A short guide on settings in Tengin Music Engine
Once you have your own songs uploaded through the Tengin Splitter Tool, you can adjust various settings to maximise the beauty and playability of that particular song. Here are some adjustments you can make at the moment:
Global settings:
Note Spawn Threshold: Defines how sensitive the note spawning is. The lower the number, the less it takes for a note to spawn when the game detects a drum beat, bass note, etc. The default numbers are .15 for drums, .05 for bass and .02 for instrumentals, but the ideal number might vary from song to song. Raise if too many notes are spawning or lower if not enough are.
Thresholds (in more settings): these three sliders indicate the frequencies at which different components of the level react to the music. For example, the left, right, and forward skyscrapers in the city level. Adjust these sliders to change the way the level reacts to various parts of the song (high, medium, and low frequencies of the various instruments).
Note size: This changes the size of the notes that spawn in each level.
Level specific settings:
Water level: Beat drop time - this number controls how many seconds pass before the level transitions from inside the building to outside in space.
Sky level: Use piano - if “split piano stems” was selected when a song was created using Tengin Splitter tool, you can select this box to use the unique piano visualizations on this level. This works by default for the Nimbus and Shotgun songs that are included in the base game. Check them out!
In the near future, you will be able to save your settings to a file for each song so you don't have to manually adjust every time you load it up. Stay tuned!