Engineer Alpha

Aaron Worcester

Released
Nov 10, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Engineer Alpha's Log #84: But what is in 0.8?

    As of this log I have not talked about what is planned to be in version 0.8 and beyond but that is no more. The plan for 0.8 is to add in both electricity and oil. Electricity will function much like you would expect for a game like Engineer Alpha. You will have both generators a

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    Engineer Alpha's Log #83: Making Things Unlocked Earlier

    In the last update to Engineer Alpha I moved around both Magnetubes and Cranes in the tech tree to make them reachable earlier. I did this for several reasons but will go into each individually. Conveyors have been causing me a fair bit of lag in my personal playing of Engineer A

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    Engineer Alpha's Log #82: Those Mining Drills, They SUCK!

    The most important part of any plan is knowing when to throw out the plan. The small and large mining drill that you unlock in the copper or iron tier respectively are intended to be a good source of resources throughout the early game. While they where never intended to complete

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    Engineer Alpha's Log #81: Updated Demo & Hand Mining Drill

    I have updated the demo of Engineer Alpha to the latest version. It had been over a year since it had been updated so it was past time. The demo will likely not be updated for a while again but hopefully not as long as before. If there are any significant gameplay changes the aff

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    Engineer Alpha's Log #80: 0.7 Release and Faster Conveyors

    First thing is that version 0.7 is planned for release on Tuesday the 12th of March barring the finding of any catastrophic bugs. Balancing and changes will still continue to happen even after the release. Now to the far more interesting bit I have decided to increase the through

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    Engineer Alpha's Log #79: The Fruits of Playtesting

    Playtesting is one of the most important parts of making a video game. If you don't play it yourself and enjoy it why should other people? Honestly I am not always as good about thorough playtesting as I should be, some days it feels like it would be a waste of time. However when

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    Engineer Alpha's Log #78: More Steel!

    Version 0.7 is coming along nicely and this week I added 2 more buildings into the steel tier; the Steel Boiler and the Quarry. The steel boiler serves as as an upgrade to the iron boiler that has higher energy output and improved efficiency. It can be found relatively early on i

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    Engineer Alpha's Log #77: Too Much Science

    You may have noticed that in version 0.7 there are no new science packs. This is intentional as I was starting to feel like there were too many for both me as the developer and the player. Replacing all 4 types of science pack every tier was just too much to keep track of as well

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    Engineer Alpha's Log #76: A New Way to Support and More

    Version 0.7 got it's first development build last week and while things with it are certainly not perfect it is mostly functional. A new build will hopefully becoming out tomorrow that will include freight containers, assuming I can get a few more bugs fixed, as well as dynamite

  10. Developer post

    Version 0.7 Development Release

    Version 0.7 is now available for you to try out. Most content is in Including updated cranes, blueprints, and Magnetubes. Unfortunately freight containers have not made it in yet they will be added shortly when a few more bugs are fixed. When you find bugs please post them here o

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    Engineer Alpha's Log #75: New Year, New Focus

    I hope you all had a good holiday and new year's, somehow we made it into 2024. Last year I made a road map with all of the planned releases for the year and while that went ok I am not planning to do something that far looking at this time. I do have many plans for what updates

  13. Developer post

    Engineer Alpha's Log #74: Giving You More Control

    I have been finding that there is a small issue with shafts and gearing. When ever I make a machine that uses rotational power as its input I find that there just are not enough options for its power requirements. What I mean is there are only a few generators in the game and a l

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    Engineer Alpha's Log #73: Prospecting

    First thing is October's video will be out in the next few days so keep an eye out for it. Also 0.6 public will be coming out on Tuesday 10/31. ***Please be aware that all GUI's shown in this log are not final in any way and will change.*** One of the great things about Engineer

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    Engineer Alpha's Log #72: Getting back into the swing of things

    It has been a tough road these past couple months but I am starting to get back to developing Engineer Alpha full time. I built a new computer at the beginning of this month. My old one was past its 7-year expected life span and personally I prefer to update before things start h

  18. Developer post

    Version 0.6 Development Release

    We are back up and running! It only took a fully day of troubleshooting and a small fire that left me with a graphics card shaped paper weight. Version 0.6 is finally here for you to test out. The full list of patch notes is in game but the highlights include a world revamp, cabl

  19. Developer post

    Engineer Alpha's Log #71: When it Rains, It Pours

    Two weeks ago I posted that Version 0.6 would be delayed due to a fmily emergency. Fortunately everone is alive and recovering well. The plan was to release 0.6 today as a am finally in a place where a can provide the bug fixing and support you all deserve with a new release. How

  20. Developer post

    Engineer Alpha's Log #70: The Perils of being a One Man Band

    I work alone on Engineer Alpha at present and while it has its perks it also has its downsides. Unfortunately one of the biggest just happened. Due to a family emergency I will have to delay 0.6's release. I expect it to be a week or two before it releases and I am able to fix bu