Patch notes 1.0.1-c
Truffle Traffic - Fixed Raphael dialogue after freeing. Ground Meat - Moved one token and added an obstacle. Crystal Hollow, Gruesome Grotto, Dark Chocolate - Changed lighting to improve visibility.
Developer posts and news about this game.

Truffle Traffic - Fixed Raphael dialogue after freeing. Ground Meat - Moved one token and added an obstacle. Crystal Hollow, Gruesome Grotto, Dark Chocolate - Changed lighting to improve visibility.

Quick bugfixes and improvements. Thanks to everyone that came together to snipe glitches. Gamepad - It is now possible to override the button prompts to always display keyboard, Dualshock or XInput buttons from the settings menu. You can also select "auto" to continue to use the

It was a grueling process, but PsiloSybil development is finally over: update 1.0.1, with the final level Ground Meat , bringing the total to 25 fully playable and unique levels, is here. Ground Meat is a rather macabre level set in decomposing carcasses under the forest floor. I

Citrus Falls - Fixed a spot where Sybil could get stuck and vvVViiIIbbbRRrraAAaatTTEee Close Encounters - Bugfix: cows would freeze in air after squashing Sybil - Changed particles when breaking alien barriers Cliffhanger - Asset redo: bouncy tree things Wizard Giza - Some asset

Overworld - Minor geometry fixes. New level alpha - Fixes and further asset work.

Overworld - slight changes. Citrus Falls - Fix for visual bugs involving the drifting logs Roach Motel, the Tower - Changes to the live wires model New level alpha - Some changes

Generic - Fixes to Sybil's respawn animation New level (cheat-only alpha) - Many changes

Generic - Fixed sporadic bug with stopping cycles upon death - Fixed animation error in skin select menu - Performance improvements New level - A new level in very early alpha state is accessible through cheats.

Gameplay - Killed enemies now play an animation (slapped away or bounced on). The trajectory makes a rough attempt to avoid obstacles. This is not yet implemented for a few enemies in the game for which there are some technical complications. The yellow boarcerers in Wizard Giza

Time to celebrate! Well not yet as it's not official, but it's here. It's finished! Patch notes for version 1.0.0: Steam Integration - automatic Steam Cloud syncing of savefiles and time trial ghost files. Platformer Level - fixed some visual glitches with the coloured platforms

Intro Cutscene - Preliminary version of the intro cutscene. This cutscene is played on both full and demo editions whenever the "Play" option is selected in a savefile where Undergrowth Burbs has not been cleared. The cutscene leads directly to Undergrowth Burbs

Cliffhanger - changes to cliff texturing Roach Motel - patched up some ugliness during a camera transition P.E.A.R.L. - Improved glitchy appearance of screen glow when the robotic arm is too close to it

Generic - Fixed graphical glitches with the average blending shader Overworld - Added a tiny island for Platformer Level Boarsailles - Minor visual change P.E.A.R.L. - Bugfix: it was possible to jump out of bounds Hell's Bells - Visual rehaul (retexturing and re-lighting)

Mystic Castle - bugfix: z-fighting texture in last section. Truffle Traffic - bugfix: boar propellers were not properly affected by fog Citrus Falls - fixed several texturing errors Stone Cold, Hell's Bells - retractible platform redesigned. No gameplay changes. Close Encounters

Secrets - New secrets including a super hidden super difficult boss! - New "InviSybil" skin - New achievement "Crab Rave"

Veeeeeery close to 1.0. Rendering - Streamlined rendering pipeline by ripping out bloat. - Added PSX-style tessellation of large triangles. This automatically fixes excessive texture swims in certain areas, and the pop effect looks very authentic. - Fixed some shader bugs. Chef P

Lord Nutmeg - hotfix: serious bug prevented progression in third phase.

0.7.4-c HD Mode - Refactoring of HD video mode. All known bugs related to HD mode (transparency and ordering issues, incorrect letterboxing with windowed or atypical ratios, etc...) seem to be solved. - The colour crunch options now do work in HD mode (though the difference is ha

Hello people, I apologize yet again for a prolonged period with no updates. Sadly I have had some health issues to take care of. Now I'm back to Psilosybil development and I'd like to finish cleaning up the very last things before we can officially call it done! Now it's possible

0.7.3 Bonus level Platformer Level released (in a beta state) - The only requirement to access it and complete it is beating Lord Nutmeg. - It is possible to free the mushroom and complete the (joke) time trial - Arcade runs still end after Nutmeg - PL is not reachable in arcade.