Teaser...
More content coming soon.
More content coming soon.

More content coming soon.
More content coming soon.
*Added timer for Rage *Added timer for Juggernaut *Fixed a bug with Juggernaut *Added timer for Shadow Walk *Added timer for Blessing *Added extra highlighting to objects in inventories *Made invading enemies faster (2.5 to 3.5) *Fixed a bug with weapons appearing over hands *Fix
*Added timer for Rage
*Added timer for Juggernaut
*Fixed a bug with Juggernaut
*Added timer for Shadow Walk
*Added timer for Blessing
*Added extra highlighting to objects in inventories
*Made invading enemies faster (2.5 to 3.5)
*Fixed a bug with weapons appearing over hands
*Fixed a bug where you could only be a Wizard
*Updated the appearance of all gems
* Enhanced the main menu * Added timers to potions and skills * Made freeze-time from ice enemies scale with enemy level * Made the skill Fire last longer * Lowered the health gained from health potions * Fixed bugs with hiring mercenaries * Prevented quest items from being sold
* Enhanced the main menu
* Added timers to potions and skills
* Made freeze-time from ice enemies scale with enemy level
* Made the skill Fire last longer
* Lowered the health gained from health potions
* Fixed bugs with hiring mercenaries
* Prevented quest items from being sold
* Fixed bugs with repairing items
The soundtrack has been completely replaced by Aethyrien's tracks, and it sounds awesome. Other things: Lots of bug fixes and some skill balancing.
The soundtrack has been completely replaced by Aethyrien's tracks, and it sounds awesome.
Other things: Lots of bug fixes and some skill balancing.
Update 4.0 - 5/1/2024 Added Features Update main menu Repairing items one at a time shows individual cost Four new songs added to soundtrack Updated sound effects Added new items with corresponding unique items - Large Wooden Shield, Glass Shield, Escape Shield, Slippers, Mage Ro
Added Features
Remastered Graphics
Bug Fixes
Balancing
*Increased the rate of leveling up. *Buffed the skill Waterball *Buffed the skill Water *Buffed the skill Fireball *Various bug fixes *Fixed a bug with Samander giving instructions *Fixed a bug with the stash displaying incorrectly
*Increased the rate of leveling up.
*Buffed the skill Waterball
*Buffed the skill Water
*Buffed the skill Fireball
*Various bug fixes
*Fixed a bug with Samander giving instructions
*Fixed a bug with the stash displaying incorrectly
Graphic Updates • Added outlines for enemies • Improved cursor • Main Menu background • Character creation screen • Character customization screen • Full menu background • Added more skins and fixed skin bugs • Made minor visual adjustments to the skill tree • Adjusted the cutsce
• Added outlines for enemies
• Improved cursor
• Main Menu background
• Character creation screen
• Character customization screen
• Full menu background
• Added more skins and fixed skin bugs
• Made minor visual adjustments to the skill tree
• Adjusted the cutscenes
• Added beards and hair
• Updated some environment graphics
• Buffed the skill “Sound”
• Agility now has less effect on movement and attack speed and also adds a chance to dodge.
• Increased overall enemy damage
• Reduced enemy levels
• Reduced enemy spawn rate
• Modified deadlands to be Ice instead of Fire
• Storms now crush in Act 3.
• Lowered durability damage
• Buffed the first rock boss
• Decreased chance of bosses dropping gems and runes from 6% to 2.5%
• Made dungeon enemies tougher
• Made dungeon enemies guarding the chests more abundant and powerful.
• Made repairing items more expensive; attributes now count towards cost
• Added a fortress in Act2
• Added quest prompts
• Adjusted the quest screen to be clearer
• Added names for enemies
• Armorer now displays gold cost and options
• Enhanced the storms.
