Released
Oct 12, 2021
Platforms
Last updated
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Updates & announcements

8 posts
  1. Developer post

    Early Access Available Now!

    Theiaology started as a dare to myself to render as many voxels as possible with consistent FPS on the Oculus Quest in VR. Add on the FATE timeline script, Steam Workshop integration, Phony VR hands for all platforms and here we are today. I hope you enjoy exploring YGGDRASIL and

  2. Developer post

    Saturday Weekly Patch Round Up

    A ton. Check out the videos below for an indepth dive for each feature! Physicality Avatar Body for Fae (users), allows for running/jumping/climbing trees/etc OpenXR support in steam client. Shader overhaul for adding queues about range and depth Noise creation with simple tracke

  3. Developer post

    Fae Physics - Running / Jumping / Climbing Buildings

    New Build! Fae Physics and Hands! Patch Notes Added range markers in the form of lighting at 5 / 15 / 30 units. You can see this especially in the tree leaves. Running, Jumping, Climbing buildings watching the mosh pits while you're up there. Added a gradient light around your fi

  4. Developer post

    Theiaologian #1 + October 13th - thEiAoLoGy Early Access!

    a thEiAoLoGy Dev Podcast -) added OpenVR/MIDI/Phony hand support. -) launches into Early Access on October 13th, for free! -) Sell your .fates made with Theiaology on Steam workshop for real money.

  5. Developer post

    Weave Fate with an additional Music Focused Spell for your Grimoire

    Added new spell: DO_SEEK > Loop music or skip around in the track to remix > Does not reset the fate generation Travel between REALMS in an OVERWORLD playing music even between border crossings. It'll keep where you left off.

  6. Developer post

    MIDI and SFX for FATE Editor + New Cursors

    > Check out the video below for a run through of these live features! > Working on the `TRAP` spells to trigger `MIDI` sounds as an extension of this tech

  7. Developer post

    Another thEiAoLoGy update!

    Vox Grouping allows for atoms to be physically grouped together for velocity/thrust. They can also be broken apart. Time Formating on LISP script is now h : m : s Score is being showing in the top right corner, this can be increased with do_score. Plan is to use traps to increase

  8. Developer post