Hey Oracles, 🎉🎉Happy Anniversary!!!🎉🎉 This month Astrea is completing 3 years of existence!!😱😎😱 We'd like to thank our amazing community for the amazing support!! 💙 ❤️ To celebrate this special date, we have a little gift for you! I'm happy to announce the release of our
Hey Oracles,
🎉🎉Happy Anniversary!!!🎉🎉
This month Astrea is completing 3 years of existence!!😱😎😱
We'd like to thank our amazing community for the amazing support!! 💙 ❤️
To celebrate this special date, we have a little gift for you!
I'm happy to announce the release of our next major patch...
The v1.3.0, a free major content update, available now!! 😱😱😱
We are adding:
50 new Blessings. 🌟
10 new sentinels. 🤖
10 new unknown location events.❓
5 new run modifiers.
This update is meant to add even more replayability and unlock even more playstyles!
I hope this gives a breath of fresh air for those who already know everything about Astrea!
Have fun Oracles! 😎
One last cool note, one very requested QoL feature has been added to this patch as well, now when hovering a die, that die faces are shown besides the die face action tooltip. Player can still inspect the die though.
May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea
Patch Notes
General
New content release!
50 new Blessings.
10 new sentinels.
10 new unknown location events.
5 new run modifiers.
QoL: Now when hovering a die, that die faces are shown besides the die face action tooltip. Player can still inspect the die though.
Balancing
Neutral
Sentinel Junkyard event now appear on level 2 and 3 instead of only level 2.
Old Assembler event now appear on level 2 and 3 instead of only level 2.
Buffed Astrolabe, added Auto-turret and buffed dice values.
Hevelius
Clever scrapping can now be played even without dice to be drawn.
Orion
Buffed Orbital Restoration Balanced Die values.
Buffed Retrograde Balanced Die values.
Buffed Revolution Balanced Die values.
Buffed Ultranova to 200/50/25/12/6/3.
Bug Fixes
Fixed drawing dice from different sources at the same time softlocking the game.
Fixed Sage's Card + Inventive Balanced Die + Sands of Time/Hourglass Mastery interaction softlocking the game.
Fixed character's base virtue being lost when losing Noctuan Mask, or any other Character Mask Blessing
Fixed Forsaken Planetarium removing multiple copies of the same blessing
Fixed multiple Crimson Vault Blessings failing to trigger when reaching Ground Zero. Only the most recent one would trigger.
Fixed Calm die softlocking the game.
Fixed Blessings rewards changing when continuing a run.
Fixed Restless Journey not stopping the Heart recover from Astrea Phase 2.
Fixed Tamed Remoras not applying correct Wave amount received after the target was defeated.
Fixed Indigo Rite skipping player start of turn dice drawing when triggered at the same time.
Fixed Chaotic Dice generated by Invoke Gale locked into the randomized die instead of always randomize when drawn.
Hey Oracles, We are celebrating 10 years of Akupara Games with a Direct followed by a livestream on September 6th! Our head of publishing will be streaming Astrea right after the Echo Weaver Q&A! They used to proclaim that they were the best Astrea player in the world. I wond
Hey Oracles,
We are celebrating 10 years of Akupara Games with a Direct followed by a livestream on September 6th!
Our head of publishing will be streaming Astrea right after the Echo Weaver Q&A! They used to proclaim that they were the best Astrea player in the world. I wonder if he will still feel that way after this stream.
You may notice some new blessings while he is playing. That is all I’ll say for this stream.
Hey Oracles, Next month we are kicking off our 10 year anniversary and we are celebrating with our first annual Akupara Direct hosted by Alpha Beta Gamer . Astrea is joining the Akupara Direct where we will be streaming and talking about multiple games! Three years after its laun
Hey Oracles,
Next month we are kicking off our 10 year anniversary and we are celebrating with our first annual Akupara Direct hosted by Alpha Beta Gamer. Astrea is joining the Akupara Direct where we will be streaming and talking about multiple games! Three years after its launch, wouldn’t you know it? I think it’s time that we chat a little bit about some Astrea news going on throughout the Direct.
We will be streaming the event on the Akupara Twitch! Hope to see you there on September 6th at noon PST!
Hey Oracles, minor hot fix! Patch Notes Hot Fix Fixed graphics quality stuck on low. May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea
Hey Oracles, minor hot fix!
Patch Notes
Hot Fix
Fixed graphics quality stuck on low.
May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea
Hey Oracles, New patch with many bug fixes! Hope this will improve the experience of playing Astrea! 😎🎲✨ Patch Notes Balancing General Now The Chosen Pool run modifier can yield non-chapter 1 dice. Bug Fixes Fixed Apian Drone triggering after the last enemy is defeated. Fixed A
Hey Oracles,
New patch with many bug fixes!
Hope this will improve the experience of playing Astrea! 😎🎲✨
Patch Notes
Balancing
General
Now The Chosen Pool run modifier can yield non-chapter 1 dice.
Bug Fixes
Fixed Apian Drone triggering after the last enemy is defeated.
Fixed Astral Calling/Void Seek + Corrupted Soul triggering end of player turn interaction.
Fixed Boost not drawing additional dice if a die was drawn before Boost was triggered.
Fixed Anomaly Level 4 description on Traditional Chinese, Simplified Chinese, Japanese and Korean.
Fixed Restoration Burst not considering Purification increasing effects.
Fixed Reliable Eight and Sealed Pool not working together.
Fixed Daily Run using modded Starter Die sets.
Fixed clicking too fast on choose die windows causing to compute the click multiple times (Example: choosing a die from Astral Calling drawing two dice).
Fixed text overflow with large amount of status effect stacks.
Fixed Gravitational Reagent + Aeon Tentacle triggering Astrium before start of turn dice drawing softlock.
Fixed tooltips not disappearing properly sometimes.
Fixed Decayed Star activating Devour after fading out.
Fixed Inventive + Sea Requiem softlock.
Mobile: Fixed opening any menus (draw pool, dice pool, map, etc.) during a character animation causing softlock.
May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea
Hey Oracles, minor hot fix! Patch Notes Hot Fix Fixed Astral Calling/Void Seek + Spectral Harvester softlock. Fixed Platinum Star description. Fixed Photon Glove description. Fixed Fire Breath not playing blinking feedback when applying it already on Soul Heat 10. May Astrea bles
Hey Oracles, I'm supper happy to announce the latest reworks/balancing changes are live on the main branch! To help you guys understand what have been changed here is a list of the most important changes (didn't add everything, just the most important changes, but all the changes
Hey Oracles,
I'm supper happy to announce the latest reworks/balancing changes are live on the main branch!
To help you guys understand what have been changed here is a list of the most important changes (didn't add everything, just the most important changes, but all the changes were added to the patch notes of the beta versions)
Patch Notes
Balancing
Neutral
Added new effect Immobilized "You can’t draw additional dice during this turn.".
Nerfed Draw Risky corrupt dice values and now it also applies Immobilized to player.
Replaced Draw Risky Die with Rushing Draw Balanced Die with new Rushing Draw action "Draw X die. Gain Immobilized.".
Buffed Starfall Banner, changed to apply Incorruptible to all targets and now the counter is kept between battles.
Nerfed Astrall Calling Risky Die, changed 1 Corrupt 2 + Draw 1 die face to Corrupt 2. Increased Corrupt 2 + Draw 1 die face to Corrupt 4 + Draw 1.
Buffed Entropy Hood, now all the Purify 1 actions are increased to Purify 12 action.
Buffed Dicesmith Helmet, now each 5 dice after 25 increase by 2 instead of 1 (on 25 dice still 1 Purification increase).
Nerfed Rolling Star dice values. Removed 1 Draw from a Rolling Star die face on Safe Die.
Nerfed Reroll dice values.
Nerfed Restoration die values.
Nerfed Invoke, removed Draw 1 die.
Nerfed Punch Safe Die, changed 1 Draw 1 die face to a Boost 1.
Nerfed Purify Safe Die, changed 1 Draw 1 die face to a Boost 1.
Moonie :moonie:
Balanced Selenic Domination, increased Draw from 3 to 4 and now it also applies Immobilized to player.
Buffed Eclipse Gaze, increased Serenity applied from 2 to 3.
Nerfed Twilight Sigil Safe Die, changed 1 Draw 1 die face to a Boost 1.
Cellarius :cellarius:
Buffed Reroll Virtue from 2 to 3.
Balanced Denticle Suit, changed it from a Black Hole Blessing to a Star Blessing, removed the increase Corruption received by you from enemy sources drawback and removed "Increases Light Shield applied by 1.".
Buffed Indigo Rite, now it checks if all creature have Indigo Rite when an enemy is defeated or a sentinel breaks, now it also draw a die that contains “Shark” in its name when it is triggered and now it also add a copy of the Indigo Rite die into player discard.
Buffed Nadir Ring, now Purify actions which are not affected by Empower are affected by it.
Buffed Ancient Helm, now it can be triggered multiple times per turn.
Buffed Vortex Bubble, decreased Purification trigger treshold from 12 to 6. Now it can appear on Chapter 1. Buffed Safe Die, added Draw 1 to 2 die faces. Buffed Balanced Die dice values. Added a Risky Die and Epic Die.
Buffed Abyssal Shatter, now it deals double Purification when player have only 1 Heart.
Buffed Shark Rupture, now it deals Purification 2 additional times on top of the current Corruption on player Corruption Meter. Buffed dice values.
Hevelius :hevelius:
Nerfed Siren Module Defiant Alarm value, from 3 to 4.
Buffed Gilded Horn, now it applies Vorpal Plate to player and sentinels. Decreased Vorpal Plate applied from 3 to 2.
Buffed Lacertian Beam, now if both sentinels have 4 different Links, additionally deals X Purification 12 times. Buffed Balanced Die, added 1 Lacertian Beam die face.
Buffed Mechanical Domination die values, now it applies 1 Vorpal Plate to all sentinels and added 2 Mechanical Domination die faces.
Buffed Defiant Alarm (and Siren Module), now it applies 1 Vorpal Plate to player and decreased Deadly Oscillation Corruption from 2 to 1.
Buffed Stained Recharging die values, added Draw 1 to 1 Corrupt 3 die face.
Buffed Warning Flare die values and now it is not a Mandatory action.
Buffed Negative Field Balaced Die, added Area Sentinel Vorpal Plate to all Negative Field die faces. Nerfed Safe Die, decreased 1 Negative Field 2 die face to 1.
Buffed Provoke die values.
Buffed Defensive Drain die values.
Buffed Mechanical Domination die values and increased Sentinel Vorpal Plate from 1 to 3.
Buffed Vorpal Army dice values.
Nerfed Clever Scrapping Safe Die, changed 1 Draw 1 die face to a Boost 1.
Austra :austra:
Reworked Nimbus Kite, now it also replace Confuse Virtue with a Meteor Rain 4 Virtue.
Buffed Doubt Dispeller Epic Die values and added Draw 1 to 3 die faces.
Reworked Clarity Whirlwind, now it deals Purification based on the amount of times you or a sentinel received Purification coming from a Random Purify action during the entire battle and changes all Purify actions on player hand to Random Purify action.
Reworked Charging Antennas, now at the end of turn 4 and on all enemies receive X Purification (X is the amount of Charging Antennas player have), this Purification can trigger Critical.
