Valve Removing Access
Valve is removing my access from the game. I've made it 1$ and discounted it maximally. Goodbye everyone. -DZ

Valve is removing my access from the game. I've made it 1$ and discounted it maximally.
Goodbye everyone.
-DZ


Valve is removing my access from the game. I've made it 1$ and discounted it maximally. Goodbye everyone. -DZ

Valve is removing my access from the game. I've made it 1$ and discounted it maximally.
Goodbye everyone.
-DZ
Hi everyone. Things got even worse. Kim abused me and stole all of the project's money. She just lied about everything. She was doing drugs and cheating on me with Grindr dates and going out with my bank card making thousand dollar ATM withdrawals. She bottomed out all of my acco
Hi everyone. Things got even worse.
Kim abused me and stole all of the project's money. She just lied about everything. She was doing drugs and cheating on me with Grindr dates and going out with my bank card making thousand dollar ATM withdrawals. She bottomed out all of my accounts including Patreon, PayPal, anywhere that there was money, she took it. The only money she didn't take was my trading portfolio, because she tried to get into trading herself. The total bill was 77,000$, plus ~9000$ that are being held by Valve that they won't pay me.
I know this happens quite a lot in our society, but I was expecting more from people in our community. I can't expose her because #metoo is cringe now, according to the general public, so she's happily preying on other trans women right now. Yay! I shouldn't be saying this because it could be described as defamation in court. That's because the law protects narcissists and domestic abusers. Fuck this planet.
I've been trying to make it work by trading and working side jobs to fund finishing the game anyways, but more things happened while I wasn't paying attention.
The main thing is that Valve is refusing to let me take legal control of the project. They told us today, on the limit payment date, after making a payment to Kim, that the transfer request was denied with no motive. I still have no ID because the police won't let me out for long enough to apply for the god damn paperwork and Valve is just playing dumb and saying Kim owns the game, and has been making regular payments to her since last year. I have not collected a single penny from sales. All sales have gone to my domestic abuser. She could at any point make a ticket on Steam Support and take full control of the project, if she had a bad day and wanted money. It wouldn't be the first time. Before she was using 2-factor authentication with her phone to lock me out and use it as a bargaining chip to manipulate me and get things from me.
Taxes are also coming after me for the money she took from sales, funnily. Makes absolutely no sense, but apparently I have that to contend with too. Also, the update was postponed because I was re-arrested last month and was in prison for 25 days. I had called the police to press charges on Kim for the fraud, death threats and sexual abuse, but they told me it was a civil matter, then my PO used the incident as justification to take Kim's side and send me back to prison. We live in a disgusting society.
I'm sorry everyone. I tried very hard to make it work but there are dozens of people conspiring to make it impossible. The institutions are actively enabling the abuse that I lived. The police is protecting Kim. My own parole officer is both sidesing and saying that I'm annoying and controversial so it justifies the psychological and sexual abuse that I suffered. Valve is literally just putting on clown makeup and saying the game isn't my IP, and making tens of thousands in payments to my abuser.
I can't fix it, I have no power, I don't even have rights in this society. I have to tell the police if I want to have sex with someone now, because they're saying I'm co-dependent since I "let Kim abuse me". I'm giving up. I will not work on this game anymore unless I am entitled again to legal ownership and proceeds from sales, this is ridiculous. Goodbye everyone.
-Dizzie
ːsteamthumbsdownː
Going to answer a few things I know people will speculate and argue about:
"Why don't you go to court if this really happened" - I am. I've been trying to solve this problem since March, when I got out and I discovered what she was doing. I delayed posting this message because I knew everyone would be angry and I'm exhausted. Anyways, I have proof, I will win the civil case, there's no anxiety there. That's not the point. Winning the civil case achieves nothing. Settlements have to be paid by the person. If they have no money you get nothing. Wages have to be garnished from declared income. If they sell drugs or prostitute you won't get a penny. You can't seize assets under a certain value because the government considers the person needs them to live. Basically, if you're a fucking loser and you own nothing, what are the courts going to do? Only criminal prosecution can apply real consequences and so far the police has been giving me the run-around under the pretext that it's a domestic dispute.
Why am I talking about this? People need to know that shit like this happens. It's like this because of indifference and stupidity. Look it up. Go fix it. Laws can be changed and so can Valve's behaviour.
