End of LowPolyExplorer
End of LowPolyExplorer LowPolyExplorer will be removed from steam as there was too much technicals difficulties. For those that bought it, it will still be playable.
Developer posts and news about this game.

End of LowPolyExplorer LowPolyExplorer will be removed from steam as there was too much technicals difficulties. For those that bought it, it will still be playable.

Hello everyone! I hope you are doing well. This devlog will be pretty big. World generation World generation got some improvements: - You can now choose the world size - There's forests (zones of high tree density) I think that the world generation tech is for now completed, of c

Hello, final update of the 0.2.x series and also a small Christmas Update. Here's the full changelog: - Implemented new features to world generation: Clouds, craters and rocks, no more plant spawning on rock material, world limit added to procedural generation - Optimized renderi

Hello everyone! The Christmas update (0.2.6) is progressing as planned. And some significant features and additions to existing systems are added along this new version: - World generation iteration, this is a big reduction of generation time and will allow to add more items with

- Fixed tech objects not spawing - Added missing world tiles - Increased flower min and max altitude spawning limit

Hello! Here's the major optimization update with a new procedural generation system. This new procedural generation system will make the mission update possible. Here's the full changelog: - Added loading screen - Reworked procedural generation system - Removed music - Revamped m

Hello! It has been a long time since I posted an update here. So here's a small update about everything. As I'm a student working on the project at the same time of studying is hard so that's why there was no update for so long. So what's next? Like I said a little while ago, I w

Game official release week The first week of the game went better than I expected and thanks to our nice community! I hope I'll be able to add most of the realistic requests to the game as it has a lot of potential. Procedural generation V2 A problem I expected when creating the

- Improved driving experience - Added values of camera multiplier and speed in main menu

- Reworked camera - Increased max steering

- Added camera controls - Added camera lock/unlock key - Added camera auto-reset when locked

Hello, here's an update that improves the gameplay and time needed to complete the game. Here's the full changelog: - Fixed bug that plants where appearing in the sky - Optimized actors spawning - Mouse X inverted - Added discovered/to discover in discoveries menu - Changed spawn

Hello! Small bug fixed just before game release! - Fixed bug that plants where appearing in the sky

Hello! The 0.2 is finally released . 0.2.0 is improving by a lot the game with a new driving experience, music and map. Oldoo Planet Oldoo planet is the new starting planet, with it's yellow sky, it's flora and it's fully procedurally generated map, Oldoo will impress you. Outpos

Hello! Here's a devlog to talk about the current progress. Procedural Maps Procedural map tech is complete for the 0.2 release. However it'll be improved with futures versions. I'm very proud of this tech because it will allow me to have a greater variety of environnements and a

Version 0.1.1.1 - Fixed control T was shown even if it shouldn't - Fixed bug with the plant grower

0.1.1 fix issues of 0.1 and 0.0.3 and add new content such as an archive module and an updated driving experience. Full changelog: Version 0.1.1 - Now in the save menu press escape a second time to close it - Rework menu design - Rework antenna collisions - Rework rover collision

Hello! The game will be released on August 6th with it's 0.1.1 version.