Nerfed Frenzied Blow Safe Die, changed 1 Draw 1 die face to a Boost 1.
Sothis :sothis:
Changed Hourglass Mastery virtue to new action Cryptic Hourglass: "If you have 6 Corruption on your Corruption Meter, gain 1 Hourglas Mastery Otherwise gain 10 Sands of Time.".
Nerfed Shamanic Contemplation, changed 1 Affliction 2 + Refresh die face to Affliction 2.
Buffed Wicked Chanting Balanced Die. Added Draw 1 to 1 Wicked Chanting 1 die face and increased 1 Wicked Chanting 1 die face to 2.
Buffed Desert Protection, decreased Reinforced from 2 to 1, increased Light Shield on all targets on Minimum Soul Heat 5 from 1 to 2, increased Minimum Soul Heat amount to Area Light Shield 2 from 5 to 6 and Light Shield on all targets on Minimum Soul Heat 10 from 4 to 5.
Nerfed Shamanic Foresight, changed die faces with Draw to Rushing Draw.
Nerfed Eclipse Blast Safe Die, changed 1 Draw 1 die face to a Boost 1.
Nerfed Sandshaping Safe Die, changed 1 Draw 1 die face to a Boost 1.
Orion :orionastrea:
Buffed Alchemy Starter Die values.
Buffed Crystalized Memory, increased Purification increase from 3 to 7.
Nerfed Platinum Star, changed it from a Star Blessing to a Black Hole Blessing, added increases Light Shield applied by Devotion Orb by 2 and the drawback decreases Light Shield applied by dice to 1.
Buffed CondemnationTear, now it applies 1 Penitence Burst to player at the start of each player turn and increased Guilty from 3 to 5 and Forgiviness from 2 to 4.
Buffed Gravitational Reagent, increased Draw from 3 to 4 and now it increases Astrium applied by 1.
Buffed Mirror of Thought, increased Penitence Burst gained from 2 to 5.
Buffed Goddess Verdict, now it counts the Light Shield applied by Devotion Orb during the entire battle and nerfed Risky Die and Epic Die values.
Buffed Stellar Synthetization, now it also Casts Cosmic Orb 1 time.
Buffed Order Synthetization, now it also Casts Devotion Orb 1 time.
Buffed Alchemist Missile dice values and added a base deal 1 Purification, this way it can deal Purification even without Astrium.
Buffed Alchemist Combustion Risky Die and Epic Die values and added a base deal 1 Purification, this way it can deal Purification even without Astrium.
Buffed Fission Expertise dice values and now all enemies receives X additional Purification while player have Astrium.
Enemies
Anomaly 4 changed to add a different amount of Wound Hex Die each chapter (Chapter 1 = 1, Chapter 2 and 3 = 2).
Buffed Anomaly 8, increased enemies Max Corruption from Chapter 2 and 3 by 10%.
Buffed Ostreons Tainted Reef Hard Battle. Anomaly 0 added Random Enemy Shadow Mantle 2 to 1 Self Corrupt die face.
Buffed Smouldering Beast Tainted Reef Boss Battle. Anomaly 3 increased Max Corruption from 72 to 80 and increased Player Corrupt 2 + Player Unholy Mist 1 to Player Corrupt 3 + Player Unholy Mist 1. Anomaly 10 increased Max Corruption from 84 to 90 and increase starting Unholy Mist from 7 to 8.
Buffed Abyssal Centurion Astropolis Ruins Hard Battle. All Anomalies, increased Doom received by the player when rerolling dice from 1 to 2 and increased base Max Corruption from 80 to 100.
Buffed Doomed Astronomer Astropolis Ruins Boss Battle. All Anomalies increased base Max Corruption from 130 to 140, added a high amount of starting Hollow Skin, added Player Hollow Skin to 2 Player Corrupt die faces, added Self Hollow Skin to 1 Player Corrupt di face and decreased Max Overcorruption by 1. Anomaly 0 increased Area Corrupt 0 to 1.
Buffed Atrocious Decimator Ground Zero Hard Battle. Anomaly 0 increased starting Thorn from 1 to 2.
Buffed Whispering Spectrum, Faceless Apparition, Wandering Soul Ground Zero Hard Battle. All Anomalies increased base Max Corruption from 40 to 50.
Buffed Uncaged Anomaly Ground Zero Boss Battle. All Anomalies increased base Max Corruption from 200 to 230. Anomaly 0 increased starting Reality Disruption from 2 to 3. Anomaly 0 and Anomaly 3 added Dizzy Hex Die to 3 Torment die faces and decreased Max Overcorruption from 7 to 6. Anomaly 10 added Dizzy Hex Die to 2 Torment die faces and increased Overcorruption Player Corrupt from 3 to 4. Anomaly 3 increased 1 die face Player Corrupt 3 to 4 and 1 die face Random Torment 1 to Enemy Self Torment 1. Anomaly 10 changed 1 die face Player Corrupt 3 to Area Corrupt 2, changed 1 die face Random Torment 1 to Enemy Self Torment 2 and increased starting Reality Disruption from 5 to 6.
Bug Fixes
Fixed Try Again button restarting the run with another Oracle and Virtues.
Fixed mouse right click not canceling sentinels and enemies dice drag.
Fixed tooltip sometimes going out of screen.
Fixed Forceful Stream having Wave tooltip.
Fixed blessings on shop being invisible.
Now the actual patch notes for this specific update (not translated)
Patch Notes
General
Added localization for all the reworked mechanics.
Improved performance on low settings, but decreased texture quality.
Balancing
General
Now during start of Player Turn losing Heart check happens after all start of turn effects triggered.
Now during end of Player Turn losing Heart check happens after all end of turn effects triggered.
Neutral
Buffed Starfall Banner, changed to apply Incorruptible to all targets and now the counter is kept between battles.
Cellarius
Changed Denticle Suit texture to match a Star Blessing.
Removed "Not affect by Empower" tag from Reduction, Tonic Trance and Soothe Mind since the die value is the amount of dice and not the Purification amount.
Orion
Changed Platinum Star texture to match a Black Hole Blessing.
Enemies
Now Unpredictable only triggers during Player turn.
Bug Fixes
Fixed Astral Calling + Draw softlocking the game.
Fixed sentinels playing Uprising/Rearm + Draw interaction softlocking the game and making the sentinel die get stuck.
Fixed sentinel dice going outside of screen when sentinel plays Sentinels Uprising/Rearm.
Fixed Golden Tooth description.
Fixed Denticle Suit showing feedback message from all sources of Corruption.
Removed Relief tag from Bloody Solstice.
Fixed Azimuth Ring not blinking when player would acquire it already with 1 Heart.
Fixed dice getting stuck sometimes when rolling them.
Fixed Sealed Pool run modifier not working on Traditional Chinese.
Fixed not being able to play Fiery Projection when on 0 Soul Heat.
Fixed Reduction, Tonic Trance and Soothe Mind being affected by Nadir Ring.
Fixed Indigo Rite action not working when on a Virtue.
Fixed Daily Run main menu screen crashing when updating for the next day.
Fixed Indigo Rite applying Indigo Soul with no value.
Fixed Hurricane applying Boost to player when dodging on non-Player turns.
Fixed softlock when playing Purge by sentinels and as a secondary action.
Fixed Void Seek + Purge interaction.
Fixed softlock when playing actions that draw dice while Immobilized.
Fixed triggering Dodge with Hurricane active after pressing End Turn button drawing a die and making the game go back to Player Turn instead of moving on to Enemy Turn.
Fixed triggering Dodge with Hurricane active after defeating last enemy drawing a die and making the game softlock.
Fixed triggering Unpredictable by playing Calm as Virtue while having Apex Instinct making the game go back to Player Turn instead of moving on to Enemy Turn.
Fixed Anchor Judgement not dealing infinity Purification when particles effects are off.
Fixed Sands of Time + Reroll + Draw making the die rerolled by Sands of Time get stuck and unusuble.
May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea
Hey Oracles new beta patch! This one is the last beta patch from this batch of reworks/balancing. So no more changes will be made for a while, unless it is something super important (and if some of the changes in this patch were just bad). Next step is validating this patch chang
Hey Oraclesnew beta patch!
This one is the last beta patch from this batch of reworks/balancing.
So no more changes will be made for a while, unless it is something super important (and if some of the changes in this patch were just bad).
Next step is validating this patch changes and localizing all the changes then we will merge the beta into the main branch.
Important Note: All new text are currently only available in English. All of the changes in the beta version are subject to change.
To access Astrea beta version:
Right-click Astrea: Six-Sided Oracles in your Steam Library
Select Properties...
Select the Betas tab
Click the Beta Participation dropdown and select the "beta" branch
Patch Notes
Balancing
Neutral
Added new texture for Immobilized and Rushing Draw.
Now is possible to play a die that draws a die even if you are Immobilized, but no die will be drawn.
Nerfed Entropy Hood, decreased Purify value from 18 to 12.
Moonie :moonie:
Balanced Selenic Domination, increased Draw from 3 to 4 and now it also applies Immobilized to player.
Cellarius :cellarius:
Buffed Indigo Rite, now it also add a copy of the Indigo Rite die into player discard.
Austra :austra:
Changed Charging Antennas die from Risky Die to Safe Die.
Orion :orionastrea:
Rolled back Minor Conjure and Minor Revolution changes.
Buffed Alchemist Missile, now it deals base 2 Purification to any target.
Buffed Alchemist Combustion, now it deals base 1 Purification to all targets.
Bug Fixes
Fixed Astral Calling and Void Seek ignoring Immobilized.
Fixed sentinels being affected by Immobilized.
Fixed Blessings being affected by Immobilized.
May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea
Hey Oracles, new beta patch! Thanks for all the feedback on latest patch. We are still testing all the changes we did for this beta, so things could change before the end of it. Feel free share your feedback here on steam or on Astrea Discord . Important Note: All new text are cu
Hey Oracles, new beta patch!
Thanks for all the feedback on latest patch.
We are still testing all the changes we did for this beta, so things could change before the end of it.
Feel free share your feedback here on steam or on Astrea Discord.
Important Note: All new text are currently only available in English. All of the changes in the beta version are subject to change.
To access Astrea beta version:
Right-click Astrea: Six-Sided Oracles in your Steam Library
Select Properties...
Select the Betas tab
Click the Beta Participation dropdown and select the "beta" branch
Patch Notes
Balancing
Neutral
Added new effect Immobilized "You can’t draw additional dice during this turn.".
Nerfed Draw Risky corrupt dice values and now it also applies Immobilized to player.
Replaced Draw Risky Die with Rushing Draw Balanced Die with new Rushing Draw action "Draw X die. Gain Immobilized.".
Moonie :moonie:
Nerfed Gloomy Monocle, decreased Penumbra Glare from 4 to 3.
Cellarius :cellarius:
Nerfed Denticle Suit, removed "Increases Light Shield applied by 1.".
Buffed Indigo Rite, now it also draw a die that contains “Shark” in its name when it is triggered.
Hevelius :hevelius:
Buffed Gilded Horn, increased Vorpal Plate from 2 to 4.
Buffed Mechanical Domination die values and increased Sentinel Vorpal Plate from 1 to 3.
Buffed Vorpal Army dice values.
