Andalia

Joel St. · Sundust

Released
Oct 8, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Attempt to fix progression bug

    This small patch tries to fix a reported about personal progress gained after a completed match not being saved to Steam properly. Secondly it adds an optional feature of displaying a timer within a match, so you may keep track of the time passed during your game. Happy playing!

  2. Developer post

    Hotfix

    This small patch fixes two bugs introduced in the yesterday patch: Recruiting units in a building and selecting a worker afterwards won't make the bottom two rows of building options disappear anymore. Now it's not possible anymore to start a new game unless the personal progress

  3. Developer post

    Unlockable units

    This update brings the requested feature of little upgrades that are unlocked when rising in your player Level. To keep track of your current progress, open the Info Area and then Personal Progress where all your player levels and completed games are recorded. Reaching level 5 wi

  4. Developer post

    A tiny map and optimizations

    This patch adds the 15th map to Andalia: "Valley of Death". It is a simple two-players map at which the competing players are connected via a single valley between them. All battles will be condensed to this narrow area, hence the name "Valley of Death". Additionally this patch c

  5. Developer post

    Two gameplay improvements

    This patch introduces two gameplay improvements based on recent player feedback: Starting resource generation When starting a new game you now have the guarantee of at least a second gold occurence and an occurence of one of the rare resources (gems, crystals, sulfur) found withi

  6. Developer post

    Savegame Hotfix

    When starting a randomly-selected game, the name of the respective savegame was automatically being set to the name of the map, so you couldn't assign an own name to it. This patch fixes it.

  7. Developer post

    Randomly selected maps

    Happy holidays everyone! This minor update brings the new feature of randomly selected maps . A feature for times when you are in the mood of playing but you can't quite decide which map to pick. If you are in the singleplayer map selection, pick the first option in the map selec

  8. Developer post

    Andalia will become free-to-play on Christmas 2023

    Dear players. More than two years after the release of my hobby project and more than two dozens of patches, including the addition of an entirely new civilisation , I'm at the point where my active development on this project has mostly ended and I'd like to put a mark here to s

  9. Developer post

    A pure balancing patch!

    A patch to further improve on the game's balancing. Most importantly I've changed stats to make life easier for Ziggurat players and to make some rarely used options in other civs more interesting. The Lizard Den (Ziggurat) now costs only 300 gold (400 previously) The damage of t

  10. Developer post

    An anniversary and a new map

    Dear players! It's been now two years , since Andalia has been released on Steam. And just in time for this anniversary I've been able to complete the 14th map for this game: Crater Lake Crater lake is the first and only map for Andalia designed to be played with 3 players, a map

  11. Developer post

    Optimizations, Gameplay Improvements and Balancing

    After the recent influx of feedback there were a couple of other things I still wanted to implement, so I could feel assured that the game is in an as-good-as-possible shape. Optimization: One of these things I wanted to do badly was the optimization of the terrain and mountain s

  12. Developer post

    Implementing feature requests

    According to some recent feature requests, I've added the following features to Andalia: An FPS - limit setting, which is at 120 fps by default. There is also a V-Sync option included here. A setting to disable the Team Omega mechanics for the Necropolis, allowing it to be allied

  13. Developer post

    A new map and more neutral units

    This patch adds a new large map to Andalia called "Fertile Delta" Fertile Delta is subdivided by countless waterways and consists of patches of woodland, swamp and grass plains. Due to the unusual layout of the map, it only supports up to 5 players. However, in exchange it also h

  14. Developer post

    Introduction Tips & Animation Performance

    This little patch improves the performance of the code that drives various unit animations. Additionally the introduction maps now have advisory markers that accompany the tips given to new players.

  15. Developer post

    AI Player Improvements

    Hello all around! A new patch is here with some significant improvements on so-called "AI" players in this game. So far the set of possible behaviours of an AI player has always been very limited. Essentially an AI player would always choose a preset of developments depending on

  16. Developer post

    Various improvements and fixes in Andalia

    Hello players! here comes a new patch, which brings some improvements and a few bugfixes in Andalia. New & missing features: The mini map now shows mountains. This helps you to orient yourself on the mini map more easily. If you try to send a unit to a non-reachable place on

  17. Developer post

    A bugfix patch

    A patch which fixes some bugs that came with the recent necropolis update, aswell as some older ones: The new necropolis achievements are now unlocked properly. Idle skeleton workers are now properly displayed as idle workers. Builders will no longer try to reach wall sections wh

  18. Developer post

    A new Civilisation

    Hello everyone! After some months of time, spent onto developing the new Civilisation, I'm happy to announce that the moment has come: The Necropolis is now here for you to play and enjoy. A big thankyou to everyone who has expressed interest in my work. It's helped me to keep go

  19. Developer post

    A preview on the Necropolis

    Hello there, some time has gone by since the last update in August. I've been extremely busy since then and haven't had as much time to work on Andalia as I'd liked to. With that said let me just share a few pics of the ongoing work on the 6th civilisation: The Necropolis . The N

  20. Developer post

    Fixes, Optimizations, Balancing and Outlook

    Like many of the previous updates, this update revolves around fixes and gameplay improvements. There are three different types of improvements included: Fixes: For a while there has been an annoying behaviour of archers on a wall to keep running away from their posts on various