Released
Jan 24, 2022
Platforms
Last updated
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Updates & announcements

10 posts
  1. Developer post

    I/O Update

    Another big update here! Very happy to introduce an improved lineup of Logic Blocks to work with: Coils added from the Ladder Toolbar now have a Set / Reset (Latch / Unlatch) option. Timers now include a Retentive option to retain the time when off. Timer Off is now available as

  2. Developer post

    General Bug Fixes, One Shot Rising / Falling Edge

    General bug fixes and new One Shot menu with Falling Edge option. Taking a new approach to evaluating One Shots, hoping for more consistent results with this method. Happy Automating!

  3. Developer post

    Who Wants Contacts? We Want Contacts!

    So this is way past due but I am very happy to finally announce a big update for Automation. Most of the work has been under the hood, but you will notice a few differences: Unlimited Contacts No longer are you limited to 1 Normally Open and 1 Normally Closed. Drag as many as you

  4. Developer post

    Save Game Revision and General Fixes

    A major change that was forced earlier than expected - due to a bug in the order that analog data was getting saved and retrieved, it was either deal with an unruly CSV file or bite the bullet and scale for the future. After two months of work this is finally ready to roll out. Y

  5. Developer post

    Version 1.0.6 Update

    Version 1.0.6 This update is to address bugs, there are still a couple major bugs on the list which are high priority but I wanted to get this out for now. 1 Fixed crash when only one output contact and relay coil on ladder is deleted 2 Fixed remaining contacts moving to home pos

  6. Developer post

    Fixes and New Score Boards

    1.0.5 Saturday, February 12, 2022 1 Fixed selector switch change from 2 to 3 position sprite missing bug 2 Added level complete for Marble Sort 3 Fixed device menu and control panel interference 4 Added x-ray style photocell to detect specific objects 5 Added ability for regular

  7. Developer post

    Re-compile Update

    This update has been re-compiled with a changed setting to hopefully address the "Ran out of GPU memory, try using smaller or fewer images" crash reported. If you experience any issues after this update please post in the discussion board. Thank you!

  8. Developer post

    Bug fixes and Level Complete

    Fixed assign keyboard key to control panel button on create new Fixed Water Tank level water not draining when motor running Added level complete conditions for Conveyor, Car Park, Ferris Wheel and Water Tank levels

  9. Developer post

    Intro video removed

    The intro video has been removed due to issues with crashes while loading the program (you're not missing anything, was trying to be fancy with a video logo...) BUT it will likely also mean that systems which can't play the intro video also won't be able to play the basics video.

  10. Developer post

    Bug Fixes

    Fixed Rung Menu sprite/text clearing bug Fixed Control Panel New & Edit menu sprite/text clearing bug Fixed Control Panel button mouse click and assigned key operation bug Fixed Control Panel POTs crashing if memblock removed