1.9.8
Starting Oil and Ammo at zero ensures that their production facilities remain essential.
Starting Oil and Ammo at zero ensures that their production facilities remain essential.

Robin Krause · Rob Gaming
Starting Oil and Ammo at zero ensures that their production facilities remain essential.
Starting Oil and Ammo at zero ensures that their production facilities remain essential.
fix crash at start
fix crash at start
Changelog Balance & Gameplay Infantry speed increased across the board. Ammo consumption ×2. Max flight altitude +50%. Starting resources: 1,000,000 each (Oil / Ammo / Money). Economy & Prices HQ Building: 250k (was 100k). MBT Building: 100k. Hangar: 200k. Picador MBT: +5
Changelog
Balance & Gameplay
Infantry speed increased across the board.
Ammo consumption ×2.
Max flight altitude +50%.
Starting resources: 1,000,000 each (Oil / Ammo / Money).
Economy & Prices
HQ Building: 250k (was 100k).
MBT Building: 100k.
Hangar: 200k.
Picador MBT: +50% → 60k.
IFV (all): +10k.
Zeus Arty: ×2 → 120k.
Con: +25% → 50k (was 40k).
Confly: +25% → 250k (was 200k).
Infantry
DoomTrooper: halved → 1k.
Gunner: 2k.
Grenadier: 3k.
Commando: 5k.
fix for random and unwanted production of constructor trucks
fix for random and unwanted production of constructor trucks
🎖️ Changelog ⚖️ Balance Adjustments: 🪖 Infantry penalty increased by 10x. 🚀 AA Tanks price increased by 2.5x. 🛡️ MBT price increased by 2x. 🚙 IFV price increased by 2x. 🎯 Weapon Changes: 💥 Hellfire Missile can now target 🏚️ Buildings; price increased by 5x.
🎖️ Changelog
⚖️ Balance Adjustments:
🪖 Infantry penalty increased by 10x.
🚀 AA Tanks price increased by 2.5x.
🛡️ MBT price increased by 2x.
🚙 IFV price increased by 2x.
🎯 Weapon Changes:
💥 Hellfire Missile can now target 🏚️ Buildings; price increased by 5x.
New Single Player mode: Defend against waves of 64 Matador Main Battle Tanks. First beta mission available—select Map 0. Maps 9 & 10 Adjustments: Reduced Yellow Boxes; especially Map 9 start boxes reduced from 4 to just 1.
New Single Player mode: Defend against waves of 64 Matador Main Battle Tanks. First beta mission available—select Map 0.
Maps 9 & 10 Adjustments: Reduced Yellow Boxes; especially Map 9 start boxes reduced from 4 to just 1.
Infantry death Penalty reduced to 10% from Price (was 100%)
Infantry death Penalty reduced to 10% from Price (was 100%)
Hotfix scale
Hotfix scale
Speed reworked across the board and size ratio changed
Speed reworked across the board and size ratio changed
fix income not displayed on client correctly
fix income not displayed on client correctly
HQ rework cost and produce Money but no gg anymore if HQ destroyed
HQ rework cost and produce Money but no gg anymore if HQ destroyed
Bug with Alien cost fixed.
Bug with Alien cost fixed.
★ Enhanced Resource Management ★ ➤ AATanks (King Cobra & Desert Viper): • Higher costs and increased move oil demand smarter deployment. ➤ Main Battle Tanks (Matador & Bull3000): • Price hikes reinforce strategic resource planning. ★ Tactical Adjustments ★ ➤ IVF & Des
★ Enhanced Resource Management ★
➤ AATanks (King Cobra & Desert Viper):
• Higher costs and increased move oil demand smarter deployment.
➤ Main Battle Tanks (Matador & Bull3000):
• Price hikes reinforce strategic resource planning.
★ Tactical Adjustments ★
➤ IVF & Desert Hussar:
• Increased move oil costs add new movement challenges.
➤ Bull3000 ATGM:
• Slower fire rate but extended range offers a fresh long-distance anti-tank option.
★ Construction & Infantry Challenges ★
➤ Higher build costs and adjusted infantry stats:
• Slower movement and scaled death penalties make every decision count.
★ Coming Soon ★
➤ Improved Matchmaking:
• Get ready for smoother, more balanced competitive play.
These changes add depth and realism, pushing players to rethink strategies and master resource management for a more engaging gameplay experience.
still trying someting with SteamID64
still trying someting with SteamID64
next Try
next Try
try and error
try and error
💰 Balance Display: The new balance is now visible in the UI, but full implementation is still in progress. 🔗 SteamID64 Visibility: You can now view and copy the host’s SteamID64. 🎮 Direct Connection: Clients can now manually enter the SteamID64 to connect to an already hosted
💰 Balance Display: The new balance is now visible in the UI, but full implementation is still in progress.
🔗 SteamID64 Visibility: You can now view and copy the host’s SteamID64.
🎮 Direct Connection: Clients can now manually enter the SteamID64 to connect to an already hosted lobby.
🔒 Lobby Access Control: Password protection remains available to prevent random players from joining.
as promised a quick fix to solve the bug Host had correct Oil but client were false
as promised a quick fix to solve the bug Host had correct Oil but client were false
sync Problem between Host and client for oil maybe fixed, if not hotfix will come later
sync Problem between Host and client for oil maybe fixed, if not hotfix will come later
preperation for future updates (balance and new maps)
preperation for future updates (balance and new maps)