Buffed Lacertian Beam, increased Purification additional times amount if both sentinels have 4 different Links from 6 to 12.
Austra :austra:
Reworked Charging Antennas, now at the end of turn 4 and on all enemies receive X Purification (X is the amount of Charging Antennas player have), this Purification can trigger Critical.
Buffed Serenity Comets dice values.
Sothis :sothis:
Nerfed Shamanic Foresight, changed die faces with Draw to Rushing Draw.
Buffed Desert Protection, decreased Reinforced from 2 to 1 and increased Minimum Soul Heat amount to Area Light Shield 2 from 5 to 6.
Orion :orionastrea:
Nerfed Condemnation Tear, decreased Forgiveness from 5 to 4.
Nerfed Platinum Star, decreased amount of Light Shield applied by dice to 1.
Buffed Minor Revolution, added 2 Revolution 1 die faces.
Buffed Minor Conjure, added 1 Conjure 1 die face.
Buffed Sacrament Inscription die values, changed from a Balanced Die to a Safe Die and added Draw 1 to 2 die faces.
Nerfed Goddess Verdict Risky Die and Epic Die values.
Bug Fixes
Fixed Ancient Helm counter working wrongly when 36 or higher Purification was dealt.
Fixed mouse right click not canceling sentinels and enemies dice drag.
Hey Oracles, minor hot fix for beta branch! Patch Notes Hot Fix Fixed Light Shield actions not working without Platinum Star. Fixed Dicesmith Helmet counter being negative before reaching 25 dice. Fixed Mirror of Thought with wrong Penitence Burst value. Fixed Precision Exchange
Hey Oracles, minor hot fix for beta branch!
Patch Notes
Hot Fix
Fixed Light Shield actions not working without Platinum Star.
Fixed Dicesmith Helmet counter being negative before reaching 25 dice.
Fixed Mirror of Thought with wrong Penitence Burst value.
Fixed Precision Exchange considered a Balanced Die instead of a Safe Die.
Fixed Nimbus Kite not having Confuse and Meteor Rain tooltips.
Fixed Nadir Ring making Empower affect every action.
May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea
Hey Oracles, new beta patch! Thanks for all the feedback on latest patch. Listening to your feedback and after testing ourselves we decided to roll back some of the anomaly changes. In the end we felt the result of the change wasn't as good as we expected. We also tweaked a few o
Hey Oracles, new beta patch!
Thanks for all the feedback on latest patch.
Listening to your feedback and after testing ourselves we decided to roll back some of the anomaly changes. In the end we felt the result of the change wasn't as good as we expected.
We also tweaked a few other things, specially for Orion.
We are still testing all the changes we did for this beta, so things could change before the end of it.
Feel free share your feedback here on steam or on Astrea Discord.
Important Note: All new text are currently only available in English. All of the changes in the beta version are subject to change.
To access Astrea beta version:
Right-click Astrea: Six-Sided Oracles in your Steam Library
Select Properties...
Select the Betas tab
Click the Beta Participation dropdown and select the "beta" branch
Patch Notes
Balancing
Neutral
Nerfed Rolling Star dice values. Removed 1 Draw from a Rolling Star die face on Safe Die.
Nerfed Reroll dice values.
Nerfed Restoration die values.
Nerfed Invoke, removed Draw 1 die.
Nerfed Punch Safe Die, changed 1 Draw 1 die face to a Boost 1.
Nerfed Purify Safe Die, changed 1 Draw 1 die face to a Boost 1.
Moonie :moonie:
Nerfed Twilight Sigil Safe Die, changed 1 Draw 1 die face to a Boost 1.
Hevelius :hevelius:
Nerfed Clever Scrapping Safe Die, changed 1 Draw 1 die face to a Boost 1.
Austra :austra:
Nerfed Frenzied Blow Safe Die, changed 1 Draw 1 die face to a Boost 1.
Sothis :sothis:
Nerfed Eclipse Blast Safe Die, changed 1 Draw 1 die face to a Boost 1.
Nerfed Sandshaping Safe Die, changed 1 Draw 1 die face to a Boost 1.
Orion :orionastrea:
Buffed Alchemy Starter Die values.
Buffed Crystalized Memory, increased Purification increase from 3 to 7.
Nerfed Platinum Star, changed it from a Star Blessing to a Black Hole Blessing, added increases Light Shield applied by Devotion Orb by 2 and the drawback decreases Light Shield applied by dice by half (rounded down).
Buffed Fission Expertise dice values.
Buffed Alchemist Missile dice values and added a base deal 1 Purification, this way it can deal Purification even without Astrium.
Buffed Alchemist Combustion Risky Die and Epic Die values and added a base deal 1 Purification, this way it can deal Purification even without Astrium.
Enemies
Removed Anomaly 7, whenever you shuffle your dice pool, add Wound Hex Die into your draw pool. The amount of Wound Hex Die changes based on the chapter (Chapter 1 and 2 = 1, Chapter 3 = 2).
Rolled back Anomaly 8 to be two separated Anomalies, Anomaly 7 (Increase non-Bosses' Max Corruption) and 8 (Increase Bosses Max Corruption).
Nerfed Astrea 3, removed the ""Whenever you shuffle your dice pool, add 2 Wound Hex Die into your draw pool"" part.
Buffed Uncaged Anomaly Ground Zero Boss Battle. Anomaly 3 increased 1 die face Player Corrupt 3 to 4 and 1 die face Random Torment 1 to Enemy Self Torment 1. Anomaly 10 changed 1 die face Player Corrupt 3 to Area Corrupt 2, changed 1 die face Random Torment 1 to Enemy Self Torment 2 and increased starting Reality Disruption from 5 to 6.
Hey Oracles, Once again we are are working on reworks and balance for all mechanics that are feeling a bit off, we want to make Astrea as much polished as possible. ✨🎲✨ I know that again there is a lot of things buffed and could seem too much, but we only buffed dice and blessin
Hey Oracles, Once again we are are working on reworks and balance for all mechanics that are feeling a bit off, we want to make Astrea as much polished as possible. ✨🎲✨
I know that again there is a lot of things buffed and could seem too much, but we only buffed dice and blessings that were not being picked (mostly :austra:).
Hope you all have fun testing out the reworks/interactions.
We will make a small beta period to test out those changes and our community feedback will be very much appreciated. Therefore this patch has been uploaded to our beta branch.
You can share your feedback here on steam or on Astrea Discord where is usually a easier place to discuss about the changes.
Important Note: All new text are currently only available in English. All of the changes in the beta version are subject to change.
To access Astrea beta version:
Right-click Astrea: Six-Sided Oracles in your Steam Library
Select Properties...
Select the Betas tab
Click the Beta Participation dropdown and select the "beta" branch
Patch Notes
Balancing
Neutral
Nerfed Astrall Calling Risky Die, changed 1 Corrupt 2 + Draw 1 die face to Corrupt 2. Increased Corrupt 2 + Draw 1 die face to Corrupt 4 + Draw 1.
Buffed Entropy Hood, now all the Purify 1 actions are increased to Purify 18 action.
Buffed Dicesmith Helmet, now each 5 dice after 25 increase by 2 instead of 1 (on 25 dice still 1 Purification increase).
Moonie :moonie:
Buffed Gloomy Monocle, increased dice draw amount from 2 to 4.
Buffed Eclipse Gaze, increased Serenity applied from 2 to 3.
Buffed Full Moon Ray, increased die values.
Buffed Bloody Moon Ray, increased 1 Bloody Moon Ray die face from 2 to 3.
Cellarius :cellarius:
Buffed Reroll Virtue from 2 to 3.
Buffed Denticle Suit, changed it from a Black Hole Blessing to a Star Blessing, removed the increase Corruption received by you from enemy sources drawback.
Buffed Nadir Ring, now Purify actions which are not affected by Empower are affected by it.
Buffed Odd Seaweed, decreased amount of Risky Die to apply Empower from 5 to 3.
Buffed Ancient Helm, now it can be triggered multiple times per turn.
Buffed Vortex Bubble, decreased Purification trigger treshold from 12 to 6. Now it can appear on Chapter 1. Buffed Safe Die, added Draw 1 to 2 die faces. Buffed Balanced Die dice values. Added a Risky Die and Epic Die.
Buffed Voracious Sense die values, decreased Corrupt values.
Buffed Abyssal Shatter, now it deals double Purification when player have only 1 Heart.
Buffed Indigo Rite, now it checks if all creature have Indigo Rite when an enemy is defeated or a sentinel breaks.
Buffed Vendetta dice, added 2 Vendetta die faces. Added Draw 1 to 2 Vendetta 1 die faces on Epic Die.
Buffed Frenzy Risky Die, added 2 Frenzy die faces.
Buffed Shark Rupture, now it deals Purification 2 additional times on top of the current Corruption on player Corruption Meter. Buffed dice values.
Buffed Eridanian Wrath Risky Die values.
Buffed Sunken Curse die values.
Hevelius :hevelius:
Nerfed Siren Module Defiant Alarm value, from 3 to 4.
Buffed Hulk Module, increased Shield Bash from 2 to 4.
Buffed Gilded Horn, now it applies Vorpal Plate to player and sentinels. Decreased Vorpal Plate applied from 3 to 2.
Buffed Lacertian Beam, now if both sentinels have 4 different Links, additionally deals X Purification 6 times. Buffed Balanced Die, added 1 Lacertian Beam die face.
Buffed Mechanical Domination die values, now it applies 1 Vorpal Plate to all sentinels and added 2 Mechanical Domination die faces.
Buffed Defiant Alarm (and Siren Module), now it applies 1 Vorpal Plate to player and decreased Deadly Oscillation Corruption from 2 to 1.
Buffed Engine Assault Risky Die values. Removed Balanced Die.
Buffed Stained Recharging die values, added Draw 1 to 1 Corrupt 3 die face.
Buffed Warning Flare die values and now it is not a Mandatory action.
Buffed Negative Field Balaced Die, added Area Sentinel Vorpal Plate to all Negative Field die faces. Nerfed Safe Die, decreased 1 Negative Field 2 die face to 1.
Reworked Nimbus Kite, now it also replace Confuse Virtue with a Meteor Rain 4 Virtue.
Buffed Charging Antennas, now it doesn't decrease by half every turn. Removed Balanced Die.
Buffed Doubt Dispeller Epic Die values and added Draw 1 to 3 die faces.
Reworked Clarity Whirlwind, now it deals Purification based on the amount of times you or a sentinel received Purification coming from a Random Purify action during the entire battle and changes all Purify actions on player hand to Random Purify action.
Buffed Resonant Buzz Balanced Die, added another Resonant Buzz 4 die face.
Buffed Thundering Riposte Balanced Die and Risky Die values.
Buffed Dazzling Light Balanced Die values.
Buffed Serenity Comet dice values.
Sothis :sothis:
Nerfed Shamanic Contemplation, changed 1 Affliction 2 + Refresh die face to Affliction 2.
Changed Hourglass Mastery virtue to new action Cryptic Hourglass: "If you have 6 Corruption on your Corruption Meter, gain 1 Hourglas Mastery Otherwise gain 10 Sands of Time.".
Buffed Wicked Chanting Balanced Die. Added Draw 1 to 1 Wicked Chanting 1 die face and increased 1 Wicked Chanting 1 die face to 2.
