Annihilate The Spance

Skyglow Softworks

Released
Jan 14, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    August 2026 Development Update - Side Campaigns

    Hello everyone, Luke here. Unstable Branch A remind that regular unstable updates are pushed to the Unstable branch. ATS > Properties > Versions > Unstable If you want to learn more about unstable updates, come join our Discord server, speaking of... Reminder about updat

  2. Developer post

    Unstable [2714] - Better Movement, Better Missiles, Better Bang

    Hey, Luke here. Got an update regarding the unstable branch. Which you can access via: Right Click ATS > Properties > Versions > Unstable What's up? Over the last two months we've been working on a heavy overhaul of ships movement. You know how sometimes your Tollies wil

  3. Developer post

    Tester/Unstable version rename and re-opt and experiment ship movement changes.

    Hey people, Luke here. We're messing with some new movement system changes over on the new Unstable branch that are really experimental . But fix some very long-standing issues with how some of our ships approach, chase and track targets in respect to velocity and acceleration. E

  4. Developer post

    Patch [2641] - Comms bug fix, HUD alerts last longer, and mission tweak

    - Fixed (I hope) a long-standing uncommon bug, where exiting out of a mission with a communication playing, would not correctly clear the black backing or unpause the game enough. - HUD Alerts (top right) now persist for double the time. - Delayed the initial attack wave on Kreyd

  5. Developer post

    Hotpatch [2639]

    - Fixed a stupid mistake on my part, breaking the in-mission achievement display.

  6. Developer post

    Patch [2638] - Achievement Difficulty Labels

    - Kreydell Rock , significantly reduced the amount of time the threat waits before attacking you. - Adjusted the wording of some achievements for clarity. - Added a difficulty label to Hard and Brutal achievements. - Adjusted main menu physical title tracking smoothing.

  7. Developer post

    Patch [2637] - Crash Resistance, System Optimisations, new Main Menu

    Luke here, I'm pushing out a general optimization and crash resolution patch for ATS. We are still working to increase ATS's "heavy-load crash resistance". Casual campaign gameplay should (I hope) no longer crash. Or at least take 8x longer to crash. Gameplay under very heavy loa

  8. Developer post

    ATS v0.91 Released - Revamped campaign missions, modding, and many other things.

    Hey people, Luke here. Welcome to 0.91 A vast update. Achievements: A whole set of interesting, challenging, and sometimes just odd challenges. Modding, making your own ships, weapons, factions, putting them in your own custom maps. Tychon is playable (but still incomplete) in Sk

  9. Developer post

    2026 and the final stretch of the road to the 0.91 Update.

    Hey people, Luke here. Update 0.91 to the Live (default) Branch is coming. A real update to live. we have been aiming for the 14th, but we are lagging a bit behind (map reworks still being refined) so may need another week. But come hell or high water an update is going out in Ja

  10. Developer post

    New stable updating coming soon, and 21+ new Achievements!

    Hey People! Luke here. I know it's been almost a year, but an actual update to the stable version of the game is coming!!! (ironic because tester version is more stable, though level balance is direly needed so the baseline experience for a new player is pretty bad) With any luck

  11. Developer post

    Tester build [2340] released - 0.91 Modding, Fixes and Awesome Stuff

    Hey people, Luke here. A reminder that you can play the latest build of ATS by: right-click on ATS > properties > Betas > Beta Participation > None > tester - unstable ( Reminder that campaign balance is a mess due to past changes, and may crash due to bugs ) Alrig

  12. Developer post

    Many [Tester] updates, crash resolution progress, hows the next campaign?

    Hey people, Luke here. Been a while, let me catch you up on some things you might have missed over on the branch. (Campaign progress at the end.) = = = A reminder that the beta branch is available and regularly updated. If you want to help us sort out crashes, find issues, and te

  13. Developer post

    0.91 build 20250320 available for [public testing].

    Hello everyone, Luke here. = = = You can join the Tester beta via: Steam > Right click ATS > Properties > Betas > none > tester - unstable Bare in mind can contain SPOILERS, CRASHES, and other nonsense going on. = = = Brendan is writing out an update message for wh

  14. Developer post

    Patch 2205 - Kreydell 14 difficulty fix

    Kreydell mission 14 : Corrected an AI related issue causing the mission to be harder than intended. Also toned down some other things at the same time. Let us know how that feels.

  15. Developer post

    UPDATE: All those skipped moments, like... dust, in, Spance.

    Hey, Luke here. Yes, the update name is a Blade Runner reference. Since the game is out, is reasonably stable, and people quite like it (92% review score!) We've finally had some time to relax, and deal with a large number of back-burner issues. Brendan and I have been working aw

  16. Developer post

    What we're working on / things to come

    Hello everyone, Brendan/Owlfeathers here. While we don't have a full roadmap laid out, here's a little update on what we're currently working on and what additions and improvements you can expect in the near future. Apocrypha Side Story The next major bit of content (at least for

  17. Developer post

    Memory Leak Crash on some systems, and how to avoid it for now.

    Hello everyone, Luke here. There's a memory leak in our rendering systems when clearing the play field and it's proving very difficult to hunt down. Over time it will use up ATS's Memory reserve and crash ATS. Some systems don't seem to crash - which is frustrating me because it

  18. Developer post

    Fight Me More, Fight Me Less, But Do Fight Me

    Hey, Luke here with our first post release update. Did you know the build number is just the time I make the build? ...Yes I will get some sleep now... Build `ATS_win_2025_01_20_0402_ACTUAL` patch `2169` Fixes - Tried my best to locate and resolve the memory leak causing crashes

  19. Developer post

    Annihilate The Spance is released, take a moment with my reflections.

    Hello everyone, Luke here. Four years, three guys, and a tiny budget. Welcome to the Spance. I'm Luke, and along with Brendan, and Aleks we've been piecing this game together for what has felt like eternity. I don't really remember the times before ATS, and at the rate we've been

  20. Rock, Paper, Shotgun

    I reckon you autobattler sickos will like Annihilate The Spance, probably you RTS nutters too

    The "spance" of Annihilate The Spance is apparently “an ancient, roiling storm of matter and energy” that harbours both “extreme and inexplicable phenomena” and “unfathomable riches”. I’m happy to discover this explanation, because at first I thought that “spance” was just a liti