Winter hats for guards!
All guards got a Christmas present, except those too sleepy to open it.
Developer posts and news about this game.

All guards got a Christmas present, except those too sleepy to open it.

New unlockable abilities! "Knock knock!" (Elaj) uses doors to create distractions "Cursed Door" (Trin) guards get stunned every time they open a cursed door. "Action Glyph" (Trin) creates a glyph that refills all actions. Minor changes to levels to add more gameplay oportunities

Fixes Fix "Restart from last checkpoint" wasn't working properly in "Escape!" Fix Shijang standing on a wrong type of tile in "Amethyst Theft"

New prototype level: Escape! A brand new level with an intense pace and spikes. A lot of spikes. Implements a new checkpoint system. Really hoping you love spikes. To help focus on one prototype level at a time, "Sapphire Theft" is not in the game anymore. UI improvements Added c

Misc New exterior rooms have been added to various levels. "wake up at danger level #" isn't mentioned anymore in the tooltip for sleeping guards in levels with no alarm. Emerald theft (part 2): exit is modified to avoid accidentally finishing the level Hidden buttons are more no

Squad UI Added a portrait of all squad members next to the selected character portrait (for levels with several thieves) Clicking on any portrait selects and centers the view on the character. The name of the selected character is displayed New difficulty options These new option

New abilities, reworked Trin abilities and a cheat to refund all abilities! Abilities update New abilities: Deadly Nightmare for Trin, Punch for Besk and Dazzleboom for Iwie Reworked Trin abilities to focus more on preparing the infiltration phase. Trin abilities are now either c

Improved save of levels' progression. Better loot UI. New music theme and improvements for Sapphire's theft. Campaign save changes The game saves a lot more progression data. Scouted areas, magic circles/candles that have been activated by Trin are saved, even without completing

Fixes Fix "phantom" bookmarks of scouted items (that aren't here anymore) Updated changelog button to open 0.27 path note

A new prototype level from chapter 2: Sapphire theft. Nerf to covers and changes to sleeping guards. Sapphire theft New prototype level added to the campaign, complete but with no dialog This level takes place in chapter 2 and will be included later in the game New character! Por

The last level (Amethyst theft) is out of the prototype phase, with new dialogs and secrets! Amethyst theft Added dialogs and more precise objectives for the level Added two secrets, one of them linked to an optional objective! The start of the level is simplified to have an easi

Improvements on various game systems (fog of war, dialogs, sleeping guards, guards vision). Fog of war Changes to which unexplored parts of the maps are shown behind a fog. The new system only reveals the next couple of unexplored tiles instead of the whole map layout. The main g