Buffed Desert Protection, increased Light Shield on all targets on Minimum Soul Heat 5 from 1 to 2 and Light Shield on all targets on Minimum Soul Heat 10 from 4 to 5.
Buffed Scorching Sands Risky Die, changed Unforgeable Corrupt to Corrupt decreased Corrupt die faces values.
Removed Restoring Flames Epic Die.
Buffed Chained Chanting Epic Die.
Orion :orionastrea:
Buffed CondemnationTear, now it applies 1 Penitence Burst to player at the start of each player turn and increased Guilty from 3 to 5 and Forgiviness from 2 to 5.
Buffed Gravitational Reagent, increased Draw from 3 to 4 and now it increases Astrium applied by 1.
Buffed Mirror of Thought, increased Penitence Burst gained from 2 to 5.
Buffed Goddess Verdict, now it counts the Light Shield applied by Devotion Orb during the entire battle.
Buffed Stellar Synthetization, now it also Casts Cosmic Orb 1 time.
Buffed Order Synthetization, now it also Casts Devotion Orb 1 time.
Buffed Sacrament Inscription die values and added 1 Sacrament Inscription 2 die face.
Buffed Fission Expertise, now all enemies receives X additional Purification while player have Astrium.
Buffed Alchemist Combustion dice values.
Buffed Alchemist Missile dice values.
Buffed Precision Exchange, changed from Balanced Die to Safe Die and buffed die values.
Enemies
Anomaly 4 changed to add a different amount of Wound Hex Die each chapter (Chapter 1 = 1, Chapter 2 and 3 = 2).
Anomaly 7 (Increase nonBosses' Max Corruption) and 8 (Increase Bosses Max Corruption) were merged together into the same Anomaly and are now Anomaly 8.
Buffed Anomaly 8, increased enemies Max Corruption from Chapter 2 and 3 by 10%.
Added new Anomaly 7, whenever you shuffle your dice pool, add Wound Hex Die into your draw pool. The amount of Wound Hex Die changes based on the chapter (Chapter 1 and 2 = 1, Chapter 3 = 2).
Buffed Astrea 3, now it also makes whenever you shuffle your dice pool, add 2 Wound Hex Die into your draw pool.
Buffed Ostreons Tainted Reef Hard Battle. Anomaly 0 added Random Enemy Shadow Mantle 2 to 1 Self Corrupt die face.
Buffed Smouldering Beast Tainted Reef Boss Battle. Anomaly 3 increased Max Corruption from 72 to 80 and increased Player Corrupt 2 + Player Unholy Mist 1 to Player Corrupt 3 + Player Unholy Mist 1. Anomaly 10 increased Max Corruption from 84 to 90 and increase starting Unholy Mist from 7 to 8.
Buffed Abyssal Centurion Astropolis Ruins Hard Battle. All Anomalies, increased Doom received by the player when rerolling dice from 1 to 2 and increased base Max Corruption from 80 to 100.
Buffed Doomed Astronomer Astropolis Ruins Boss Battle. All Anomalies increased base Max Corruption from 130 to 140, added a high amount of starting Hollow Skin, added Player Hollow Skin to 2 Player Corrupt die faces, added Self Hollow Skin to 1 Player Corrupt di face and decreased Max Overcorruption by 1. Anomaly 0 increased Area Corrupt 0 to 1.
Buffed Atrocious Decimator Ground Zero Hard Battle. Anomaly 0 increased starting Thorn from 1 to 2.
Buffed Whispering Spectrum, Faceless Apparition, Wandering Soul Ground Zero Hard Battle. All Anomalies increased base Max Corruption from 40 to 50.
Buffed Uncaged Anomaly Ground Zero Boss Battle. All Anomalies increased base Max Corruption from 200 to 230. Anomaly 0 increased starting Reality Disruption from 2 to 3. Anomaly 0 and Anomaly 3 added Dizzy Hex Die to 3 Torment die faces and decreased Max Overcorruption from 7 to 6. Anomaly 10 added Dizzy Hex Die to 2 Torment die faces and increased Overcorruption Player Corrupt from 3 to 4.
Bug Fixes
Fixed Forceful Stream having Wave tooltip.
Fixed tooltip sometimes going out of screen.
Fixed blessings on shop being invisible.
Fixed Try Again button restarting the run with another Oracle and Virtues.
Hey Oracles, 🎲✨💫 Astrea is available NOW on Google Play and App Store! 💫✨🎲 Get it now with a 10% launch discount , from U$9.99 for U$8.99, until July 31st! Or subscribe to Google Play Pass because, we are proud to announce that... ✨ Astrea is also available NOW on Google Play
Hey Oracles,
🎲✨💫Astrea is available NOW on Google Play and App Store!💫✨🎲
Get it now with a 10% launch discount, from U$9.99 for U$8.99, until July 31st!
Or subscribe to Google Play Pass because, we are proud to announce that...
✨ Astrea is also available NOW on Google Play Pass!!! ✨
Subscribe now to play Astrea and thousands of games and apps!!
Check this link for more info about Google Play Pass!!
Hey Oracles!! I bring really cool news! Astrea Nintendo Switch Physical Edition is available for preorders NOW! 🥳 :moonie: :cellarius: :hevelius: :austra: :sothis: :orionastrea:🥳 These include a new and exclusive Artwork (featuring Orion :orionastrea: ), Astrea cards (featuring
Hey Oracles!!
I bring really cool news! Astrea Nintendo Switch Physical Edition is available for preorders NOW! 🥳 :moonie: :cellarius: :hevelius: :austra: :sothis: :orionastrea:🥳
These include a new and exclusive Artwork (featuring Orion :orionastrea: ), Astrea cards (featuring Orion orbs), Guide Book and Nintendo Switch cartridge!
Only 3,000 copies will be made! Right now we have 1290 copies left!
Hey Oracles, I'm supper happy to announce the latest reworks/balancing changes are live on the main branch! To help you guys understand what have been changed here is a list of the most important changes (didn't add everything, just the most important changes, but all the changes
Hey Oracles,
I'm supper happy to announce the latest reworks/balancing changes are live on the main branch!
To help you guys understand what have been changed here is a list of the most important changes (didn't add everything, just the most important changes, but all the changes were added to the patch notes of the beta versions)
General
Temporarily removed Sage's Card Star Blessing due to it causing many bugs.
Balancing
Buffed almost all Epic Die.
Buffed all Epic Die Purify 3 to Purify 6.
Buffed almost all Neutral Die and removed dice that were feeling unnecessary.
Decreased Forge Action low tier cost from 100 to 50.
Buffed Cryptic Memento, changed it from a Black Hole Blessing to a Star Blessing and removed the Obscure drawback. Also decreased from 4 to 3 Max Corruption increase.
Buffed Perpetual Clock, now it makes Mandatory actions not needed to be used to end player turn. Corruption dealt to player is not increased by any Corruption modifier.
Buffed Brightful Stone, now it ignores Hollow Skin when applying Safeguard.
Buffed Apprentice's Card, decreased from 6 to 4 Starter Die and increased Purification received by all targets from 6 to 10.
Buffed Photon Glove, increased Purification dealt by Starter Die from 1 to 2.
Removed Forge Area Purify Epic Die and Risky Die. Buffed Forge Area Purify Balanced Die values.
Changed Forge Purify Balanced Die to Safe Die with all die faces as Forge Purify.
Changed Inner Peace Balanced Die to Safe Die with all die faces as Player Serenity.
Buffed Light Shield dice values. Buffed Safe Die and Epic Die, added Draw 1 to 3 die faces. Buffed Balanced Die, added Draw 1 to 2 die faces.
Removed High Guard die.
Buffed Purify dice values. Buffed Safe Die and Epic Die, added Draw 1 to 3 die faces. Buffed Balanced Die, added Draw 1 to 2 die faces.
Removed Quick Strike die.
Removed Defensive Light Risky Die. Buffed Balanced Die and Epic Die values.
Removed Meditate Balanced Die. Buffed Safe Die values.
Added Reroll Epic Die. Buffed Reroll Safe Die.
Buffed Serenity dice values. Buffed Epic Die, now all die faces are Serenity and added Draw 1 to 2 Serenity 1 die faces.
Moonie :moonie:
Buffed Minor Reroll Starter Die, added another Reroll 1 + Player Purify 1 die face.
Buffed Twilight Sigil dice values.
Buffed Eclipse Gaze dice values. Removed Balanced Die and Safe Die, added Risky Die. Increased Serenity from 1 to 2.
Buffed Lunar Alignment, now it affects dice from all targets.
Buffed Knowledge Outburst, now it affects dice from all targets.
Cellarius :cellarius:
Buffed Coral Crown, increased Hammerhead Will from 1 to 3.
Buffed Denticle Suit, now it also increases Light Shield apply by 1.
Buffed Runic Oar, now it also makes Twin Smash deal Purification 1 additional time.
Buffed Jellyfish Bell, now Empower decrease can be negated by Protection.
Changed many dice bad faces from Player Self Corrupt to Corrupt.
Buffed Sunken Curse, now it can be negated by Protection and buffed dice values.
Reworked Forceful Stream, removed Wave additional Purification. Buffed Forceful Stream dice values. Buffed Epic Die, added Draw 1 to 2 die faces. Also Corruption received from it can't be increased anymore.
Buffed Empower dice values.
Buffed Hammerhead Will dice values and removed Dissolve Life die face.
Buffed High Hammerhead Will dice values and added another Hammerhead Will 3 die face.
Buffed Sharpen Fin, decreased Sharpen Fin amount to gain 1 Empower from 3 to 2.
Buffed Indigo Rite, changed Balanced Die to a Safe Die and all die faces are Indigo Rite.
Removed Invigorating Punch Risky Die and Epic Die. Buffed Balanced Die values.
Buffed Shark Onslaught Risky Die, removed Dissolve Life die face and changed bad faces to Corrupt.
Buffed Shark Payback Risky Die, removed Dissolve Life die face and decreased bad die faces Corrupt amount.
Buffed Shark Rush, now the Corruption dealt is not increased by any Corruption modifier.
Hevelius :hevelius:
Buffed Glowing Reactor, now also whenever Incorruptible is applied, player gains 5 Light Shield. Also whenever Barrier is applied, player gains 2 Light Shield.
Reworked Shining Apparatus, now whenever a sentinel receives Corruption or Breaks, it applies X Radiant Bomb to that sentinel, where X is half of that sentinel Max Corruption (rounded up) instead of applying Radiant Bomb at the start of the battle equal the sentinel Max Corruption.
Buffed Bright Resonator, now also at the end of player turn the enemy with least Corruption receives 1 Purification for each Light Shield player has.
Removed Forge Light Shield die.
Added Forge Barrier Balanced Die.
Buffed Augmented Welding, now when applied a random enemy receives X Purification, where X is half of this sentinel Max Corruption.
Buffed Mechanical Domination, now the die changed to Area Corrupt 1 won't be affected by doom until the end of enemies turn.
Austra :austra:
Buffed Vacuum Wings, increased from 40 to 90 Dodge and decreases Dodge by double the amount of Corruption dodged.
Buffed Apian Drone, now it also applies 50 Dodge to all sentinels at the start of each battle, increased Dodge decrease from 5 to 10 and now it also applies 1 Boost on player if the sentinel Dodges Corruption during enemies turn.