I didn't go to prison for a sex or DV case. I beat up a person that was extorting and abusing my ex. I went to jail for beating up a criminal that was released 5 times for weapons possession and criminal threats. In various states of legal limbo since 2020 as a result.
The reason why it appeared for so long that Kim was being helpful is because I kept the abuse secret. Please google it if this surprises you. I tried to give her a chance and I tolerated her abusive behaviour hoping I could help her become more stable and support her through change and becoming a better person. This is what happens when narcissists prey on people with empathy and as such I did nothing wrong, fuck anyone who says that, especially my PO.
I will resume development if Valve stops being a joke about this, but so far they've aggressively refused to engage and are telling us to litigate in civil court, just like the police. You can't litigate in civil court against criminals, though. Kim is protected from harm by the police and the only thing the courts can do is send her angry letters that she can just pretend she isn't receiving. She already declared bankruptcy to forgive hundreds of thousands in debt and is currently in a debt consolidation for 20 thousand or something. There's no way to stop people from doing this kind of fraud because there are no physical limits imposed by the law if you don't make payments. They can garnish but only from an employer based in Canada. There's no way for me to get the money from the game, and by the time we would litigate, it will be gone. The entire system was designed by braindead morons.
Hello, Kiwi Farms. Kim once bragged that she didn't have a thread because you guys recognized how cool she was and that she wasn't like other trannies. Ain't that about a bitch? Ya'll a bunch of degen losers that need to get laid.
Between 2022 and 2024 PC Gamer's Ted Litchfield wrote about Fortune's Run six times . "It's like the Jedi Knight 4 we never got," he wrote in September 2022 about the stylish immersive sim which, like Gloomwood, doubles as an impactful boomer shooter and even has a basketball min
Between 2022 and 2024 PC Gamer's Ted Litchfield wrote about Fortune's Run six times. "It's like the Jedi Knight 4 we never got," he wrote in September 2022 about the stylish immersive sim which, like Gloomwood, doubles as an impactful boomer shooter and even has a basketball minigame. It was definitely among the most interesting early access games on Steam for a while, but that abruptly ceased to be the case when its sole developer Dizzie went to jail...
Read more.
The positively rated immersive sim boomer shooter Fortune's Run is getting back into action, as the developer is now back to working on it. Read the full article here:
The positively rated immersive sim boomer shooter Fortune's Run is getting back into action, as the developer is now back to working on it.
Read the full article here: https://www.gamingonlinux.com/2026/04/immersive-sim-boomer-shooter-fortunes-run-back-in-development-as-the-developer-is-out-of-jail/
Good news, everyone! I am writing this Steam post with a computer and not dictating it over the jail phone! To keep it succinct, after a year of getting gaslit by transphobic morons who convinced themselves that I, I quote, real words from my real file, "have failed to acquire a
Good news, everyone! I am writing this Steam post with a computer and not dictating it over the jail phone!
To keep it succinct, after a year of getting gaslit by transphobic morons who convinced themselves that I, I quote, real words from my real file, "have failed to acquire a single competency aiming to attain sobriety", the parole board reviewed my case and instantly kicked my ass out of jail. Hurray! The system works! This experience has been strictly negative and pretty much convinced me that nobody in this country is serious about anything, but let us not linger on that. That was so last year, and it's time to play make the GAAAAAME.
Okay, what are we doing? Well, I dunno yet. I'm stuck in a halfway house which frankly is not that much of an obstacle since I remain allergic to touching grass :D. Still, I'm really not sure how to structure the next step because as I explained previously, Arachne got the hell out of there and is no longer part of the team. To be totally frank, she was not doing anything production critical, so it'll be fine, but I need to re-organize the dates and figure out how to cut the content she was responsible for so that I can turn this into a release that I can both QA and make at the same time. It's time to be a responsible adult and not spend months developing soldering mini-games so that you all actually get to see a 1.0 :)
I know what you're thinking - WHAT ABOUT KIM? Kim is working a day job to make sure that we can actually get to 1.0 without me becoming homeless. Kim is a good person. Please go tell Kim she is awesome and that I love her, she may be the only reason why you're getting another update to this stupid game. She still wants to make content and we're looking at that. If we get to that I will post about it. Stay tuned.
