CHR$(143)

Nicolas Jean

Released
Aug 4, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Smoother learning curve: access the heart of CHR$(143)!

    Historical difficulty of CHR$(143) no longer stands in the way of a deeper discovery of the game Opt for the easier difficulty level , with a smoother learning curve, and go further in the game ! Version 1.30 is designed to make the game more accessible with 2 major additions: th

  2. Developer post

    CHR$(143) version 1.28: new and improved building strategies!

    Version 1.28 has been released :-) This version introduces a fun new feature (which has been much requested...) Four new building strategies have been introduced. These are explained at the end of level 11, but if you have solved it already and don't want to solve it again, here

  3. Developer post

    New Workshop Level "Shmup!"

    This is an original workshop level with a very simple goal: program your CPU to hit as many targets as possible... Easy? Yes, but they move... and fast... Will your program be faster than the targets?

  4. Developer post

    CHR$(143) players leaderboard!

    Because all players who surpass level 22 deserve to be honored worldwide, they now appear in a Steam leaderboard that assign them an overall score according to the highest level they have solved, the number of levels they have solved, and the sum of their best time in each level.

  5. Developer post

    Update notes for 1.27.10

    fixed a critical bug (game not working for Windows users with non-ASCII usernames...) additional polishing in the first levels to avoid scaring off new players: information on the use of CTRL + to immediately restart a level addition of a system for resetting the end of level 5 i

  6. Developer post

    New Workshop Level "Water, water"

    This is an original workshop level with a very simple goal: You have an infinite source of water and you need to pour as much as possible into the big pipe in one minute! That's all... Design the device of your choice, whether it is automatic or manual, whether it uses CPUs or no

  7. Developer post

    Update notes for 1.27.05: New Workshop Levels Leaderboard!

    I have added a point system to the workshop levels management ;^) Players earn points when: playing a workshop level, solving a level, finding a better solution... So now show us what you can do: Subscribe to workshop levels, collect points and conquer the leaderboard! This funct

  8. Developer post

    New Workshop Level "Automatic Raindrops"

    This is a workshop level for programmers (solving level 51 is therefore a recommended prerequisite...) Take your revenge on the painful level 31 and leave the work to the CPU! This new workshop level uses the score management feature from version 1.27. Once you have solved the le

  9. Developer post

    Version 1.27: Korean, polishing, and ranking for user levels!

    Version 1.27 (.03) introduces various developments, the most notable of which are: Korean language support (thanks to the recent evolution of DeepL...) level polishing , again and again, integrating various feedbacks and notably the latest known twitch stream (level 4 is less and

  10. Developer post

    Updates notes for 1.26.28: Chinese translations improved!

    Since the machine translation into Chinese was not very good, UnluckyNinja has re-translated large parts of the original texts into simplified Chinese! Many thanks to this generous contributor for this great work: it should make the game more accessible to native Chinese readers.

  11. Developer post

    New Workshop Level "Extreme Refinement"

    I am happy to share the latest production of my troubled mind ;^) This is a Workshop level for very good players (>L51 or ideally L61) that should appeal to those who want to put their high level skills to good use. The solution is complex but if you succeed, you will have bui

  12. Developer post

    New Workshop Level "Christmas Puzzle 3"

    Santa is a bit late, he couldn't solve his CHR$(143) level... Let's build a sophisticated automatic system to sort presents by quantity! A new-and-rather-difficult workshop level: * Christmas Puzzle 3 * A Christmas nightmare! A Zachlike delight!!

  13. Developer post

    End of the year version: various small improvements...

    I would like to take this moment to warmly thank all the players who give me feedback or publish videos of their games. Thanks to them, CHR$(143) is improving little by little. Among other things, version 1.26.26 slightly simplifies the diabolical level 18 ... and fixes a small b

  14. Developer post

    Halloween Version: Amaze your friends! Record your feats!

    Version 1.26.25 now allows you to record game footage as animated GIFs... WOW! Based on a suggestion from Shifty , backed by ishanpm and Gawain ;^) NB. this feature requires the separate installation of the free open source software FFmpeg; all necessary instructions are provided

  15. Developer post

    Update notes for 1.26.24

    Fixed a regression bug when using keypad emulation... (messed up with the new keyboard configuration function!) Added a warning in the introduction to explain that the game does not fill 100% of the screen due to its "pixel perfect" nature... (comment from evilmaster)

  16. Developer post

    Update notes for 1.26.23

    GUI: key bindings are now configurable! (after solving level 3 ; experimental feature) Levels: added ANOTHER (FLASHING) visual hint in level 4 ;^) Bug fixes: fixed a bug which prevented water from flowing in very particular configurations (hot/cold mixtures in a narrow L-shaped p

  17. Developer post

    Update notes for 1.26.22

    GUI: - the key now displays all links (for more understandable screenshots) Levels: - added a visual hint in level 4 (I am repentant of having been so cruel for so long...) - fixed a tiny mistake in level 71 Bug fixes: - fixed a bug that caused a delay when teleporting to a long

  18. Developer post

    Update notes for 1.26.20

    Watching きしみ仙 play has led me to slightly improve a few levels... Great player, congrats and thank you again!

  19. Developer post

    Update notes for 1.26.19

    In addition to some improvements resulting from player feedback (including in level 71...), this version introduces some new internal mechanisms to counter the demonic tricks invented by @AlcHolic42k to get an undue victory in some Workshop levels! (though @AlcHolic42k deserves a

  20. Developer post

    New Workshop Level "eroC pmuD"

    Was "Core Dump" too simple for you? Try pmuD eroC ! A new workshop level strictly based on the use of elementary logic gates, with a goal that is easy to explain... Demonstrate your skills as a logic circuit designer!