Reworked Drifter Catcher, now it also applies 25 Dodge to all enemies at the start of each battle, the enemy doesn't lose all Dodge and decreased Purification from 45 to 20.
Buffed Frantic Firefly, now it apply Confuse Multiplier to player if player already have 50 Brilliance.
Buffed Auspicious Dandelion, now it applies 1 Eolic Divination to player every 2 turns instead of at the start of the battle.
Buffed Indomitable Fan, now also whenever an enemy gets overcorrupted, player gains 1 Critical Multiplier.
Buffed Dodge dice values. Add Draw 1 to many die faces.
Buffed Critical dice values. Buffed Safe Die, now all die faces are Purify + Critical. Buffed Balanced Die, added Draw 1 to 2 Critical 8 die faces. Buffed Epic Die values and added Draw 1 to 3 Critical 10 die faces.
Buffed Critical Multiplier. Changed from Risky Die to Balanced Die. Buffed Epic Die, now all die faces are Critical Multiplier and added Draw 1 to 2 Critical Multiplier 1 die faces.
Buffed Glimmering Breeze die values and now it can be negated by Protection and buffed dice values.
Removed Dancing Wings Balanced Die.
Sothis :sothis:
Reworked Behenian Hourglass, now instead of applying Sands of Time at the start of the battle it applies 1 Hourglass Mastery every 2 turns.
Changed Sands of Time 10 Virtue to Hourglass Mastery 1.
Changed Hourglass Mastery description to not depend on Sands of Time.
Changed Rewind Chanting description to not depend on Sands of Time.
Improved Sands of Time description.
Buffed Reroll 2 Virtue to 3.
Buffed Minor Relief Starter Die values.
Removed Minor Shield Starter Die.
Added 2 Minor Sandshaping Starter Die to starting dice pool. Minor Sandshaping die faces: 1 x Sandshaping 3, 2 x Sandshaping 2, 2 x Sandshaping 1, 1 x Corrupt 3.
Added 1 Minor Stasis Starter Die to starting dice pool. Minor Stasis die faces: 2 x Calm 1, 2 x Timeless 1, 2 x Light Shield 1.
Buffed Scorching Sands, now it deals 2 additional Purification on top of the Purification based on Soul Heat.
Buffed Singing Urn, increased Purification received for each Chanting from 2 to 4 and now it adds 1 Chanting Safe Die into player's Draw Pool at the start of each battle.
Buffed Resonant Ankh, increased Chanting gain from 2 to 3.
Buffed Contemplation Sarcophagus, now player also gains 1 Inner Warmth every turn.
Buffefd Balance of Reckoning, changed from all enemies to all targets, increased Relief from 3 to 4 and now when ending the turn on even Soul Heat (Affliction) also gain 2 Boost. Also swapped the effects, now Affliction + Boost are applied on even Soul Heat and Relief is applied on odd Soul Heat.
Reworked Goddess Cartouche, changed it from a Black Hole Blessing to a Star Blessing and removed the Sentinel Torment drawback.
Changed Tainted Khepresh name to Regal Khepresh. Buffed Regal Khepresh, changed it from a Black Hole Blessing to a Star Blessing, removed the Affliction drawback and now it also increase Relief applied by 1.
Buffed Ghostly Lamp, now sentinels also trigger it.
Buffed Solace Crook, now sentinels also trigger it.
Buffed Hourglass Module, now it also applies 10 Dodge to player at the start of each battle.
Buffed Bloody Solstice, now it doubles all effects applied by the player.
Buffed Sands of Time, now it triggers Rolling Stars and Arcanist's Orrery.
Removed Inner Warmth Risky Die.
Buffed Concentration dice values, added Draw 1 to all Concentration die faces and Boost 1 to 2 Concentration 1 die faces on Epic Die.
Buffed Distortion Hieroglyph dice values. Added a Distortion Hieroglyph 2 die face to Balanced Die. Now the Epic Die has Distortion Hieroglyph in all its die faces and added Draw 1 to 2 Distortion Hieroglyph 1 die faces.
Buffed Fire Breath dice values. Added Draw 1 and Boost 1 to many die faces.
Buffed Glass Daggers dice values.
Buffed Sunny Flares dice values.
Buffed Inner Warmth dice values. Added 2 Inner Warmth 1 die faces to Balanced. Epic Die now have all its die faces as Inner Warmth. Added Added Draw 1 to 2 Inner Warmth 1 die faces on Epic Die and Balanced Die and decreased bad die faces Corrupt amount from Balanced Die and Risky Die.
Buffed Spinning Chanting, changed Risky Die to Balanced Die and added another Spinning Chanting die face. Now all the die faces are Spinning Chanting on Epic Die.
Nerfed Refreshing Mantra, now it decreases Soult Heat by 4 when Refreshing Virtues.
Orion :orionastrea:
Buffed Orbital Renovation, added another Draw 1 to Revolution 1 die face, decreased bad die faces Corrupt amount and added 2 Unforgeable Corrupt die faces. Added Orbital Renovation Epic Die.
Removed Redemption Inscription Epic Die. Changed Redemption Inscription Balanced Die to Safe Die, now all die faces are Redemption Inscription.
Removed Retrograde Epic Die.
Buffed Reversal Renovation, added another Draw 1 to Revolution 1 die face, decreased bad die faces Corrupt amount and added 2 Unforgeable Corrupt die faces. Added Reversal Renovation Epic Die.
Anomalies Reworked Anomaly Levels:
Anomaly 4 (Every 3 turns, apply Shadow Mantle to all targets) moved up 2 Anomaly and is now Anomaly 6.
Added new Anomaly 4, at the start of each battle, add 1 Wound Hex Die into your draw pool.
Anomaly 6 (Increase non-Bosses' Max Corruption) moved up 1 Anomaly and is now Anomaly 7.
Anomaly 7 (Increase Bosses Max Corruption) moved up 1 Anomaly and is now Anomaly 8.
Anomaly 10 (Every 2 turns, apply Ruin to all enemies) was replaced by Anomaly 8 (Enemies abilities are even harder).
Enemies
Nerfed Stunned, now player next X Reroll actions will only reroll 1 die.
At the start of draw phase, Ruin and Nefarious Pulse now triggers before Light Shield and Incorruptible is removed and Barrier is decreased, which means it can be blocked by them.
Nerfed Lost Sentinel Tainted Reef Normal Battle Anomaly 3 and 10. Decreased Agony from 2 to 1 on both Anomalies and increased die faces.
Nerfed Ostreons Tainted Reef Hard Battle all Anomalies. Increased all Ostreons Max Overcorruption by 1.
Nerfed Sanctuary Parasite Tainted Reef Boss Battle Anomaly 10. Increased Vengeful Stab from 4 to 5.
Buffed Doomed Astronomer Astropolis Ruins Boss Battle all Anomalies. Increased base Max Corruption from 110 to 130. Nerfed Doomed Astronomer, now Eldritch Influence only triggers when player plays a non-Mandatory Virtue.
Reworked Profaned Tomb Ground Zero Normal Battle all Anomalies. Added starting Decay 1 and changed 1 Player Torment die face to Area Corrupt.
Reworked and nerfed Voidsmith Ground Zero Hard Battle all Anomalies. Anomaly 3 and Anomaly 10 nerfed, changed Overcorruption from Player Corrupt to Area Purify 6. All anomalies reworked, now Aphotic Instinct starts the battle applying less Doom and the Doom amount applied increases every turn. Anomaly 10 nerfed, decreases Player Corrupt 0 + Paralyzed 3 to Player Corrupt 0 + Paralyzed 2.
Now the actual patch notes for this specific update (not translated)
Patch Notes
General
Added localization for all the reworked mechanics.
Balancing
Moonie
Nerfed Haunted Chalk, decreased Purification from 150 to 120.
Sothis
Nerfed Balance of Reckoning, decreased Relief from 6 to 4.
Nerfed Singing Urn, decreased Purification from 8 to 4.
Nerfed Resonant Ankh, decreased Chanting from 4 to 3.
Bug Fixes
Fixed Contemplation Sarcophagus not appearing as discovered when player already discovered it.
Fixed Bottled Aurora decreasing Stunned when triggered.
Fixed Stunned affecting sentinels.
Fixed Stellar Heritage + The Chosen Pool making player able to choose chest nodes and gain dice during the run.
Hey Oracles, A small beta patch focusing on fine tuning and bug fixes. Soon the changes will enter the main branch. Important Note: All new text are currently only available in English. All of the changes in the beta version are subject to change. To access Astrea beta version: R
Hey Oracles,
A small beta patch focusing on fine tuning and bug fixes. Soon the changes will enter the main branch.
Important Note: All new text are currently only available in English. All of the changes in the beta version are subject to change.
To access Astrea beta version:
Right-click Astrea: Six-Sided Oracles in your Steam Library
Select Properties...
Select the Betas tab
Click the Beta Participation dropdown and select the "beta" branch
Patch Notes
General
Temporarily removed Sage's Card Star Blessing due to it causing many bugs.
Balancing
Moonie
Nerfed Eclipse Gaze, decreased Serenity from 3 to 2.
Austra
Nerfed Apian Lamp, removed start of the battle Favorable Winds.
Sothis
If player owns Contemplation Sarcophagus dice related to Inner Warmth won't appear anymore.
If player owns Contemplation Sarcophagus and doesn't own Fervorous Sundial dice related to Concentration won't appear anymore.
Reworked Balance of Reckoning, swapped the effects, now Affliction + Boost are applied on even Soul Heat and Relief is applied on odd Soul Heat.
Reworked Goddess Cartouche, changed it from a Black Hole Blessing to a Star Blessing and removed the Sentinel Torment drawback. Also decreased Relief applied from 3 to 1.
Buffed Scorching Sands, now it deals 2 additional Purification on top of the Purification based on Soul Heat.
Nerfed Hourglass Mastery Epic Die, Changed 3 Hourglass Mastery 1 die faces to Purify 6.
Buffed Eclipse Blast dice, added Draw 1 to die faces.
Buffed Sandshaping dice values and added 1 additional Draw 1 to die face.
Buffed Sunny Flares dice values.
Reworked Bloody Solstice so it doesnt double itself when applying it while it is active.
Removed Inner Warmth Risky Die.
Enemies
Buffed Doomed Astronomer Astropolis Ruins Boss Battle all Anomalies. Increased base Max Corruption from 110 to 130.
Buffed Voidsmith Ground Zero Hard Battle all Anomalies. Increased starting amount of Doom and Doom gained each turn. Changed Aphotic Instinct value to be the next turn doom amount for clearer feedback.
Bug Fixes
Fixed Anomaly 8 not increasing Bosses Max Corruption on beta branch.
Fixed Astrea triggering Crimsom Equinox infinitely on certain situations.
Fixed Twisted Scroll + New Virtue blessings and effects replacing wrong Virtue.
Fixed Cryptic Memento not working on enemies spawned after the first turn.
Fixed Protection not negating Corrupted Critical and Corrupted Astrium.
Fixed Charged Pylon copied die through Copycat not being affected by Charged Pylon Empower.
Fixed Reliable Eight not having the possibility of appearing with Customized Opening, Sealed Pool, The Chosen Pool, Chaotic Beginning or Golden Room on Daily Run and Run Customization Modifiers when it should be possible.
