Hotfix and end of event
Corrected a NavMesh issue in The Hotel which prevent the monster from moving around. With Steam Scream wrapping up, pumpkins have been removed from the game.


Corrected a NavMesh issue in The Hotel which prevent the monster from moving around. With Steam Scream wrapping up, pumpkins have been removed from the game.

Hey everyone, This Halloween, I've got something special for you: The Minka . It's an old Japanese house, complete with a creaky oriental deck, that too-quiet tatami room, and a pitch-black cave. I promise, it's designed to make you jump out of your seat a time or two. With the r

Not all loot is easy to get to! All Omnitools now come pre-loaded with the Lockpick Module . Use it to unlock chests and doors or simply as an alternative to searching for the keys! What's new: All new Lockpick Module ! Updated graphics for Omnitool tabs. Locked chests added to a

Fixed a small issue that caused Carry Weight to display as zero on non-server players.

Unlocking new characters finally makes sense! All characters now have a passive skill. The first six ones have been given Athletic , which increases your stamina by 20%. The more interesting passives to spice up your gameplay are tied to the unlockable characters: Tech-Savvy : 25

Getting tired of looking at the same old Omnitool screen? Sure you are! Introducing themes — The way to personalize your Omnitool. Oh, and since Halloween is incoming we have a special treat for you; a pumpkin theme. Keep on exploring, knowing that you're exploring in style! Best

Features Addition of a third map: The Metro . Addition of a 9th character: Esther, the VAMPIRE . New resources: Wire and Rubber . Limited seasonal resource: Pumpkin . Minor Change Added a unique footstep sound for metal.

Hello Scavengers, it's only been a month since the release of FROM FEAR, but with Halloween quickly approaching, a spooky event is in order! The Metro Starting from the 25th of October you'll be able to explore a completely new map: The Metro . It boasts dimly lit hallways that'l

Hi there everyone! I read that some players had difficulties with the game, so I decided to introduce some options to make the experience more accessible. The following difficulties can be selected when creating a lobby: Easy 25% increased grace and invisibility duration for mons

Fixed an issue which made it impossible to join through friend list or invite. Creating a private lobby now works as expected.

Features: Show unlockable maps during map selection. Fixes: Fixed a bug where music settings would not work.

Added some description to store content. Fixed issues with LOD in hotel bathroom.

Minor reduction of monster speed. Monster invisibility duration increased slightly. Added copper to Hotel description.

From Fear will release on Steam the 16th of September, 2022! With special attention to player feedback, From Fear has changed and evolved since the demo was released. Here are some of the features and improvements that early access has in store: A second, larger map: The Hotel .

April has been a busy month where I focused on making the in-game store functional. Here you will be able to spend the resources you collect while exploring the various maps. Unlocking Major new features in the game will be available through unlocking. These could be quite expens

In the From Fear demo you were presented with a single map. A small derelict house in the forest, but you wanted more. You wanted bigger! And so I'm really excited to present: The Hotel With a size 2-3 times greater than the first map, this destination is a must for all scavenger

The monster's behavior and third fear have been the primary focus of January. Some work still remains, but core features have been implemented and is ready for early access! I would like to use this occasion to also announce that the game's release date have been narrowed down to

Hope you're all staying safe and had a great holiday season! December have been an eventful month with huge changes and progress made to the game. While the demo will no longer get more updates, rest assured that we're getting closer to the release of early access every day, with

Halloween is over, but a couple of major features still found their way into the demo. Drop Loot Player can now drop their loot using the X key. You need to have at least one item in your inventory before you can drop it. All items are bundled together in a chest. If there is a k

Demo The demo is finally here and I'm really excited for all of you to try it out! Version 1.0.3 The demo will continue to get minor updates and patches until Halloween. A more significant one, 1.0.3, have just been released. Baiting Lots of players have commented how the monster