Dynamic Dungeons Editor

Dynamic Dungeons

Released
Aug 1, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Editor 1.1 is here, and a word about Editor 2.0

    Hello everyone! A new update for the Dynamic Dungeons Editor is out. Along with the update details, we want to give you a look at how development is going in the background. We've mentioned before that we're working on Editor 2.0, a bigger release with a lot of new features and s

  2. Developer post

    Update notes for 1.0.26

    We have added a new video API, which should make video playback smoother; video assets should now loop more seamlessly, with fewer visible hitches at the loop point. Stuttering because of refresh rate mismatch If your primary and secondary displays use different refresh rates, yo

  3. Developer post

    Update notes for 1.0.25

    This update introduces a new Grid Alignment option in the Grid inspector and several usability improvements. New Feature: Grid Alignment – This tool lets you quickly adjust the editor grid to match the grid on your background. Added a Background Reset button to quickly restore th

  4. Developer post

    Hotfix for 1.0.24

    We have fixed an issue where several Fog of War selectors caused the screen to display a purple overlay on both the DM and Player sides. All Fog of War selector types are now working correctly again.

  5. Developer post

    Update notes for 1.0.24

    To celebrate Black Friday, the Dynamic Dungeons Editor is currently 40% off for a limited time. This update includes several fixes and small feature improvements based on user feedback. Moved the Grid Panel opacity slider below the color picker for a more intuitive layout Fixed a

  6. Developer post

    2025 November - Dynamic Dungeons Editor - News & Community

    Dynamic Dungeons Editor – Fresh Momentum & Community Invitation! Hey everyone! We’re happy to share that the Dynamic Dungeons Editor development has picked up new momentum! We’re now working with a new developer and continuing to improve and stabilize the current version to m

  7. Developer post

    Update notes for 1.0.23

    In this update, we’ve fixed a major issue affecting macOS users where the exit popup appeared immediately on startup and the default assets failed to load properly.

  8. Developer post

    Update notes for 1.0.22

    A critical Unity security issue required an immediate update that affected most Unity-based apps, including the Dynamic Dungeons Editor. We’ve already applied the patch, but the rapid upgrade may cause temporary bugs or unexpected behavior. Please bear with us while we sort every

  9. Developer post

    Update notes for 1.0.21

    Summer Sale Update – Laser Pointer & Ping Overhaul! Laser Pointer Tool: Hold Ctrl / Cmd + Left or Right Click to use the new laser pointer feature. You can now ping with a double-click, or stick with the classic Left Click + Space.

  10. Developer post

    Update notes for 1.0.20

    Some resource management optimization for better performance, Fixed an issue with loading save files that could cause a "failed to load – try again" error, Fixed an issue where tooltips would sometimes fail to load or appear, Video backgrounds can now be controlled—pause, adjust

  11. Developer post

    Update notes for 1.0.19

    Possibility to not have the default assets loaded when the program starts (It speeds up the application if you turn it off in Settings. If you turn it on again, the default library will reappear. You can download the default files separately from here: DLC Download ) In FOW mode

  12. Developer post
  13. Developer post

    Update notes for 1.0.18

    New features and bug fixes: Particle effect preview in the library: A small preview appears in the middle of the screen for the GM when the mouse is hovering over a particle effect in the library Removing user assets: Right-click on an asset in the library to remove it Webm asset

  14. Developer post

    Bug fixes

    In early July, we released a patch to Editor to fix that FOW did not respect background rotation, and the scaling of rotated AOE tools was not working properly, and that the size of the fast scene selector could not be adjusted. Unfortunately, a bug slipped in during the process,

  15. Developer post

    Update

    New features: Added Ruler / Measurement tool and Area of Effect Tool (line, square, sphere, cone) Added background rotation (Find it on the background panel) Prop visibility feedback for the DM (If the prop is invisible, a small crossed-out eye appears in the corner) Right click

  16. Developer post

    Prioritising new features of the Dynamic Dungeons Editor (Steam version)

    Hey there Dynamic Dungeons Editor users, Our desire to upgrade Dynamic Dungeons Editor and fix any bugs is still unwavering, thus a new editor update is yet to come in the upcoming months. As we are not programmers, a new Unity developer team is now tasked with developing Editor.

  17. Developer post

    Update notes for 1.0.12

    Added an option to disable generating video thumbnails. This improves both performance and loading times, and is recommended on older hardware. Fixed the MacOS file picker freezing after changing windows Fixed disappearing "above grid" button label Thank you for your feedback. If

  18. Developer post

    Update notes for 1.0.9 & 1.0.10

    Hotfix 1.0.9 Fixed a cursor visual bug when dragging props from the library Fixed loading stretched props Fixed right click and drag to move in the Story Matrix Improved prop dragging reliability Hotfix 1.0.10 Fixed stories with custom splash screens If you encounter any errors,

  19. Developer post

    Update notes for 1.0.8

    This update fixes the Fog of War being reset under certain conditions when loading a scene. Thank you for your reports, we are sorry for the inconvenience. If you encounter any errors, please report them here .

  20. Developer post

    Update notes for 1.0.7

    This update fixes an issue where backgrounds in old save files (created before the 1.0 update) appeared at an incorrect scale. You can keep using your old save files in this new version (even if you opened them with version 1.0.6). Thank you for your reports, we are sorry for the