Alchemistry

Dysnomia

Released
Mar 7, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Regional Prices update following Steam Recommendation

    Good afternoon! Like 3.5 years ago with this news: View game page I'm updating the regional price of both my games, following the new recommendation Valve published yesterday evening. That means a change of between -20% and +20% depending on the currency. There are only 2 currenc

  2. Developer post

    4th anniversary: new items, new achievements, Romanian version, stats and more!

    Hello! On March 7th 2022, I was releasing my second Steam game, this game, Alchemistry. That means it's now 4 years old! What an experience :) Like on Extortion 5th anniversary , I wanted to write an update and share some figures about the game. You've been more than 2.2k people

  3. Developer post

    Quality of Life and Arabic Translation

    Hi! I've been working on an update recently to change my mind from working on Manufactur'inc demo, my factory management game. Changes: Compressed images so they'll be lighter on your hard drive and to download for new users Setup the new official wiki at and I added a link to th

  4. Developer post

    Alchemistry v1.5.0 is now out!

    Hello! This update was supposed to be released for Alchemistry second aniversary but planning went ... 2 month off 😅 But I finally found time to fix the bugs blocking me and write some other improvements at the same time. Changes: Improved performances, 60 fps should be even lig

  5. Developer post

    Announcing Manufactur'inc

    Hello everyone ! Almost 3 years after Extortion release and a year and a half after Alchemistry release, I'm happy to announce that I will release a new Steam Game ! Manufactur'inc is a company and industry abstract management game. That means that you will have to grow, blueprin

  6. Developer post

    Fix regression from previous update

    Previous update introduced a regression. It was impossible to hover an item and see its name. This small update fixes this bug.

  7. Developer post

    Small performance patch

    An issue was reported few days ago about performance issues in specific conditions. This patch fixes this

  8. Developer post

    New items and achievements for Steam Puzzle Fest !

    Hello ! Here we are with a new major update :) Additions: - 25 new items - 2 new achievements - 6 new recipes for 3 already existing items Housekeeping: - Updated a lot of dependencies You can check out the game roadmap at: You can report issues or ideas in comments or on Discord

  9. Developer post

    Steam Deck (and small screens) compatibility part. 2

    Hello ! Here we are with the second part of the Steam Deck compatibility patch ! Feel free to report any bug/weird behavior/performance issue on the Steam Forum or on Discord ( ). Changelog: Main menu gamepad compatiblity Sandbox save list gamepad compatibility Challenges menu ga

  10. Developer post

    Price update following Steam Recommandation

    Hello ! As you can see on Steam right now, recommanded prices have been updated by Valve for developers. Immediatly with theses recommanded prices, I adjusted price of both Dysnomia games to keep the same euro price. What does that mean ? Most prices will fluctuate between -15% a

  11. Developer post

    Fixes & Steam Deck compatibility part. 1

    Hello ! Here's a new update introducing few bug fixes as well as a first batch of modifications to be compatible with Steam Deck ! Feel free to report any bug/weird behavior/performance issue on the Steam Forum or on Discord. Changelog: Added: - Touchscreen support - New recipe f

  12. Developer post

    25 new elements & 2 more achievements

    Hi ! Here's a new update that add 25 new elements to the game as well as 2 more achievements ! Have fun ! Roadmap:

  13. Developer post

    German translation

    Thanks to @ThisChatban and @MizzyDia on Github we now have alchemistry fully translated into German !

  14. Developer post

    June 4th - Fixes & Improvements

    Hi ! Small update to publish some bugfixes and little improvements. Improve: - Reorganize challenge list to be listed from easier to harder - ESC Key doesn't quit sandbox/challenge modes anymore - ESC Key can be used to quit items list Fixes: - Fix achievement "I am the doctor" -

  15. Developer post

    April 18th - Interface improvements

    Hi ! Here's another update to improve some interface tricks. Added: - #1399 - Bottom bar should be scrolled with mouse wheel - #1286 - In game achievements panel - #1396 - Limit scroll "distance" in bottom bar - #1409 - Add a way to delete save (with confirmation box) - You can n

  16. Developer post
  17. Developer post

    200 elements, and some improvements !

    Hi ! I caught covid inbetween updates so it was a bit delayed, but here we are with a new update :) Additions: - Added 41 new elements - More recipes for some existing elements (sand for example) - #1267 - Steam rich presence - 4 new achievements Improvements: - Updated Oxygen ic

  18. Developer post

    Various improvements

    Hi ! Third small update containing various ideas/reports from players :) Improvements: - #1398 - Challenges: fast restart button - #1392 - Re-send score once a while, because steam doesn't accept requests every time, or server might be down - #1405 - Spoiler free guide, containin

  19. Developer post

    Lags patch

    Hi ! I got report that people were experiencing lags, and I finally found what was causing them. There were a problem with Steam Cloud save happening multiple time per second, and I wasn't able to see it in my development environment. So, changes in this update: - Fix #1406 - Slo

  20. Developer post

    Post-release patch

    - Fix #1295, Fix #1401 - Drag'n drop to merge by default, you still can go to old click + click mode in Settings - Fix #1395, Fix #1400 - Fix audio issues - Fix #1403 - Fix performance issues - #1368 - Added some animations on merge - Improved Dutch (NL) translations Please comme