Updated to v1.2 Improved the tutorial level for better understanding of the controls and movement Building up speed while swinging is now faster It's now easier to carry over velocity into new swings Bouncing against the ground while swinging will now bounce you back without much
Updated to v1.2
Improved the tutorial level for better understanding of the controls and movement
Building up speed while swinging is now faster
It's now easier to carry over velocity into new swings
Bouncing against the ground while swinging will now bounce you back without much speed loss
Restricted the mouse to the game window. Accidentally clicking outside won't be a thing anymore
Version 1.0.7 is here! There's not too much to day, so let's see what's new Added support for using arrow keys to control the movement and rope as well as right control for jumping Several minor bugs fixed. Nothing notable here
Version 1.0.7 is here! There's not too much to day, so let's see what's new
Added support for using arrow keys to control the movement and rope as well as right control for jumping
It took some time but today I can finally announce that Damn Ropes has a release date! Take a look at the announcement trailer for more details: Why did it took so long? I'll go into more details in another post. But here's a quick summary: I started developing Damn Ropes in my v
It took some time but today I can finally announce that Damn Ropes has a release date! Take a look at the announcement trailer for more details:
Why did it took so long? I'll go into more details in another post. But here's a quick summary: I started developing Damn Ropes in my very first semester of studying game development. And then... nothing. For quite some time. Studying takes up a lot of time so there just wasn't enough time to work on this project. But then, not too long ago, I decided to open up the project files again and continue working on it. It was planned to release the game in 2022. This almost was the case. However things didn't went as expected. It was planned to add a lot more content. This would've been possible because of a collaboration between me and another company. However work on the game never started and now I decided to release the game as it is (well kind of. I did more polishing and all that. Don't worry, the game is finished. It's not like I'm releasing a half finished game here. This was an oportunity that didn't work out in time and I didn't want to let you all wait for another year until the game releases). Keep an eye out for new posts in the future where I go into more details of the development, things that went right and things that went wrong. There's a lot of interesting stuff to tell!