Fixed Cursed Sands not triggering on Reroll effects and blessings.
Fixed Fixed Plague Doctor achievement not being unlocked between 2 stages battles.
Fixed Forceful Stream having Wave tooltip.
Fixed pressing "Try Again" after being defeated on Daily Run not resetting Virtues and dice pool properly.
May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea
Hey Oracles, Another beta patch with balancing/reworks. This time focusing on :cellarius: Cellarius Starting dice, :Austra: Austra blessings, a big change to :Sothis: Sothis Starting dice, Starting Blessing, Virtues and blessings, a few balancings for :orionastrea: Orion and some
Hey Oracles,
Another beta patch with balancing/reworks. This time focusing on :cellarius: Cellarius Starting dice, :Austra: Austra blessings, a big change to :Sothis: Sothis Starting dice, Starting Blessing, Virtues and blessings, a few balancings for :orionastrea: Orion and some balancings for enemies that we felt were too punishing on Anomaly 10.
This will be a small beta period, so in the next couple of weeks the changes that were tested and approved will enter the main branch.
Important Note: All new text are currently only available in English. All of the changes in the beta version are subject to change.
To access Astrea beta version:
Right-click Astrea: Six-Sided Oracles in your Steam Library
Select Properties...
Select the Betas tab
Click the Beta Participation dropdown and select the "beta" branch
Patch Notes
Balancing
Neutral
Nerfed Bottled Void, increased Stunned from 2 to 3.
Reworked Calm die, changed Purify 1 to Light Shield 1.
Moonie
Buffed Haunted Chalk, increased Purification from 120 to 150.
Buffed Lunar Alignment, now it affects dice from all targets.
Buffed Knowledge Outburst, now it affects dice from all targets.
Buffed Twilight Sigil dice values.
Cellarius
Buffed Minor Reroll Starter Die, changed Reroll 2 to Reroll 1 + Player Self Purify 1.
Buffed Minor Shield Starter Die, changed Corrupt 3 to Purify 1.
Buffed Minor Invigorating Punch Starter Die, changed Corrupt 1 to Purify 1.
Austra
Buffed Vacuum Wings, increased from 40 to 90 Dodge and decreases Dodge by double the amount of Corruption dodged.
Buffed Apian Drone, now it also applies 50 Dodge to all sentinels at the start of each battle, increased Dodge decrease from 5 to 10 and now it also applies 1 Boost on player if the sentinel Dodges Corruption during enemies turn.
Reworked Drifter Catcher, now it also applies 25 Dodge to all enemies at the start of each battle, the enemy doesn't lose all Dodge and decreased Purification from 45 to 20.
Buffed Frantic Firefly, now it apply Confuse Multiplier to player if player already have 50 Brilliance.
Buffed Auspicious Dandelion, now it applies 1 Eolic Divination to player every 2 turns instead of at the start of the battle.
Buffed Indomitable Fan, now also whenever an enemy gets overcorrupted, player gains 1 Critical Multiplier.
Buffed Nimbus Kite from Thunderstorm 8 Virtue to 10.
Buffed Dodge Safe Die, Balanced Die and Epic Die. Added more Draw 1 to Dodge die faces. Added Boost 1 to Safe Die to Dodge die faces.
Buffed Critical Multiplier die values, added another Critical Multiplier 1 die face.
Buffed Glimmering Breeze die values.
Sothis
Reworked Behenian Hourglass, now instead of applying Sands of Time at the start of the battle it applies 1 Hourglass Mastery every 2 turns.
Changed Sands of Time 10 Virtue to Hourglass Mastery 1.
Changed Hourglass Mastery description to not depend on Sands of Time.
Changed Rewind Chanting description to not depend on Sands of Time.
Improved Sands of Time description.
Buffed Rerroll 2 Virtue to 3.
Buffed Minor Relief Starter Die values.
Removed Minor Shield Starter Die.
Added 2 Minor Sandshaping Starter Die to starting dice pool. Minor Sandshaping die faces: 1 x Sandshpaing 3, 2 x Sandshpaing 2, 2 x Sandshpaing 1, 1 x Corrupt 3.
Added 1 Minor Stasis Starter Die to starting dice pool. Minor Stasis die faces: 2 x Calm 1, 2 x Timesless 1, 2 x Light Shield 1.
Buffed Singing Urn, increased Purification received for each Chanting from 2 to 8 and now it adds 1 Chanting Safe Die into player's Draw Pool at the start of each battle.
Buffed Resonant Ankh, increased Chanting gain from 2 to 4.
Buffed Contemplation Sarcophogus, now player also gains 1 Inner Warmth every turn.
Buffed Goddess Cartouche, increased Relief applied from 1 to 3.
Changed Tainted Khepresh name to Regal Khepresh. Buffed Regal Khepresh, changed it from a Black Hole Blessing to a Star Blessing, removed the Affliction drawback and now it also increase Relief applied by 1.
Buffed Balance of Reckoning, changed from all enemies to all targets, increased Relief from 3 to 6 and now when ending the turn on odd Soul Heat also gain 2 Boost.
Buffed Ghostly Lamp, now sentinels also trigger it.
Buffed Solace Crook, now sentinels also trigger it.
Buffed Pyramidal Anomaly, increase Purification from 3 to 4.
Buffed Hourglass Module, now it also applies 10 Dodge to player at the start of each battle.
Buffed Bloody Solstice, now it doubles all effects applied by the player.
Buffed Sands of Time, now it triggers Rolling Stars and Arcanist's Orrery.
Buffed Auspicious Chanting Epic Die values, added another Auspicious Chanting 1 die face.
Buffed Behenial Howl Safe Die, added another Draw 1 to a Behenial Howl 1 die face.
Buffed Concentration dice values, added Draw 1 to all Concentration die faces and Boost 1 to 2 Concentration 1 die faces on Epic Die.
Buffed Distortion Hieroglyph dice values. Added a Distortion Hieroglyph 2 die face to Balanced Die. Now the Epic Die has Distortion Hieroglyph in all its die faces and added Draw 1 to 2 Distortion Hieroglyph 1 die faces.
Buffed Dune Surfing, decreased Paralyzed Hex Die amount from 2 to 1.
Buffed Eclipse Blast dice values.
Buffed Fiery Projection Safe Die, added Draw 1 to 2 Purify 1 die faces and Boost 1 to 2 Purify 1 die faces.
Buffed Fire Breath dice values. Added Draw 1 and Boost 1 to many die faces.
Buffed Ghastly Fire, increase Relief on Soul Heat 10 from 10 to 12 and decreased Soul Heat decreased amount from 5 to 4.
Buffed Glass Daggers dice values.
Buffed Sunny Flares Safe Die and Balanced Die values.
Buffed Flammable Chakram dice values. Added Draw 1 to many die faces. Nerfed Risky Die Flammable Chakram 3 to 2.
Buffed Hourglass Mastery dice values. Added another Hourglass Mastery 1 die face to Balanced Die. Added 2 Hourglass Mastery 1 die faces to Epic Die.
Buffed Hourglass Mirage dice values. Added another Hourglass Mastery 1 die face to Epic Die and decreased bad die faces Corrupt amount from Risky Die.
Buffed Inner Warmth dice values. Added 2 Inner Warmth 1 die faces to Balanced. Epic Die now have all its die faces as Inner Warmth. Added Added Draw 1 to 2 Inner Warmth 1 die faces on Epic Die and Balanced Die and decreased bad die faces Corrupt amount from Balanced Die and Risky Die.
Buffed Purging Eruption Epic Die values.
Buffed Relief Epic Die values.
Buffed Restoring Flames dice values.
Buffed Rewind Chanting Epic Die, added another Rewind Chating die face.
Buffed Sands of Time Epic Die values.
Buffed Sandshaping dice values, added Draw 1 to 2 die faces on Safe Die and 1 die face on Balanced Die.
Buffed Sandstorm dice values.
Buffed Scorching Sands dice values and decreased bad die faces Corrupt amount from Balanced Die and Risky Die. Added 2 Unforgeable Corrupt die faces to Risky Die. Added Draw 1 to 2 Scorching Sands 1 die faces on Epic Die.
Buffed Selfless Ignite dice values, added Draw 1 to 3 die faces on Epic Die.
Nerfed Shamanic Contemplation, added 2 Unforgeable Affliction die faces.
Nerfed Shamanic Foresight, added 1 Unforgeable Affliction die face.
Buffed Shamanic Shout, decreased dice values.
Buffed Shamanic Whispering, added 1 Unforgeable Affliction die face.
Buffed Sonata of Healing dice values.
Buffed Soulburn dice values.
Buffed Spinning Chanting, changed Risky Die to Balanced Die and added another Spinning Chanting die face. Now all the die faces are Spinning Chanting on Epic Die.
Buffed Spiritual Burst, increase Purification on Soul Heat 10 from 8 to 12.
Buffed Wicked Chanting Balanced Die, added another Wicked Chanting die face.
Nerfed Refreshing Mantra, now it decreases Soult Heat by 4 when Refreshing Virtues.
Orion
Buffed Aegis Worship Epic Die values.
Buffed Alchemist Combustion Epic Die values.
Buffed Conflicted Purging dice values.
Buffed Cosmic Expansion dice values. Added Draw 1 to 2 Cosmic Exapansion die faces on Balanced Die and Added Draw 1 to 3 Cosmic Exapansion die faces on Epic Die.
Buffed Ethereal Convergence Epic Die. Now all the die faces are Ethereal Convergence and added Draw 1 to 2 Ethereal Convergence die faces.
Buffed Fragility Pact die values.
Buffed Harvest Inscription dice values. Now all the die faces are Harvest Inscription on Epic Die. Added another Haverst Inscription 1 die face on Balanced Die.
Buffed Orbital Renovation, added another Draw 1 to Revolution 1 die face, decreased bad die faces Corrupt amount and added 2 Unforgeable Corrupt die faces. Added Orbital Renovation Epic Die.
Buffed Oscillate dice values, added Draw 1 to 2 Oscillate 1 die faces.
Buffed Penitence Burst Epic Die values, added Draw 1 to 2 Penitence Burst 9 die faces.
Buffed Phased Incantation Safe Die values.
Removed Redemption Inscription Epic Die. Changed Redemption Inscription Balanced Die to Safe Die, now all die faces are Redemption Inscription.
Removed Retrograde Epic Die.
Buffed Reversal Renovation, added another Draw 1 to Revolution 1 die face, decreased bad die faces Corrupt amount and added 2 Unforgeable Corrupt die faces. Added Reversal Renovation Epic Die.
Buffed Trascendence Safe Die, added Draw 1 to 2 Transcendence 4 die faces.
Enemies
Nerfed Deformed Sluggian and Crystallized Swirl Tainted Reef Normal Battle Anomaly 10. Nerfed Crystallized Swirl, decreased die face Player Corrupt 2 + Area Shadow Mantle 3 to Player Corrupt 2 + Area Shadow Mantle 2 and changed Player Corrupt 2 + Shadow Mantle 4 to Player Corrupt 2 + Area Shadow Mantle 2. Nerfed Deformed Sluggian, decreased Self Corrupt 6 to 5.
Nerfed Lost Sentinel Tainted Reef Normal Battle Anomaly 3 and 10. Decreased Agony from to 2 to 1 on both Anomalies and increased die faces.
