Combo Babies

Nucko Games

Released
Sep 9, 2021
Platforms
Last updated
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Updates & announcements

11 posts
  1. Developer post

    Controls UX Update

    This is a small update that prompts players with the control screen on first launch. This will help prevent the issue where some players couldn't find the controls menu. In the new version, players won't be able to even view the character select screen without having already assi

  2. Developer post

    Peer to Peer netcode

    Connections and stability should be better than before, enjoy :)

  3. Developer post

    1.02r Desync Patch

    This update fixes some of the major desync issues with Combo Babies netcode. For technical details: The game now uses a blank save state to reset the characters between rounds rather than a hard coded reset. It's very possible the old desync glitch was likely caused by a variable

  4. Developer post

    Patch Notes for 11/28 (1.02f)

    11/28 (1.02f) +Harold's charge dash special now has an armorless end lag state. +Harold's j2c has a new animation where he becomes a meat.

  5. Developer post

    Patch Notes 11/4

    11/4 (1.02d) *REX* +214d now can parry throws. *AESTHIR* +Teleport dash is now 30% faster and can dash dance cancel like the rest of the characters. (Trial 6 was updated) *BRENTLEY* +Crouch state hurtbox is now 25% shorter than before *ICHIRO* +Crouch block state hurtbox is now w

  6. Developer post

    10/20 Patch Notes

    10/20 (1.02c) Changes AESTHIR +Grab animation has been aesthetically touched up and also the hitbox has been changed to match the animation, this is a decent buff by proxy +Charge special has been reworked to remain a long range command grab but have less end lag and look prettie

  7. Developer post

    Patch Notes 10/13

    1.03b4 -Ichiro's tornado no longer is able to whiff punish No other changes :) Enjoy

  8. Developer post

    Week 3 Patch Notes

    9/28/21 (1.02a) Changes +Harold 6d (grab) is now armored. In an already armor filled deck of neutral options, this makes sense to add as a mixup considering that harold's normal grab was unpopular anyway due to being techable +Harold 2c does 24 instead of 18. The command grab dam

  9. Developer post

    Week 2 Patch Notes

    Discord: Added: +each character got 2 new skins based on community requests in the discord +combo trials now reset 30 frames after you do an incorrect move in order to give you time to see what move you did incorrectly +added auto trial progression as an option +you can leave the

  10. Developer post

    First Discord Tournament 9/18

    The brackets: The discord: Thanks for playing!

  11. Developer post

    Week 1 Patch Notes

    Additions: +added clashes (previously port priority determined who wins if both hitboxes were on the same frame) +new training stage +about 10 new skins +fullscreen toggle +resolution options (you can play low res while in fullscreen) +you can now queue while in training, this wi