Teamkill

Niko

Released
Feb 17, 2022
Platforms
Last updated
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Updates & announcements

19 posts
  1. Developer post

    Whoops.... Hotfix

    AI targeting was completely broken because of a tiny slip-up. Whoops! Fixed now.

  2. Developer post

    Teamkill 0.1.6.7

    CHANGES Added option in config file to allow imported .pck files in a "mods" folder to overwrite files in the game, off by default Added some basic strafing & jumping behaviors to AI in combat, plus some minor tweaks. AI feels a little bit more competent than before, and func

  3. Developer post

    Teamkill 0.1.6.6

    Sighs , another small patch that I've honestly been a little embarrassed to publish considering the time between now and last time, but adds a new song and fixes some bugs related to hosting lobbies. CHANGES Added new song "Hardly Know 'er" An attempt was made to make UPNP hostin

  4. Developer post

    Teamkill 0.1.6.5

    Just a few bugfixes :) Fixed game crash when returning to lobby if AI were present Fixed game crash when playing with only 1 bot AI shouldn't be aiming FASTER the further away a target is now, whoops. Should be fixed now. Fixed issue with AI cheating in Hide & Seek by being a

  5. Developer post

    Teamkill 0.1.6.4

    Howdy gamers, this update is mostly about making use of Godot 3.5's new features for some better performance, reworked AI and some minor stuff like players' heads following their aim. Oh, it also removes the "Kill" mode, because it simply doesn't work very well if at all, may or

  6. Developer post

    Teamkill 0.1.6.3

    CHANGES "Acceleration" value is now a raw speed value rather than a multiplier Mutators can now change variables on players outside of values used in game mode rules Slight tweaks to Teampill movement speeds Removed some unused code from player WIP Spectator/dev camera Controlled

  7. Developer post

    Teamkill 0.1.6.2

    Hi again! This update is mostly focused on bug fixes, but also comes with the ability to rebind your buttons with keyboard & mouse inputs (no controller support yet). CHANGES Added key rebinds for keyboard & mouse buttons Improved performance for how TG model applies team

  8. Developer post

    Teamkill 0.1.6.1

    Minor patch that fixes a few issues :) CHANGES Removed some unused dev voice lines to reduce file size FIXES Fixed game crash when performing hit registration from a weapon that doesn't exist Fixed server browser filter distance & refresh buttons (lol) Lowered global illumina

  9. Developer post

    Teamkill 0.1.6.0 Hotfix 1

    Quick band-aid patch to fix a crash when trying to host with UPNP enabled, sorry about that

  10. Developer post

    Teamkill 0.1.6.0 - Bots!

    CHANGES BOTS First draft of multiplayer bots! They're dumb and performance can take a big hit for the host when adding many of them, but they can still run, shoot, spam taunts, use really dumb team names and fall off cliffs! That's like.. 70% of a real player already! Bot count c

  11. Developer post

    Teamkill 0.1.5.7

    Don't mind the version skip, there was another build that only removed the April fools stuff, that wasn't published Nothing exciting, just some fixes & hacks this time around. Been making some progress towards being able to host dedicated servers, nothing to show for that qui

  12. Developer post

    Teamkill 0.1.5.5 - Hotfix

    Hello again! Just a quick update to fix a few issues mostly introduced by the last update... whoops. You should now be able to apply the Teampill mutator from the lobby as well as the main menu Fixed issue where modes other than Teamkill wouldn't load properly, sorry about that!

  13. Developer post

    Teamkill 0.1.5.5

    Hey guys, it's been a little bit since the last update, and making new things is hard, so I've decided to stop doing that so I can bring back the old. CHANGES/ADDITIONS TEAMPILL IS REAL! After much consideration, I've decided to finally revert back to the good old days of pre-Ste

  14. Developer post

    Teamkill 0.1.5.4

    Small update once again, but an update nonetheless! FIXES It's ALL fixes this time around... but these were fairly important and also means some fun stuff is now working like the achievements :) ACHIEVEMENTS - All the achievements should now be working and unlockable ...finally..

  15. Developer post

    Teamkill 0.1.5.3

    Another small update, but this time it has a smidge of content in it :) WHAT'S NEW Kill Mode - Very early game mode using a health system on players. Currently it's Teamkill mode, but with 5 lives per player before swapping teams. (this will be adjustable in-game soon) Health sys

  16. Developer post

    Teamkill 0.1.5.2 Hotfix-hotfix (this is embarassing)

    Reverted to GodotSteam 3.12 because something weird was going on with game server IPs :) New feature: Config file allows you to manually override IP address for hosting

  17. Developer post

    Teamkill 0.1.5.2 (hotfix 2: Electric Boogaloo)

    Hi again!! Here's a few quick fixes, hopefully this will make things just a little bit smoother! CHANGES Removed data compression from player states being sent to server to try to improve server performance (I think having to decompress tons of player states when packets were bei

  18. Developer post

    Teamkill 0.1.5.1 (hotfix)

    It's a very small set of changes, but here's some very quick fixes to try and improve performance just a little bit :) FIXES Respawn should be a bit more consistent and shouldn't get you stuck at the bottom of Skyline Commented out some very spammy print statements that were prob

  19. Developer post

    TEAMKILL EARLY ACCESS

    After SEVERAL months, Teamkill is finally launching in Early Access this Thursday 10 AM PST! I hope I get to see you destroy me at my own game, and inevitably find bugs aplenty! By the way.. did you know there's a Teamkill Discord?