Nerfed Blind Dunkleosteus and Jaw Dunkleosteus Tainted Reef Normal Battle Anomaly 10. Nerfed Blind Dunkleosteus, decreased die face Player Corrupt 3 + Player Doom 3 to Player Corrupt 3 + Player Doom 2.
Nerfed Ostreons Tainted Reef Hard Battle all Anomalies. Increased all Ostreons Max Overcorruption by 1.
Nerfed Sanctuary Parasite Tainted Reef Boss Battle Anomaly 10. Increased Vengeful Stab from 4 to 5.
Nerfed Shivering Shackles Astropolis Ruins Normal Battle Anomaly 10. Increased Max Overcorruption by 1.
Nerfed Noxious Caterpillar Astropolis Ruins Normal Battle all Anomalies. Decreased die face Self Corrupt from 4 to 3 and decreased Overcorruption Player Corrupt 6 to 4.
Nerfed Wicked Keeper and Cursed Hibiscus Astropolis Ruins Normal Battle Anomaly 10. Nerfed Cursed Hibiscus, decreased die face Player Corrupt 3 + Dizzy Hex 3 to Player Corrupt 3 + Dizzy Hex 2.
Nerfed Sentinel Artisan Astropolis Ruins Hard Battle Anomaly 10. Nerfed Corrupted Assistants, removed starting Nefarious Pulse 1 and added another Player Corrupt 1 die face.
Reworked Profaned Tomb Ground Zero Normal Battle all Anomalies. Added starting Decay 1 and changed 1 Player Torment die face to Area Corrupt.
Reworked and nerfed Voidsmith Ground Zero Hard Battle all Anomalies. Anomaly 3 and Anomaly 10 nerfed, changed Overcorruption from Player Corrupt to Area Purify 6. All anomalies reworked, now Aphotic Instinct starts the battle applying less Doom and the Doom amount applied increases every turn. Anomaly 10 nerfed, decreases Player Corrupt 0 + Paralyzed 3 to Player Corrupt 0 + Paralyzed 2.
Nerfed Decayed Star Ground Zero Boss Battle Anomaly 10. Decreased Decayed Hex 2 + Self Ruin 3 to Decayed Hex 1 + Self Ruin 3.
Bug Fixes
Fixed Shark Overflow die not dealing Corruption and getting stuck to the mouse cursor.
Fixed Shark Rush Corruption being doubled by Frenzy.
Fixed Vortex Bubble and Corrupted Bubble descriptions.
Fixed Perpetual Clock not appearing when Diceless Anomaly modifier is active.
Fixed Reduction not increasing Soul Heat and not being affected by many player effects, like Frenzy, Bloody Solstice, etc.
Fixed Platinum Star not counting Unstable Bubble additional Purification on its multiplication.
Fixed some events not appearing on Unknown locations.
Fixed sometimes entering an empty event on on Unknown locations.
Fixed Clarity Whirlwind changing Forge Area Purify and Forge Purify into Random Purify.
Fixed Artisan Staff not applying Infinity Boost to broken senitnels when playing a Recycle on them.
May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea
Hey Oracles, Once again we are are working on reworks and balance for all mechanics that are feeling a bit off, we want to make Astrea as much polished as possible. ✨🎲✨ We feel that Neutral dice and Epic Die are specially too weak and need a buff and also some dice and blessings
Hey Oracles,
Once again we are are working on reworks and balance for all mechanics that are feeling a bit off, we want to make Astrea as much polished as possible. ✨🎲✨ We feel that Neutral dice and Epic Die are specially too weak and need a buff and also some dice and blessings from Oracles could receive a boost. Also we feel anomaly levels could still be improved, so we made some changes to it, please let us know what you think.
In this first beta patch we focused on reworking/balancing out dice/blessings from Neutral, Sentinels, Moonie :Moonie:, Cellarius :Cellarius:, Hevelius :Hevelius: and Austra :Austra:. Hope you all have fun testing out the reworks/interactions.
We will make a small beta period to test out those changes and our community feedback will be very much appreciated. Therefore this patch has been uploaded to our beta branch. You can share your feedback here on steam or on Astrea Discord where is usually a easier place to discuss about the changes (also in our discord you can receive the role Astral Tester and we can add your name to Astrea playtester credits).
Important Note: All new text are currently only available in English. All of the changes in the beta version are subject to change.
To access Astrea beta version:
Right-click Astrea: Six-Sided Oracles in your Steam Library
Select Properties...
Select the Betas tab
Click the Beta Participation dropdown and select the "beta" branch
Patch Notes
General
Added new field "Timeless" for die faces on modded die, now it is possible to add the "Timeless" effect/tag to any die face.
Purge, Unstable Conjuration and Equivalent Conjuration actions can now be used as a second action on modded die.
Balancing
Neutral
Decreased Forge Action low tier cost from 100 to 50.
Added Protection 1 Forge Action to Forge Shop 150 Star Shards cost.
Balanced many Forge Actions values.
Sacrificing a Heart at Mysterious Fountain now scores 200 points like in a normal Shrine.
Buffed Cryptic Memento, changed it from a Black Hole Blessing to a Star Blessing and removed the Obscure drawback. Also decreased from 4 to 3 Max Corruption increase.
Buffed Perpetual Clock, now it makes Mandatory actions not needed to be used to end player turn. Corruption dealt to player is not increased by any Corruption modifier.
Buffed Apian Mask, increased Critical from 15 to 20.
Buffed Behenian Mask, increased Sands of Time from 25 to 30.
Buffed Brightful Stone, now it ignores Hollow Skin when applying Safeguard.
Buffed Photon Glove, increased Purification dealt by Starter Die from 1 to 2.
Buffed Apprentice's Card, decreased from 6 to 4 Starter Die and increased Purification received by all targets from 6 to 10.
Buffed Entropy Hood, now Disoriented ignores Protection from Savior Pendant.
Buffed all Epic Die Purify 3 to Purify 6.
Buffed Calm die, added Player Boost to Purify die faces.
Removed Forge Area Purify Epic Die and Risky Die. Buffed Forge Area Purify Balanced Die values.
Changed Forge Purify Balanced Die to Safe Die with all die faces as Forge Purify.
Changed Inner Piece Balanced Die to Safe Die with all die faces as Player Serenity.
Buffed Rolling Stars dice values.
Buffed Astral Rebound dice values. Buffed Safe Die, added Player Boost to Purify die faces.
Buffed Draw Rebound dice values.
Buffed Astral Calling dice values. Buffed Risky Die, added Draw 1 to 2 Corrupt die faces. Buffed Epic Die, now all die faces are Astral Calling and added Draw 1 to 2 die faces.
Buffed Void Seek Epic Die values, added another Void Seek die face and replaces Purify 3 die faces with Draw 1.
Buffed Cleave dice values. Buffed Epic Die, added Draw 1 to 2 die faces. Buffed Balanced Die, added Boost 1 to 2 die faces.
Buffed Copycat Safe Die, added Player Boost to 2 Purify die faces.
Buffed Defensive Aura dice values.
Buffed Light Shield dice values. Buffed Safe Die and Epic Die, added Draw 1 to 3 die faces. Buffed Balanced Die, added Draw 1 to 2 die faces.
Removed High Guard die.
Buffed Purify dice values. Buffed Safe Die and Epic Die, added Draw 1 to 3 die faces. Buffed Balanced Die, added Draw 1 to 2 die faces.
Removed Quick Strike die.
Buffed Mass Cleanse dice values.
Buffed Incorruptible Epic Die, added another Incorruptible die face.
Buffed Punch dice values.
Removed Defensive Light Risky Die. Buffed Balanced Die and Epic Die values.
Buffed Draw Epic Die, increased 1 die face from Draw 2 to Draw 3 and added another Draw 2 die face. Reworked Draw Risky Die, added another Unforgeable Corrupt and nerfed bad faces.
Nerfed Draw Risky die, added another Unforgeable Corrupt and nerfed bad faces.
Nerfed Draw Balanced die, added another Unforgeable Corrupt and nerfed bad faces.
Nerfed Draw Safe die, added another Unforgeable Corrupt and nerfed bad faces.
Buffed Excruciatus dice values.
Removed Meditate Balanced Die. Buffed Safe Die values.
Buffed Precision Epic Die, added another Precision die face.
Buffed Refresh Risky Die, nerfed bad faces.
Added Reroll Epic Die. Buffed Reroll Safe Die.
Buffed Restoration Safe Die.
Buffed Serenity dice values. Buffed Epic Die, now all die faces are Serenity and added 2 Draw 1 die faces to 2 Serenity 1 die faces.
Buffed Area Serenity die values, nerfed bad faces.
Buffed Shield Boomerang dice value
Buffed Shield Rebound dice values.
Moonie
Buffed Inerasable Blackboard, increased Enhance Virtue from 1 to 2.
Buffed Minor Reroll Starter Die, added another Reroll 1 + Player Purify 1 die face.
Buffed Ascend Epic Die, added Draw 1 to 2 Purify die faces.
Buffed Baleful Hoot, buffed Purification dealt from 3 to 6 and buffed Epic Die values.
Buffed Bright Enhancement dice values. Buffed Epic Die, added Draw 1 to 3 Purify die faces. Buffed Risky Die, decreased all Corruption die faces to 1.
Buffed Cursed Prediction dice values.
Buffed Eclipse Gaze dice values. Removed Balanced Die and Safe Die, added Risky Die. Increased Serenity from 1 to 3.
Buffed Epiphany, increased from 2 to 4 Research gained if player has no Research.
Buffed EUREKA!!! Epic Die values, added another EUREKA!!! die face.
Buffed Fulminant Quills dice values.
Buffed Mindwreck dice values.
Buffed Insight Epic Die, added Draw 1 to 3 Purify die faces.
Buffed Inspired Balanced Die values and now it can be negated by Protection.
Buffed Lunar Alignment Epic Die values.
Buffed Manipulate Epic Die, added another Manipulate 1 die face.
Buffed Moon Bath Epic Die values.
Buffed Moonlight Epic Die values.
Buffed Moonlight Wrath Balanced Die values.
Buffed Owl-Light Charge dice values.
Buffed Scholar Charge dice values.
Buffed Scarlet Sigil Balanced Die and Risky Die values. Added another Scarlet Sigil 1 die face to Balanced Die.
Buffed Twilight Sigil Risky Die values.
Cellarius
Buffed Coral Crown, increased Hammerhead Will from 1 to 3.
Buffed Denticle Suit, now it also increases Light Shield apply by 1.
Buffed Runic Oar, now it also makes Twin Smash deal Purification 1 additional time.
Buffed Jellyfish Bell, now Empower decrease can be negated by Protection.
Changed many dice bad faces from Player Self Corrupt to Corrupt.
Buffed Sunken Curse, now it can be negated by Protection and buffed dice values.
Reworked Forceful Stream, removed Wave additional Purification. Buffed Forceful Stream dice values. Buffed Epic Die, added Draw 1 to 2 die faces. Also Corruption received from it can't be increased anymore.
Buffed Devonian Heir, increased from 1 to 2 Empower gained if player has no Empower.
Buffed Empower dice values.
Buffed Hammerhead Will dice values and removed Dissolve Life die face.
Buffed High Hammerhead Will dice values and added another Hammerhead Will 3 die face.
