Eternal Warfare

Space.cpp

Released
Sep 5, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 1.14.0

    Hello everyone, Today's update added a new random map generator. Based on the simplex noise algorithm, it generates more natural-looking terrains, with direct control over the map scale and the sea level. The legacy generator is still available. As suggested on the forums, added

  2. Developer post

    Small bugfix

    This is a small bugfix patch fixing a bug that occasionally happened when displaying a unit potential attack range. Also fixed game window not adapting when resized during the game initial load or during a screen transition.

  3. Developer post

    Update 1.13.0

    Hello everyone, Today's update brings some improvements based on community feedback. Changelog: General: New Russian translation, by Roman Dvorak (aka scremer/Broy). Moved units now appears in a slight darker color tone and stops doing the idle animation. The "Turn" text now disa

  4. Developer post

    Patch 1.12.1

    Hello everyone, Today it is a small patch fixing a few issues found recently: Fixed building getting incorrect sprite after upgrade. Modding: Fixed setting Prerequisite as 0 to clear the list of prerequisites. Added a few missing translations. You can now see the passenger orbs o

  5. Developer post

    Update 1.12.0 - Now translated!

    Greetings everyone, This update introduces translations to other languages, including brazilian portuguese, spanish, french, german, russian, simplified chinese, japanese and korean. Currently, the campaign mission text is still english-only. These translations will come in futur

  6. Developer post

    Economic general fix

    Hello, Today it is a small patch fixing a few stuff that slipped away on the previous update. Fixed economic general bonus being applied twice. The AI now knows how to use the "repair other" function. Added a small visual effect when a unit repairs another.

  7. Developer post

    Update 1.11.0

    Hello everyone, Today's update brings in a large pack of new features for modders, allowing stuff like sprite-based animation, new unit flags, custom player colors, custom music, and more. This should allow modders have more freedom to change the game and potentially create total

  8. Developer post

    Big screenshot fix

    Today's patch fixes the internal big screenshot generation. If you recently uploaded a workshop map using the big screenshot option please upload it again to fix the thumbnail.

  9. Developer post

    Update 1.10.0

    Hello everyone, Here is a big update, including improvements to the graphics, gameplay, and some bug fixing. Changelog: Graphics: Improved terrain graphics, adding better transitions between different terrain types and giving a more natural look on overall. Improved weather visua

  10. Developer post

    Custom mission load fix

    This tiny update fixes loading custom missions from the Steam Workshop.

  11. Developer post

    Update 1.9.1

    Greetings everyone, Here is the update of the month: Changelog: General: You can now zoom out enough to see the entire map. AI: Fixed a bug introduced on the previous update where the AI fails to find unloading spots for land units. The AI now tries to avoid placing units over al

  12. Developer post

    Update 1.9.0

    Hello everyone, After a few months of work, optimizing the project, cleaning old code and stuff, the new update is now ready bringing improvements to the game. Changelog: Quality of life: the N key can now be used to cycle through the production buildings after all units have mov

  13. Developer post

    Campaign map update

    The mission 4 from the Winter Conquest campaign has been rebalanced. Reason: the difficulty was way above the intended level. It is now possible to achieve a S-rank on it again.

  14. Developer post

    Update 1.8.2

    Hello everyone, Here is today's update: Fixed a bug where a unit would prevent the building on the same tile to receive the repair command. Changed the AI building upgrade behavior to prevent it from creating several upgraded construction yards unnecessarily (as seen in the Truly

  15. Developer post

    Update 1.8.1

    Here is a small update. AI players now make use of upgrades (mod feature). Fixed a bug where the Naval Bombardment ability would give +1 range to all units when it is supposed to benefit sea units only. Fixed a camera bug that sometimes happen when maximizing the window. Minor GU

  16. Developer post

    Update 1.8.0

    Hello everyone, Here comes another update adding new features and fixing a few bugs. Map editor: Fixed a bug where mirroring a map with odd dimensions may cause 2 pieces to become stacked. Added a discrete sound for when a piece is added or removed. New commands for units: Wait:

  17. Developer post

    Update 1.7.1

    Hello again, This is a quick update to fix issues found today: Fix: When using a gamepad the confirm button would not be able to press any UI buttons unless the mouse pointer was also inside the window. Changed the workshop map thumbnail file format from png to jpg. This is to de

  18. Developer post

    Update 1.7.0

    Hello everyone, This update ended being way bigger than the expected. So many player feedback was received in a short amount of time and I done my best to attend the new requests. Here is the changelog: General: Added some missing information to the encyclopedia, like the require

  19. Developer post

    Update 1.6.1

    Hello again, This is a small patch fixing some minor issues found recently: When running mods with very large amounts of units or buildings the interface would run out of space. Added buttons to navigate through the pages. Bugfix: Joining a server with the Random Map selected wou

  20. Developer post

    Update 1.6.0

    Hello everyone, I'm happy to announce a new update for this game. This version offers lots of new tools for modders, some new options for the gameplay, and some fixes. News on this version: New terrain type: Hills - It can be traversed by infantry but not by vehicles, for an incr