Beaver Clicker

Temmie

Released
Feb 7, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

16 posts
  1. Developer post

    Early Access v1.0.7

    Major Changes Steam workshop support!! (yes really) More prestige upgrades :3 Other Changes Added keybind remapping Removed the escape key's functionality of closing the game Added hotkey for the buy multiplier button 1 new pet skin that is unlocked thru achievements Made beavers

  2. Developer post

    Early Access v1.0.6

    Massive thanks to everyone who helped this update by submitting bug reports and feature suggestions, if you'd like to submit anything, you do so in our discord server Major Features Added Discord and Steam rich presence, your LPS, souls, and a couple other things will now be visi

  3. Developer post

    Early Acces v1.0.5

    This is a fairly small update, i really should've done more within the last 3 months but i got pretty burned out, sorry :p this means that there's still no real benefit to getting pet beavers, but there's been *some* minor development internally, so.. hopefully soon? Anywho: this

  4. Developer post

    Early Access v1.0.4.1

    just your average bug fix and re-balancing update btw you should totally join our discord server nerfed ethereal upgrades to grant 50% extra production per upgrade instead of 100%, felt like ethereal upgrades were a bit too good slightly changed the equation for earning souls mad

  5. Developer post

    Early Access v1.0.4

    mac OS version! new backup system to make sure you don't lose your progress! added pet beavers, this feature is NOT done, i wanted to get this done before the update but i'm going to be gone for a couple days and i wanted to get something out as there hasn't bee anything in two w

  6. Developer post

    Early Access v1.0.3.1

    pretty small update, just fixed a couple bugs and added new number format. added new formats (will default to compact scientific, overwrites already selected one): Compact Scentific: 10E10 (old) Standard Form: 10 billion (old) Scentific Form: 1 * 10^10 No Form: 10000000000 (picki

  7. Developer post

    Early Access v1.0.3

    thanks to everyone who submitted bugs, if you want to submit a bug report, or a suggestion, and guarantee that i see it, you can do so in our discord server changed beavers souls to grant +2% instead of +1% (this might changed back in the future, but is nice whilst the game has a

  8. Developer post

    v1.0.2

    added the ability to hover ontop of the logs/s label to get more in depth statistics made the prestige tab active after having prestiged before fixed issues regarding upgrades blocking tab switching q and e letting the player switch to disabled tabs super secret settings not havi

  9. Developer post

    v1.0.1

    made the squirrel and beaver bites/s also get a logs/s to be more clear of what upgrades do the price of friends now correspond to your buy amount fixed a typo in the prestige menu fixed the game not going into full screen on startup renamed "performance mode" to "make my cpu hur

  10. Developer post

    Weekly update (8)

    Super Secret Settings """RTX""" support (totally not just some lens flare shader) fixed a bug regarding the loading of helicopters the music waits to play until after half a second has passed since you opened the game (what used to happen is that the music played at full volume f

  11. Developer post

    HAPPY BEAVER DAY!!

    there hasn't been any updates during the last two weeks as i haven't worked on the game enough to warrant an update lmao this update includes two new friends, a fuck ton of new beaver skins, and kind of an explanation of how all friends have the ability to earn logs, the latter o

  12. Developer post

    Weekly update (4)

    This week I've focused on adding around 25 or so new achievements along with polishing out a few bugs here and there, I've also gotten hand of a ton of sprites that I'll use for skins to your pet Beaver :)

  13. Developer post

    Weekly update (3)

    Tweaked the save system to allow the player to have any number of saves, currently limited to 3. If you switch to another save the other save's won't advance in time, essentially unloaded saves are treated like if the game was closed

  14. Developer post

    Weekly update (2)

    the prestige scaling isn't as steep now fixed the logs until next soul counter, as it was tracking the wrong variables added a display so you can see your current prestige level

  15. Developer post

    Weekly update (1?)

    The game has gotten it's prestige system released, there's currently no upgrades associated with it, but most of the backend stuff for it is done. Each beaver soul you obtain (yeah souls, morbid i know) will also increase your LPS (logs per second) by 1% I've also started testing

  16. Developer post

    Version 0.3

    Current Features: The game currently has 14 friends, squirrel thru truckbowel, more planned for the future. Currently 11 upgrades without names for all friends. Finished save system. Discord rich presence support. Finished settings menu. In The Works: Prestige system, mostly comp