Zombie Carnage 2

LNJ

Released
Feb 3, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Christmas Campaign

    🎄 From Dec 25, 2025 through Jan 24, 2026, the Christmas Campaign is live! 🎄 Unlock rewards across five levels, including the Lasermine Christmas skin. Progress by playing rounds or destroying snowmen.

  2. Developer post

    2.0 Beta 5

    Event: Halloween New Halloween campaign: 5-tier campaign with skins for the CM2000 and SKS. Progression: advance by finding pumpkins that spawn randomly around the map every few minutes. Additional missions: missions added for collecting pumpkins. Game Modes Killer Mode (new) New

  3. Developer post

    2.0 Beta 4

    ⚙️ General Runes Knockback and LongJump now only last for that life and not the entire round. Reduced the speed gained when using the Speed rune as a zombie. Increased the percentage of zombies in Multiple Infection from 30% → 40% . Secondary zombie protection is now removed when

  4. Developer post

    2.0 Beta 3

    ⚙️ General Fixed an issue that allowed using Rage during warmup. Removed Rage in Survivor mode. Removed the old-style menus bound to M and B . Improved the automatic game mode launch system. Removed the Rage rune. Improved the map voting algorithm and fixed visual glitches. Daily

  5. Developer post

    2.0 Beta 2

    Campaign: Astra A new progression system similar to the Battle Pass, called campaigns, has been added. The current campaign, Astra, consists of 5 levels, which are progressed in the same way as the battle pass. Each level has significant rewards, with the final level granting a n

  6. Developer post

    2.0 Beta

    Unification of Worlds Bloodhell and Nightmare were unified, so all characters can now play together. To compensate for the difference in difficulty, the number of resets for Bloodhell characters has been multiplied by 15. 2.0 Beta and 2.0 Final A large amount of content was left

  7. Developer post

    1.18.1

    Extermination Mode Reduced bot health Reduced chance of bot killer generation The Waves Mode Increased player health from 350 to 500 Reduced total number of waves from 10 to 5 Readjusted the number of bots during the wave Decreased zombie speed Removed the level system and mandat

  8. Developer post

    1.18.0

    General Modified the login and character selection system, in preparation for a new start menu. Implemented the acquisition of Iris. Implemented the Exchange Points system (activated by the C key). Implemented the best player of the round system (top damage, kills, etc.). Event E

  9. Developer post

    1.16.0

    Added Runes During certain modes, runes (represented by a glowing sphere) will spawn. Zombies can pick these up to gain a temporary powerup. Improved AI Small tweaks and improvements to the bot's AI to make them smarter. Missions HUD Added option to show available missions on the

  10. Developer post
  11. Developer post

    Update 1.14

    New Battle Pass We have added a new Battle Pass system consisting of 40 levels. For this month only, all rewards will be free. In future Battle Passes, some level rewards will be free, while others will be exclusive to those who purchased the Battle Pass. You can level up the Bat

  12. Developer post

    1.13.7

    Added "Featured" tab to missions Fix zombies hearing the zombie hitmarker when damaged by humans Slightly increased zombie hitmarker volume Increase killer crouched speed and manoeuvrability in air Increase assassin crouched speed, decrease acceleration, decreased speed Prevent d

  13. Developer post

    1.13.6

    New HUD when aiming at something replaces the old text version. It includes an animated health bar, and more clear information Changed zombie impacts sounds Changed zombie impacts decals Added zombie hitmarker sound when health is damaged Now the victim can hear the health and ar

  14. Developer post

    1.13.5

    Gameplay Added bots to the start of the round to infection modes New players (0rr, lvl <150) have a second chance in certain modes Fixed bug with melee hit detection that made hits harder to land than intended Reduced Fire/Frost rifle damage by 5% Visual Added tracer ammunitio

  15. Developer post

    1.13.4

    New login, signup and character select screen Preliminary support for events system (nightmare)

  16. Developer post

    1.13.3

    OldwardTown Added objects to allow easy access to roofs The character won't slide anymore on roofs MothersTank Winter Removed christmas decoration AbanondedVillage Winter Removed christmas decoration Added objects to allow easy access to roofs The character won't slide anymore on

  17. Developer post

    Update 1.13.1

    Christmas is here, and now two of our maps (Abandoned Village and Mothers Tank) are decorated accordingly. Additional changes Added Juliet Christmas skin. This will be automatically unlocked for any Carnage Credits purchase until January 6. Small lighting tweaks in Rocca School P

  18. Developer post

    Update 1.13.0

    Nilan Our latest map, situated in the middle east, is now available to play! Human Skins We have introduced preliminary support for Human Skins. The UI and system aren't fully finished yet, but we wanted to give you an early access to this feature. In addition, we will be giving

  19. Developer post

    1.12.4

    Balance changes Changed human and zombie damage upgrades, human and zombie HP upgrades to reduce the difference between a new character and a maxed out character Other balance changes to many modes to make up for the upgrade changes Weapon changes Decreased Fire and Frost rifle d

  20. Developer post

    1.12.3

    Netcode improvements Weapon switching should now be instant (regardless of ping) Reloading should now be unaffected by latency Spectators now correctly see the ammo and other weapon info Fix a bug that caused spectators to sometimes not play reload animation Optimizations to redu