Sand: A Superfluous Game

Voided Pixels Studio

Released
Sep 18, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Superfluous! ... also the upcoming sequel

    I am still working on addressing all the bugs and issues you have mentioned. Look for an update soon addressing those issues. There are several known issues: no one in the raider town, issues with missions after Anchor Rage gets poisoned, clipping issues, etc. Good news, these ar

  2. Developer post

    Small Update

    -Added link to my new alpha game "Moon Rocks and Slimes" -that is a sequel to this game -Bug fix with Steven Farm mission -Noticed raiders in Raider Town aren't spawning (fix incoming)

  3. Developer post

    Patch 10/1

    -bug fix patch -Changed the graphic to remove 'Early Access'

  4. Developer post
  5. Developer post

    Update 9/13 - Change log

    CHANGE LOG added pigs as a buildable animal pigs breed if there are two or more close by; they breed fast kill to harvest leather removed robots and added them to the new blueprint system blueprints for the robots are scattered throughout the wasteland; first area lots of bug fix

  6. Developer post

    Getting ready for release

    Probably nothing new for the next two weeks. I am playing through the game from start to finish, marking any bugs and squashing them. The XP is increased (probably too high tbh), but that is pretty much it.

  7. Developer post

    Almost Time To Release

    You read that right. I am finally done. There are still a lot of things to do, though. I am doing a complete play-through, and a lot of Steam things are left to do. Also, keys will go out to streamers. If you know any that might be interested in playing my game, let me know.

  8. Developer post

    Change Log 0.9.0.3

    - added big version of water flasks and binoculars - finish the maps for flip flip the forth - mission next - cards added

  9. Developer post

    Change Log 0.9.0.1

    - fixed crash when loading new Anura area - fixed prefab loading error - added story cards - updated background

  10. Developer post

    Update - patch notes 8/17/25

    It has been a while since I posted. I had some medical issues that made it difficult to finish the game. I might post more on this later, but Steam is for game updates, not my health :). I will try to push it through to the end. CHANGE LOG - There are now cards that display an im

  11. Developer post

    Updated Build Tool

    Fixed issue with the Pre-fab Editor. It shouldn't crash now Added Sword Cave to the map

  12. Developer post

    Master Blade

    Added Master Sword Blade Location to map Bug fixes

  13. Developer post

    Issue with launcher Fixed

    Fixed an issue with the launcher trying to run Sand_Alpha.exe instead of Sand Alpha.exe

  14. Developer post

    Build 0.8.13 - Update

    Change Log 9/6/24 Added the ability to drag out and build floors, walls, and roofs. Did some internal changes to make the game more stable Improved some dev tools to create levels/rooms faster Finished the maze layout, just need to populate it with goodies.

  15. Developer post

    Update 8/24/24

    A button was added to fix/reset maps. Use this if you have bugs; this won't delete important things. Made it so you can only have 2 followers follow you at a time. You can wear the crown to get 3. Slowed down everything that moves (except projectiles) to make the combat feel smoo

  16. Developer post

    Patch NOTES

    Hey, it has been a while! Expect some more updates coming up for the third chapter. I am now hard at work making the largest section of the game so far and it is a little more work than I thought it would be. Some of you might know I had some health issues at the beginning of the

  17. Developer post

    Sand: A Superfluous Game - EA 0.8.11

    Finished missions for Act 2 Added new weapons (MG and Laser Rifle) Re-wrote some backend stuff. Should help me build things quicker. Added a new cave-style roof that turns off lights when entering. Might make this the default for all roofs? Many locations added Improved the AI fo

  18. Developer post

    Initial Update to current Stable Build

    More coming later but I need to test it. The upcoming build will complete the ACT 2 main story. I will then focus on a few side missions I would like to add before moving on to the 3rd ACT. Thank you all for your patience as I navigate my new family structure :)

  19. Developer post
  20. Developer post

    Merchants and two 'new' weapons

    Change Log Added a merchant to the game which is actually a new location. Merchants sell gear. I'll probably also add merchant booths in other places. Added a metal boomerang and bow. More damage and range.