• Added a simple loading screen
• You can now revive via paying a fee
• The armorer can now repair individual items
• Improved overall performance
• Added fire minions around the first fire boss
• Fixed a bug with dungeon enemies not dealing damage
• Fixed a bug with changing skins on the character creator
• Fixed bugs with player beards and hair
• Fixed ends of dungeons not having colliders
• Fixed a bug where music would not play in dungeons
• Fixed a bug with melee enemies not dealing damage
• Fixed a bug with respawning and animations
• Fixed elemental indicators on enemies
• Fixed a bug with certain monsters spawning after teleporting
• Fixed bugs with skills on the skill tree displaying as purchased with +1 to those skills
• Fixed a bug with the skill “Multishot”
• Fixed bows being held backwards
• You can no longer use bows while shapeshifted
• Shrunk the buttons on the skill swapping screen to fit
• Fixed bugs with mercenaries equipping gear
• Fixed bugs with item drops
The biggest Storms 2 update ever is here. What's new: The size of the world is now more than 50 times bigger. Vastly superior map Improved animations for all characters All items have received an updated look Explore new randomized dungeons Remade cut scenes Re-balanced skills Im
Updates: • Added detail to the map • Added a cosmetic option for headgear • Fixed a bug with mercenary strength • Potions Master now sells arrows • Quivers now hold up to 240 arrows • Nerfed the Strength stat • Two handed swords and axes now pierce armor • The strength modifier c
Updates:
• Added detail to the map
• Added a cosmetic option for headgear
• Fixed a bug with mercenary strength
• Potions Master now sells arrows
• Quivers now hold up to 240 arrows
• Nerfed the Strength stat
• Two handed swords and axes now pierce armor
• The strength modifier can now be seen on the stats screen
• The agility modifier can now be seen on the stats screen
• The energy modifier can now be seen on the stats screen
• Fixed a bug with weapons not disappearing upon shapeshifting
• Upgraded the skin sprites of the characters to look more realistic
• Upgraded visuals for chest armors on the player
• Enhanced character creation
• Better and more serious hair and beard options
• Fixed a bug with bosses only dropping rubies
• Severely buffed two-handed melee weapons
• Increased damage
• Added stun chance
• Fixed the skill “Open Wounds”
• Added an indicator when bleeding occurs
• Added an indicator when stunning occurs
• Fixed a bug with Plant not working
• Fixed the skill tree with the skill Barbs being impossible to unlock
• Fixed a bug with twisters not being disabled
Future Updates:
• More areas to explore
• More things to find in the world
• An enhanced story
Feel free to make suggestions in the comments for what you would like to see in Storms 2!
• Mercenaries no longer spawn with bows. • Created a tiered system for mercenaries, making them weaker overall. ( Level 1, level 5, and level 10 ) • Fixed stun chances on maces • Fixed bugs with the appearance of class runes on the skill tree • Staves and wands no longer have str
• Mercenaries no longer spawn with bows.
• Created a tiered system for mercenaries, making them weaker overall.
( Level 1, level 5, and level 10 )
• Fixed stun chances on maces
• Fixed bugs with the appearance of class runes on the skill tree
• Staves and wands no longer have strength requirements.
• Bow strength requirements have been reduced by 50%.
• Added an enhanced tutorial for newcomers.
Fixed a bug where some non-fire spells set trees on fire. Fixed bugs with mercenary equipment saving incorrectly.
Fixed a bug where some non-fire spells set trees on fire.
Fixed bugs with mercenary equipment saving incorrectly.
Patch 2.8.2 Portals now save position when quitting. Fixed the skill Stone Shield. Added immunity indicators for enemies. Fixed bugs with mercenaries equipping gear. Mercenaries can now wear gear without strength or level restrictions. Fixed bugs with the skill Cleave.
Portals now save position when quitting.
Fixed the skill Stone Shield.
Added immunity indicators for enemies.
Fixed bugs with mercenaries equipping gear.
Mercenaries can now wear gear without strength or level restrictions.
Fixed bugs with the skill Cleave.
Graphical Changes Completely redid the lightning system. Now, fire and lightning skills glow, the player glows, NPCs glow, light skills glow, summons glow, waypoints and portals glow, and mercenaries glow. Updated the color / appearance of magic and rare items. Updated the color
Completely redid the lightning system. Now, fire and lightning skills glow, the player glows, NPCs glow, light skills glow, summons glow, waypoints and portals glow, and mercenaries glow.
Updated the color / appearance of magic and rare items.
Updated the color / appearance of gemmed items.
All gems now have a completely unique image.
Changed the look of a portal stone.
Updated the appearance of storms.
Updated the appearance of all items.
