Jump Lanes

GargantuanCake

Released
Jan 31, 2022
Platforms
Last updated
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Updates & announcements

14 posts
  1. Developer post

    Security Update

    Unity Security Issue In case you haven't heard the news Unity was found to have a security hole in it. This applied to quite a few versions some of which were old and some of which were significantly less old. Jump Lanes used one of them so unsurprisingly that turned out to be so

  2. Developer post

    Version 0.9

    Scenario #11 - Trade Gate Rho While the empire has access to advanced technology some pieces are better than others. Unfortunately some of them are highly impractical for most purposes. While ship drives and jump lanes allow faster than light travel there are still limits to how

  3. Developer post

    Version 0.8

    Scenario #10 - Fractured Stars Wars never last forever. The Dance eventually ended which led to trade restarting as well as peaceful relations becoming the norm again. The Fractured Stars were something of an exception to this; neighboring nations struggled to get along even thou

  4. Developer post

    Version 0.7

    Scenario #9 - The Dance History is full of difficult times. Unfortunately the future will likely be similar. While the jump lane era was mostly full of trade and prosperity there were periods where they were also used for war efforts. While the Empire generally preferred to expan

  5. Developer post

    Version 0.6.5

    Scenario #8 - The Wheel The Wheel is a strange region of space that appears at least partially artificial. Who built it or why is a mystery. What is not a mystery is how difficult it is to travel in the region. Strange energies permeate it while gravitic anomalies can make parts

  6. Developer post

    Porting to Godot

    In case you haven't heard Unity has made changes to its pricing structure. They're pretty ridiculous and actually quite terrible so I've decided to move away from Unity. This will unfortunately slow down development which I'm not happy about but I don't see how Unity can be trust

  7. Developer post

    Version 0.6.4

    Life is Crazy, Isn't It? Yes it's been a while since the last update. The short of it is that a lot of life happened. Making games is something I currently do in my spare time which I ended up with precious little of. I'll spare the grisly details. The important part is that I ha

  8. Developer post

    Version 0.6.3.1

    Nothing huge in this one. Just some extra help text.

  9. Developer post

    Version 0.6.3

    Regions Scenarios may now have areas that begin restricted but may be opened with an investment of credits. The new scenario is largely based on this mechanic. While you must open regions to your company to build lanes there you may still ship using the lanes of other companies.

  10. Developer post

    Company Creation Bug Hotfix

    There were two issues in the company creation screen. First is that the error message widget was not properly displaying if a company name or chairman name were not entered. These must be entered to create a company. The error message quit displaying informing the player of this.

  11. Developer post

    Version 0.6.2

    Cheevos! The first seven achievements are now in Steam and are all fully implemented. More are coming in future versions. Difficulty Rebalance Further testing of the scenarios and difficulties showed that there was still too large of a gap between the difficulty levels. Normal ha

  12. Developer post

    Version 0.6.1

    Major Lines Not Loading Properly Save games were not always properly loading major lines from saved games. This is now fixed. The Cradle Round Limit Increased 22 rounds was a bit more challenging than desired. The round limit has been increased to 23.

  13. Developer post

    Version 0.6.0

    Major Lines Major lines represent major, more generalized shipping lanes rather than individual opportunities. These do not require the matching of a delivery source and a destination. Instead once you have connected both economic centers together with your own company's lines yo

  14. Developer post

    Version 0.5.2

    Scalable Graphics For those of you with high definition or particularly large screens there are now buttons to change the scale of the game's UI and graphics. You will see them on the bottom left hand of the screen. 4X, 2X, and standard scaling are available. Paul's Fork Descript