Discord: https://discord.gg/mC9HbP2Naz
Added:
+each character got 2 new skins based on community requests in the discord
+combo trials now reset 30 frames after you do an incorrect move in order to give you time to see what move you did incorrectly
+added auto trial progression as an option
+you can leave the pause menu with B button or with pause button
+you can press 4pause or 6pause or 8pause for different training mode resets
+ichiro has a new 214abcd which is a kick flip, you can hold up or down or neutral(which goes up) to choose a direction when you begin ichiro's 214d wall ride
+lucey can wall run with 236abcd and 214abcd now
+there is now a little red ui crossout to display if you are locked out of burst or not
+2pause now resets to center, and 5pause now resets to the previous side you reset with, and it also remembers if you swapped
+added reversal options (5a, 2a and recording) and an option for random block
Changed:
+rollback is 30 frames instead of 10
+duke stand b now juggles better (it is not a launcher) this allows for 2b (dash) -> 5b(jump) -> double jump -> air c -> bomb on oki or true combo depending on how you time it. fun
+reduced camera zoom max value
+reworked ichiro's air c to be more fun and have better game feel but more precise
+made it so pause is 2x shorter in training instead of 10x shorter
+burst particle effects now are a little more clear on which type of burst you did (yellow blue or red)
+aesthir 5a, 5b and 2c have had aesthetic reworks but work the same
+aesthir 6b and 6a have been essentially completely reworked from scratch
+aesthir's damage reduced on j5a first hit, 5b, and j5b
+aesthir j5a has less active frames towards the end, this is actually unlikely to affect much since it is usually canceled before this applies
+new aesthir 2c animation
+training mode has a little bit more time before auto resetting from trials (60f on success, 30f on fail due to wrong move)
+aesthir j5b has 3 hitboxes in an arc with different timings that have different ball angles
+air blocking puts you into a light knockdown guaranteed, air blocking can no longer cause wall bounce or ground bounce
+baby cancel provides +5 advantage instead of +20
+dr desinke's bomb physics are being changed to be more bouncy
+aesthir has a new super
+aesthir j5c has new animation, hits once
+aesthir 5c has a new animation, deals 6 instead of 18, has a new close hitbox where there used to be a dead zone that launches straight up
+aesthir 236d and 214d are no longer invincible
+seri j5b has 2 more startup frame, 2 more end frame, a hitbox that more accurately matches the art
+seri 236d: 24 damage -> 18 damage (if all 3 hit)
+seri j5a: is now a disjointed hitbox
+the first hit of ichiro 236c does 6 instead of 12
+ichiro 2c now has a more accurate smoother animation
+harold 214d can now be jump canceled, comes out much faster, and launches, but does 24 from 30
+harold special throw does 6 from 18
+"hit string" is now in blue
+you can now cancel a baby cancel into any button or jump if the enemy is in hitstun
+the damage on aesthir's 6b, j5c, 5c adjusted
+aesthir 6b now always launches
+the kill spark has been changed to not make you drop frames and instead look simpler
+delay buffer is set to 2 from 3 online
+version number is now displayed on the title screen
Fixed:
+ips push back is reinstalled after using states that reset your forces, allowing states to still be resetting your forces without causing infinites
+all of the missing keyboard keys should now work fine for controls binding
+fixed ground bounces
+inputting 63214d no longer results in nothing, now it correctly will perform 214d
+training mode now resets projectiles when you reset
+there's now a 10f cooldown before the online cancel button is pressable after waiting online in order to fix a glitch
+your projectiles no longer cause your character to enter hit lag when they are blocked
+jump canceling a move unfreezes the enemy (this was a weird glitch that would happen often with moves like brentley super)