Updated the appearance of the UI, giving a simpler look and feel. Also added artwork to UI design.
Passive skill slots now only appear if you have that slot available.
Reskinned the skill Lightning’s bolts.
Re-re-skinned some gear.
Re-skinned the skill tree.
Changed the font from Poor Richard to Spectral throughout the entire game – including counters and gold indicators.
Wands and staves can now roll the stats Fireball, Waterball, Iceball, Lightningball, and Poisonball.
Staves can now roll stats twice as powerful as wands.
Storms now occur on the Island of Storms and deal a small amount of damage.
Waypoints are cheaper to craft.
Potions now only stack up to four.
Scrolls of identification and portal stones now stack up to eight.
You can now change skills simply by clicking on them in the main UI.
Mixed in some new soundtracks.
The first area by the beach is now always raining.
Tree fires can slightly damage the player as well as allies and enemies.
Re-animated the skills Throw, Dual Throw, and Dual Strike.
Fixed the animation of the skill Fireball.
Increased the experience enemies give.
Increased the experience needed to level up at higher levels.
Lowered the mana cost of the skills Strike, Throw and Double Throw.
Greatly increased the damage of the skill Throw.
Remastered the opening cinematic.
Portals and waypoints now appear on the map.
Slightly lowered base mana-regeneration.
Added some more unique items that look pretty sweet, including a one handed sword, a mace, helmet, some chest armor, a few shields, and a pair of boots.
The skill Scorch now only scorches when moving.
Reduced the distant allied summons and mercenaries will go to fight other enemies.
Waterball has been nerfed.
Energy now slightly increases mana regeneration now.
Lowered the drop rate for gems.
Fixed a bug where mercenaries could not equip gear
Fixed a bug where elemental damage on melee weapons was not working.
Fixed bugs where bosses would kill fellow enemies with their attacks.
Fixed the skill Cleave which would not appropriately dish out damage.
Tweaked the skill Whirlwind.
Fixed a bug where Voltage nodes would leave behind their damage colliders.
Fixed the position of the experience bar.
Fixed the text that appears on hovering over mini-menu buttons.
Fixed the text over the globes.
Updated graphics, new weapons and armor, and new soundtracks are all features of this latest update.
Updated graphics, new weapons and armor, and new soundtracks are all features of this latest update.
* Improved appearance for bows, axes, swords, and more. * Fixed bugs * Ice boss attacks have been fixed * Elemental melee enemies now deal appropriate elemental damage * Various other bugs * Various other balancing tweaks
* Improved appearance for bows, axes, swords, and more.
* Fixed bugs
* Ice boss attacks have been fixed
* Elemental melee enemies now deal appropriate elemental damage
* Various other bugs
* Various other balancing tweaks
Achievements have been added to the game! Consumer - purchase a mercenary. Condottiere - have four or more mercenaries at one time. Pathfinder - Craft a waypoint. Thievery - ? Defender - ? Journeyman - ? Champion - Beat the game as a Warrior. Anointed One - Beat the game as a Sha
Achievements have been added to the game!
Consumer - purchase a mercenary.
Condottiere - have four or more mercenaries at one time.
Pathfinder - Craft a waypoint.
Thievery - ?
Defender - ?
Journeyman - ?
Champion - Beat the game as a Warrior.
Anointed One - Beat the game as a Shaman.
Enlightened One - Beat the game as a Wizard.
Mastery - Reach level 30.
*Fixed bugs with certain items appearing too large. *Fixed a bug which would prevents the player from completing the game. *Fixed an issue with extremely high experience values from enemies. *Added various axe and mace reskins *Nerfed the Scarab Lord *Fixed a bug where Multishot
*Fixed bugs with certain items appearing too large.
*Fixed a bug which would prevents the player from completing the game.
*Fixed an issue with extremely high experience values from enemies.
