
The monster's behavior and third fear have been the primary focus of January. Some work still remains, but core features have been implemented and is ready for early access! I would like to use this occasion to also announce that the game's release date have been narrowed down to Q3, with a more detailed date coming soon.
Monster Phases
The monster in the demo posed a constant threat, which left little room to actually search for more loot. This will change quite drastically for early access. The monster will now turn invisible from time to time. While the monster is invisible you can safely explore (although you'll still hear footprints and the monster will track noises). Just be careful when the monster suddenly materializes. There will also be a rare phase where the monster is much more aggressive and no player is safe!

Third Fear
The much anticipated Fear of Spiders/Insects is now almost complete. This includes the monster, which will be the most complex one to date! While I would love to show it off, I'm afraid you'll have to wait a few months for the official trailer! Unique decoration, loot and a new spectator have also been added. Prepare for creepy crawlies and slithery worms.


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Cheers,
Tom