My initial impression of the next steps will be to complete the drafts of the missing story critical levels, re-release the demo club level with the new features (since it's actually up next in the storyline), do the final level and cap off a 1.0 for commercial reasons after which I would like to add the two planned side-missions that I am soft-cutting so that I'm giving myself a reasonable workload. The good news is sales are still going, perhaps not strong but going nevertheless, so there is a very good chance that 1.0 will produce enough income to justify doing things like finishing the netcode (there's been coop netcode in the build all this time, did you notice?) and making extra levels like the VR challenges. I don't want to promise anything at this stage, I'm still evaluating, but I am very certain that the next release will be 12 months from now. I'm aiming to have something by 6 months, ideally! That would be the best. Again, I've been out 72 hours; still getting adjusted here.
In the meantime, I will be continuing to draw the comic in my spare time since I'm officially allowed to have lead pencils (I'll try not to victimize any unsuspecting citizens with them, I promise) and I plan to release them with WIPs on Patreon as a little reward for backers since we've never had anything like that. Asides from that, I wrote a roguelike in C++ on paper while I was in jail. No, really. I may or may not release it. I don't want to dedicate serious time to it, I do not have the time for it, but I feel like you guys are going to want to play it, aren't you? The concept for the game is that you are a parasitic mushroom that can infest corpses and you can disemember defeated enemies and graft their pieces onto yourself as an equipment mechanic. It simulates the fluid density of eyeballs. I had a lot of spare time. Did I mention that it has a distance-field based sliced voxel openGL renderer that I also wrote on paper at 3 AM in a prison cell? It's been an interesting year.
One last thing! To anyone still saying I deserve to get beat up in jail for my horrible crimes, I'll be in cell 7. I haven't turned one down yet ːsteamboredː
See you, Space Convicts,
-DZ
Hi everyone! It's Prison Dizzie! Update time?? I've been putting this off. Sorry. It's because I only have awful things to say and I'm tired of having pity parties on the internet! ^^" I want you all to know that the game isn't dead, though, and neither am I, by the way! In fact,
Hi everyone! It's Prison Dizzie! Update time??
I've been putting this off. Sorry. It's because I only have awful things to say and I'm tired of having pity parties on the internet! ^^"
I want you all to know that the game isn't dead, though, and neither am I, by the way!
In fact, with every bad thing that happens, my spite increases and I want to finish this shitty game even more. That's what you do when people bully you: you win at life and last as you fade into the sunset on your ski-doo made of solid gold bars. Yes.
Basically, Shit Sucks.
I've been in reception for 6 months (The average processing time is 3 months), Canadian prisons are medieval shitholes. I really wanted to keep it positive for y'all but it's been sad for worse- the cops discharged a fire extinguisher in my mouth and forced me to swallow. Because I'm stuck in reception, there are no programs of any kind, no rehab, no psychiatry, no school, no work. All there is to do is fight and get high and I've been doing both. It brought back every bad things about me I had worked past. Like I said before giving myself up, these places are designed to make you a worse person and no one cares. They don't want us better, they want to torture us to satisfy their weirdo revenge bloodlust.
I've been working on a comic of the game to make this time at least a bit productive! I feel that the implied story is being glossed over by a lot of players, so I wanted to bring it up. It's about Mozah's past. It underlines the themes of her journey- the fish that swims down. Unfortunately, cops keep fucking my cell up because I'm public enemy number one due to being a woman not taking their bullshit (It was inevitable, really, my mouth is even better than my head).
They damaged it multiple times, going as far as pouring bleach on the folder. They also seized my pencil every fucking time. Even art supplies I had a written permission from program services for. Thankfully cops are above the law so they were able to make those disappear as well by not documenting it in the incident report! After this went up for months, I gave up when I realized I was risking too many finished pages by being so stubborn about completing it in those conditions. They refused to let me give it to Kim, for "security reasons", so I had to exfil the damn thing by concealing it as a document release to my lawyer, bless her, round of applause everyone. Now you can read on it and even see some pages over on Patreon!
What else? Well, I tried to have Kim start doing levels already but it's too complicated since we're only allowed to talk once a day for one hour. Instead, I've been helping her with her own project as a sort of technical director and it's going fucking incredibly. It's called "Morpheme" and it's everything I learned doing Fortune's Run but in a completely new direction. Imaging if the whole game was the goofy switch wiring minigame but it's Metroid Prime meets King's Field. It's going to be so good, and Team Fortune will be publishing it in a staggered release model with Fortune's Run. Both games will share technology and we'll take turns helping each other. This is a dream come true for me and I hope you're all as excited as I am by Kim's contribution to this adventure. I am personally flabbergasted. Oh yea, we're an item. Yea, you all knew that already, stop making faces. And go meet Kim in the server: she's cool.
