Demo
The demo is finally here and I'm really excited for all of you to try it out!
Version 1.0.3
The demo will continue to get minor updates and patches until Halloween. A more significant one, 1.0.3, have just been released.
Baiting
Lots of players have commented how the monster could be baited around the car to simplify the game. Few changes have been introduced in regards to this:
- The fear realm now build up much slower. (30 seconds, instead of 5 seconds)
- Staying in the realm will slow down the player over time. This effect is minor at first, but increases faster and faster! Once 30 seconds have passed, the player will no longer be able to outrun the monster.
More settings
Some highly requested settings have been added to the in-game settings menu. These are:
- Mouse sensitivity
- General volume
- Menu music (volume)
Version 1.0.5
A few significant changes have been made to make the monster more difficult to bait, while reducing some of the current player disadvantages.
- The monster's angle of perception have been increased from 50 degrees to 70 degrees
- The monster will not switch target, if current target is visible and within 2 meters
- New target need to be at least 50% closer than current target to "steal aggro"
- Player slow-down effect have been reduced. The monster now gets faster instead. This speed boost carries over when switching target!
What's to come?
Some of the features that will appear in the Early Access are:
- 1-2 more fears
- 1 new map
- In-game store
- Proximity chat
- Crouching
- Controller support
...and much more! If you want to follow the development closely, consider joining the Official Discord or check out From Fear's Trello.
Onward and upward,
Tom