Buffed Sharpen Fin, decreased Sharpen Fin amount to gain 1 Empower from 3 to 2.
Buffed Abyssal Shatter dice values.
Buffed Achor Judgement Epic Die, added another Achor Judgement die face.
Buffed Anchor Push Balanced Die and Epic Die values. Removed Risky Die.
Buffed Eridaninan Wrath Risky Die and Epic Die values.
Buffed Frenzy Epic Die, added another Frenzy die face and added Draw 1 to 3 Frenzy die faces.
Buffed High Tide Epic Die, added another High Tide die face to Epic Die and increased all Wave die faces to 6. Buffed Risky Die, decreased bad die faces Corrupt amount.
Buffed Indigo Rite, changed Balanced Die to a Safe Die and all die faces are Indigo Rite.
Removed Invigorating Punch Risky Die and Epic Die. Buffed Balanced Die values.
Buffed Maelstrom Impact Risky Die, decreased bad die faces Corrupt amount.
Buffed Purging Anchor Epic Die, added added Draw 1 to 2 Purging Anchor die faces. Buffed Purging Anchor Balanced Die values.
Buffed Reef Song dice values. Added another Reef Song die face to Balanced Die. Now all die faces from Safe Die have Reef Song and added Draw 1 to 2 Reef Song die faces.
Buffed Seaquake Epic Die values.
Buffed Shark Onslaught Risky Die, removed Dissolve Life die face and changed bad faces to Corrupt.
Buffed Shark Overflow die, changed Area Corrupt to Area Enemy Corrupt.
Buffed Shark Payback Risky Die, removed Dissolve Life die face and decreased bad die faces Corrupt amount.
Buffed Shark Rupture Risky Die and Epic Die values, added another Shark Rupture die face to Epic Die and decreased bad die faces Corrupt amount from Risky Die.
Buffed Shark Strike dice values.
Buffed Shark Tornado Risky Die values. Removed Balanced Die.
Buffed Shark Typhoon die values.
Buffed Surf Epic Die values.
Buffed Wave Epic Die values.
Buffed Twin Smash dice values.
Buffed Vendetta Epic Die values.
Buffed Shark Rush, now the Corruption dealt is not increased by any Corruption modifier.
Hevelius
Buffed Glowing Reactor, now also whenever Incorruptible is applied, player gains 5 Light Shield. Also whenever Barrier is applied, player gains 2 Light Shield.
Reworked Shining Apparatus, now whenever a sentinel receives Corruption or Breaks, it applies X Radiant Bomb to that sentinel, where X is half of that sentinel Max Corruption (rounded up) instead of applying Radiant Bomb at the start of the battle equal the sentinel Max Corruption.
Buffed Bright Resonator, now also at the end of player turn the enemy with least Corruption receives 1 Purification for each Light Shield player has.
If player owns Artisan Staff dice and events related to Sentinel Boost won't appear anymore.
Removed Forge Light Shield die.
Added Forge Barrier Balanced Die.
Buffed Augmented Welding, now when applied a random enemy receives X Purification, where X is half of this sentinel Max Corruption.
Buffed Mechanical Domination, now the die changed to Area Corrupt 1 won't be affected by doom until the end of enemies turn.
Buffed Auto-Turret Epic Die values.
Buffed Boosted Army dice values. Added Draw 1 to 2 Area Sentinel Boost die faces, added another Area Sentinel Boost 1 die face.
Buffed Clever Scrapping Safe Die, added Draw 1 to 2 Purify 1 die faces.
Buffed Empowered Army Epic Die values.
Buffed Energized Scrapping Safe Die, added Draw 1 to 2 Purify 1 die faces.
Buffed Engine Assault Balanced Die, added another Engine Assault 1 die face.
Buffed Fortify Epic Die values.
Buffed Iron Strike dice values.
Buffed Link: Empower Balanced Die and Epic Die values. Added another Link: Empower 1 die face. Removed Safe Die.
Buffed Negative Field dice values. Added Draw 1 to 2 Negative Field 1 die faces on Safe Die.
Buffed Provoke dice values.
Buffed Epic Die values.
Buffed Rearm Epic Die, added Draw 1 to 2 Rearm die faces.
Buffed Safeguard dice values. Buffed Balanced Die, added Draw 1 to 2 Safeguard 2 die faces and added another Safeguard 3 die face.
Buffed Safeguard Aura dice values.
Buffed Shield Bash Balanced Die, added another Shield Bash 1 die face.
Removed Systematic Repair Safe Die. Buffed Balanced Die, added another Systematic Repair 1 die face.
Buffed Vorpal Army Balanced and Epid Die values. Added another Area Sentinel Vorpal2 die face to Balanced.
Austra
Buffed Apian Lamp, now it also applies 3 Favorable Winds to player at the start of each battle.
Buffed Hive Module, increased Critical additional chance from 20% to 30% and additional Critical Multiplier from 2 to 3.
Buffed Aerial Needle Epic Die values.
Buffed Aimless Epic Die values.
Buffed Critical dice values. Buffed Safe Die, now all die faces are Purify + Critical. Buffed Balanced Die, added Draw 1 to 2 Critical 8 die faces. Buffed Epic Die values and added Draw 1 to 3 Critical 10 die faces.
Buffed Critical Multiplier. Changed from Risky Die to Balanced Die. Buffed Epic Die, now all die faces are Critical Multiplier and added Draw 1 to 2 Critical Multiplier 1 die faces.
Removed Dancing Wings Balanced Die.
Nerfed Dangerous Excavation die values, added another Unforgeable Confuse die face.
Nerfed Defective Searchlight Risky Die, added another Unforgeable Confuse die face.
Buffed Dodge dice values. Buffed Safe Die, added Draw 1 to 1 Dodge die face. Buffed Balanced Die, added Draw 1 to 2 Dodge 10 die faces. Buffed Epic Die values and added Draw 1 to 3 Dodge 15 die faces.
Buffed Doubt Dispeller Safe Die, added another Doubt Dispeller 1 die face.
Buffed Eolic Divination dice values. Decreased bad die faces Corrupt amount from Risky Die. Added another Eolic Divination 1 die face to Epic Die.
Buffed Favorable Winds Epic Die values.
Buffed Frenzied Blow Safe Die and Epic Die values. Buffed Safe Die, added Draw 1 to 1 Random Purify 2 die face.
Buffed Glimmering Breeze, now it can be negated by Protection and buffed dice values.
Buffed Hornet Dust dice values. Now all die faces from Safe Die are Hornet Dust and added Purify 1 to 2 Hornet Dust 1 die face. Added another Hornet Dust 2 die face to Balanced Die.
Nerfed Inspiring Comets, added another Unforgeable Meteor Rain die face.
Buffed Iridescent Light dice values.
Buffed Lghtnining dice values. Buffed Safe Die, Epic Die and Balanced Die, added Draw 1 to 2 die faces.
Buffed Lghtning Sting dice values.
Buffed Living Zephyr dice values. Changed Risky Die to Balanced Die.
Buffed Messy Purification dice values. Added Superpositioned 1 to 2 Purify die faces.
Buffed Reckless Cunning dice values.
Buffed Resontant Buzz Balanced Die values.
Buffed Sky Piercer Risky Die and Epic Die values.
Buffed Thundering Riposte Epic Die values.
Buffed Thuderstorm dice values.
Buffed Confuse die values. Added Draw 1 to 3 Confuse die faces.
Buffed Turbulent Healing dice values. Added Dazed 1 to 2 Purify die faces.
Buffed Troubled Flight dice values.
Sentinels
Buffed Ancient Effigy, increased many die face Purify 1.
Buffed Soothing Remora, added more Soothe Mind die faces to all levels after level 1. Buffed Level 5, now all faces have decrease Corruption actions and increased Healbot from 2 to 3.
Enemies
Reworked Anomaly Levels.
Anomaly 4 (Every 3 turns, apply Shadow Mantle to all targets)moved up 2 Anomaly and is now Anomaly 6.
Added new Anomaly 4, at the start of each battle, add 1 Wound Hex Die into your discard.
Anomaly 6 (Increase non-Bosses' Max Corruption) moved up 1 Anomaly and is now Anomaly 7.
Anomaly 7 (Increase Bosses Max Corruption) moved up 1 Anomaly and is now Anomaly 8.
Anomaly 10 (Every 2 turns, apply Ruin to all enemies) was replaced by Anomaly 8 (Enemies abilities are even harder).
Nerfed Stunned, now player next X Reroll actions will only reroll 1 die.
At the start of draw phase, Ruin and Nefarious Pulse now triggers before Light Shield and Incorruptible is removed and Barrier is decreased, which means it can be blocked by them.
Nerfed Doomed Astronomer, now Eldritch Influence only triggers when player plays a non-Mandatory Virtue.
Bug Fixes
Fixed Fixed Restless Journey modifier not working with Hevelius.
Fixed Misty Cloak modifier not applying Infinity Hidden to all enemies.
Fixed Outbreak triggering on wrong current Corruption when the enemy had odd Max Corruption.
Fixed Unknown Device spawning only non-Epic Die.
Fixed Disoriented not affecting player and sentinels dice when having only 1 stack.
Fixed Dice Cage event appearing when player have no Starter Die.
Fixed Destroy event appearing when player have no die.
Fixed Forge Purify 30 event appearing when player have no die.
Fixed Altar of Fractals event appearing when player have no die.
Fixed Ancestral Forge event appearing when player have no die.
Fixed Mysterious Fountaing event appearing when player have only 1 Heart and less than 100 Star Shards.
Fixed DustyAmphitheater event appearing when player already have all Masks.
Fixed Sentinel Junkyard event appearing when player have no sentinel.
Removed Empower tag from Illuminating Compass.
Localization Fixes
Fixed Hatching Chrysalis, Aphotic Instinct and Reinforced typos in english.
May Astrea bless you 💙 ❤️ - Leonardo Castanho, community manager and lead dev of Astrea
Hey Oracles, 🚨 ONLY 24 HOURS LEFT to make the Plushie Moonie dream come true!!!! 🚨 We are super close to reaching the 200 plushies goal, with 82%, only 36 Moonie Plushies to go ! :moonie: By the way, thanks so much for all the Oracles who supported the campaign and made it get
Hey Oracles,
🚨 ONLY 24 HOURS LEFT to make the Plushie Moonie dream come true!!!! 🚨
We are super close to reaching the 200 plushies goal, with 82%, only 36 Moonie Plushies to go! :moonie:
By the way, thanks so much for all the Oracles who supported the campaign and made it get this far 💙 ❤️
Hey Oracles, The moment many of you have been waiting is finally here!!! (Sorry for the delay, we had some technical issues 😭) :moonie: Moonie Plushie Limited Edition campaign is live!! :moonie: Few months ago you guys voted which Oracle we should create a plushie and Moonie won
Hey Oracles,
The moment many of you have been waiting is finally here!!! (Sorry for the delay, we had some technical issues 😭)
Few months ago you guys voted which Oracle we should create a plushie and Moonie won :moonie:! (By just one vote from Austra 😱😱)
And we partnered up with Makeship to give life to this cute Moonie :moonie: 😎
We need to get to at least 200 plushies to the campaign succeed and the plushie be manufactured! If the campaign don't succeed, don't worry, you get the refund!