I'll try to write again when more things happen. Talk to me at the prison mail! Don't be shy!
See y'all, Space Convict
--
Eyo! First of all, the support has been incredible and appreciated so thanks for that! Secondly, hi, I'm Kim and will be keeping tabs on the project until she's out. I know people weren't sure if the project would continue to be worked on but we're doing everything to ensure it d
Eyo!
First of all, the support has been incredible and appreciated so thanks for that!
Secondly, hi, I'm Kim and will be keeping tabs on the project until she's out. I know people weren't sure if the project would continue to be worked on but we're doing everything to ensure it does.
And now, if anyone wants to send mail directly to Dizzie, here's how: Send an email to
[email protected]
Simply know that it will be read by both me and the prison staff before it reaches her.
That's it for now!
-Kim
Hey everyone. Today is the day. I am leaving in a few moments. What is there to say? This sucks, doesn't it? The Discord server will remain up and my dear and wonderful friends will be staffing it to the best of their abilities in my absence. The game, of course, will no longer r
Hey everyone. Today is the day. I am leaving in a few moments.
What is there to say? This sucks, doesn't it?
The Discord server will remain up and my dear and wonderful friends will be staffing it to the best of their abilities in my absence. The game, of course, will no longer receive updates.
I have a pretty solid idea as to how to continue development when I get out. Or at least... concepts of a plan... Life is complicated sometimes.
If you are all still there, I would love to create a game for you again. Let's see what happens!
See you, Space Cowboys,
-Dizzie
Fixed some more stuff! Here it is: -Fixed more mismatched Sybil lines -Can now block while sprinting with melee weapons -Heavies now purge debuffs when the shield pops (you no longer get a long stun from cablegunning them, they just lose their shield) -Fixed Ksao somehow still po
Fixed some more stuff! Here it is:
-Fixed more mismatched Sybil lines
-Can now block while sprinting with melee weapons
-Heavies now purge debuffs when the shield pops (you no longer get a long stun from cablegunning them, they just lose their shield)
-Fixed Ksao somehow still poisoning the customers with broken save files and one-hit damage. Somebody needs to check on that guy's ingredients! They aren't fresh!
-Added PlayerMessage support to the new map! I forgot completely xD. My bad!
-Addec Crayons to the briefing shop
-Removed Bobby from aquaponics
-Put Mozah's voice back in! It's been bugged forever. Well, Mozah speaks again now!
-The terminal in ops works properly again! Sorry it took so long!
-Added ambience to prison map
-Added Smoke Bombs and Stun Guns to the new map
I wanted to do proper controller support before leaving but frankly, over the past week or so, the weight of the situation has started to hit me and I think I need to take a lil' break. I'm still thinking about it and I'm watching my friends QA the game on deck and controller and trying to imagine how it's all going to fit together but I'm extremely tired and I don't think I can actually ship that stuff. I'm going to continue patching critical issues but there might be a few bugs remaining when I go - that being said, I think I got it in a pretty good state! I think the game is in a place where I'm really happy and proud of it now. Hell yeah! I'm so happy you are all playing it and having fun.
So, taking a short break, I will post another update if the situation changes.
See ya Space Cowboys!
-Dizzie
Hey everyone! Those of you who are fastidious will have noticed that I've been patching the game but too lazy to post patch notes. Well, in reality, I posted them during the Steam community outage earlier <_< And they were eaten by the system being down. At least I have a c
Hey everyone!
Those of you who are fastidious will have noticed that I've been patching the game but too lazy to post patch notes. Well, in reality, I posted them during the Steam community outage earlier <_< And they were eaten by the system being down. At least I have a cached version of the patch notes locally, but I think I missed some stuff. Anyways:
-Fixed lift doors moving up and down while producing smoke
-Fixed wrong call near fan in Chopshop A
-Fixed repair tutorial wrong video and text
-Fixed Mozah's light level being "Yes" when the Light Goggles are on
-Can no longer enter the flooded tunnel before it is drained in Chopshop B
-Added a switch to open shortcut from the combat side-path in Chopshop B
-Added light to incinerators
-Spidertank SFX slightly louder
-Spidertank now makes a grinding noise when sliding on the elevator walls
-Added grinding sound to Spidertank
-Fixed clipping collision near grinder room entrance in Chopshop C
-Rebaked lightmap in Chopshop B
-Turnstiles
-Bathroom cutscene time shortened
-Fixed mouths not animating when master volume is low
-Basketball duplication in Aquaponics fixed
-Crates no longer get launched when uncrouching
-Helmet no longer pops up when strafing the walls of the Rec module in Aquaponics A
Hey! I'm putting this patch out early because it fixes a critical bug that made all enemies not spawn in the new level. It was related to eating at Ksao's then making a save and loading it. If you were missing enemies or the characters in the hub became non-interactive, or even d
Hey! I'm putting this patch out early because it fixes a critical bug that made all enemies not spawn in the new level. It was related to eating at Ksao's then making a save and loading it.