*Added various axe and mace reskins
*Nerfed the Scarab Lord
*Fixed a bug where Multishot would not cost mana
Storms 2 has had numerous changes. Here are the big ones: * Performance has had a drastic improvement * Many items have had a major reskin * Soundtrack improvements * Audio improvements * The UI Has been updated * Weapons are now grabbed and animated correctly * Mercenaries can n
Storms 2 has had numerous changes. Here are the big ones:
* Performance has had a drastic improvement
* Many items have had a major reskin
* Soundtrack improvements
* Audio improvements
* The UI Has been updated
* Weapons are now grabbed and animated correctly
* Mercenaries can now drink potions, level up, and take orders
* A new quest and boss was added
* New dialogue and voice acting has been implemented
* Bugs have been eradicated
* The game has been through a lot of balancing
* All Maces have been given a 25% stun chance
* Bows have been nerfed
* Two handed weapons have been buffed
* And so much more...
(If you're curious about more thing):
* The skill tree now has precise boundaries
* Some skills on the skill tree did not lead to others as intended - fixed
* Blight has an epic visual effect on the environment
* Grass also has an epic visual effect
* Cursing from an item now works from Mercenaries as well as the player
* Shadow walk and invisibility now appear properly
* Warp was nerfed
* The City of Thieves now stays in one location
* Samander now appears in different gateways to the city
* Samander now is on the left side of the CoT Waypoint
* Twister no longer damages the player
* I promise there is a lot more, I just can't remember all of the changes as of now.
Anyway, enjoy the game! I'm excited and nervous to see what you think. Don't hesitate to post in the discussions. Thanks everybody for sticking with the project!
As a disclaimer, there has been many, many changes to the game and it's possible you may find bugs in this latest version. That being said, another update will follow, focused mainly on graphics, character customization, and more quests. This is what you're getting with Part 1: S
As a disclaimer, there has been many, many changes to the game and it's possible you may find bugs in this latest version. That being said, another update will follow, focused mainly on graphics, character customization, and more quests. This is what you're getting with Part 1:
Saving and Quitting
Saving and quitting has not only been fixed, it's been completely reworked to be faster and reliable.
Upgraded Visuals
* All characters receiving better animations, including the player, mercenaries, enemies, bosses, summons, and city-folk.
* The user interface has been gutted and cleaned up - and it looks great.
* Many items have been reskinned to look better. Part 2 will finish the work for all of the remaining items.
* Skills look much better
* The skill tree and the tree interface have both had upgrades as well.
Reworked Bosses
Enjoy facing some brand new and re-worked bosses.
Other Added Features
* Quest guide
* Better UI hotkeys
* Melee enemies can deal elemental damage
* Reworked some skills
The full update will be coming soon.
This is the biggest Storms 2 update so far. I've been working hard to get this game where it needs to be. So what exactly is being updated? Firstly, problems with saving and loading have been fixed. Your character can now save and come back seamlessly. Did I mention saving and lo
This is the biggest Storms 2 update so far. I've been working hard to get this game where it needs to be.
So what exactly is being updated?
Firstly, problems with saving and loading have been fixed. Your character can now save and come back seamlessly. Did I mention saving and loading is way faster now?
Secondly, the graphics are being updated.
No more weird-looking characters. Yes, it was pretty ugly before, I must admit, but now we've got a ton of cool animations. The players, characters, and enemies have never looked better.
Items got cooler. Every item in the game is getting a reskin, and it looks awesome.
The user interfaces are now super fancy - AND they all blend thematically. Simple yet beautiful.
Almost all possible skills have had visual upgrades.
The environments loo much better as well.
Thirdly, The soundtrack has been updated. I've been doing some hard work and the music is legit.
Lastly, a ton of bugs have been fixed, and on top of that, the experience is smoother than ever.
I am sorry, but this update isn't out quite yet. I've got a lot of work to do. Save the date, even though there is none. (I'll probably release the update around the end of February. Hopefully sooner.)
Thank you fans for sticking around. If you're new, give it a shot - there's a lot of content in this game for just five bucks.
I want the game to be cheap so that people can experience what I've done. Making this game is a huge passion of mine. I've done (and will continue doing) almost all of the work alone. There are some people who helped me along the way of course, but I have built this game up from almost nothing.
I started Storms when I was 16. I was in high school and it was a great day to not pay attention and day dream. It was then I set out to make a cool video game with all sorts of cool ideas. Ten years later, I'm still going at it, but I am amazed at the progress that I have made. I hope you support me in making this game great and getting as many people to experience it as we can. Thank you all,
Regards,
-Shaun Hogan
PS. The skill Wind is extremely underrated. Please try it out.