If you were missing enemies or the characters in the hub became non-interactive, or even duplicated, you will be able to fix it by loading the original save in the new build. If not, you'll have to restart that particular level - thankfully using the new start menu you can fill in all your story choices and keep your progression!
Big sorry everyone! That's what happens when you QA on prod D:
Here are the changes:
-Fixed more subtitle errors
-Increased Max Focus by 1/3, decreased Focus Burn by 1/3
-Decreased Ulibok's bola spin SFX volume
-Made Light Goggles illuminate the Keycard Tracker
-Fixed items going invisible in Aquaponics JuncDToCargoB
-Fixed lightprobes wrong in Aquaponics Lab
-Maneki no longer retrigger on load
-Smuggler behind the hatch now disappears after leaving the shuttle
-Fixed the horrible bug where loading a save made after eating at Ksao's would break the game completely (enemies not spawning, duplicated characters, can't interact with NPCs)
Hi! I just want to drop a quick update to clear things up. I have gotten access to the other developer accounts! Actually, it was in my hands the whole time; I found the logins in our stuff <_< So that's my bad right there my friends. I will be cross-updating the other plat
Hi! I just want to drop a quick update to clear things up.
I have gotten access to the other developer accounts! Actually, it was in my hands the whole time; I found the logins in our stuff <_< So that's my bad right there my friends.
I will be cross-updating the other platforms when the patching is done here because there are a lot of bugs and I need to focus on actually fixing them first.
Thanks everyone!
Hey! Just a few fixes. After launch I was mostly watching people play and taking notes, but I still wanted to fix a few things. Also, to be honest, I was a bit stressed out by all the attention, heh. No major bug fixes here, mostly adding in missing VO and fixing mismatched subti
Hey! Just a few fixes. After launch I was mostly watching people play and taking notes, but I still wanted to fix a few things. Also, to be honest, I was a bit stressed out by all the attention, heh.
No major bug fixes here, mostly adding in missing VO and fixing mismatched subtitles.
We did run into a major bug where the enemies in the Chopshop level do not spawn. This seems related to loading the level start autosave. If you are playing and don't see any enemies, close and reopen the game then restart the level. Sorry!
Fortune's Run launched into Steam early access in September 2023, and quickly became a favourite on the PCG team. The game is like an immersive sim on fast-forward, with lightning fast melee combat, deep stealth mechanics, and immaculate dystopian vibes. Unfortunately, as good as
Fortune's Run launched into Steam early access in September 2023, and quickly became a favourite on the PCG team. The game is like an immersive sim on fast-forward, with lightning fast melee combat, deep stealth mechanics, and immaculate dystopian vibes. Unfortunately, as good as it is, development is now "imploding."..
Read more.
Announced originally during the Realms Deep event in 2021, and later released into Early Access on Steam in 2023, Fortune's Run is a highly rated immersive-sim FPS but now its future is uncertain. Read the full article here:
Announced originally during the Realms Deep event in 2021, and later released into Early Access on Steam in 2023, Fortune's Run is a highly rated immersive-sim FPS but now its future is uncertain.
Read the full article here: https://www.gamingonlinux.com/2025/01/positively-rated-immersive-sim-fps-fortunes-run-is-on-hold-as-the-developer-is-going-to-prison/
The update is finally done! This was an incredible amount of work and I hope you all love it. It's going to be weird this time, there's a lot more story content and quests and such, but there is also a huge combat level with new enemies and lots of new mechanics. Depending on wha
The update is finally done! This was an incredible amount of work and I hope you all love it.
It's going to be weird this time, there's a lot more story content and quests and such, but there is also a huge combat level with new enemies and lots of new mechanics. Depending on what you're interested in, you can now launch the game directly from any level from the main menu while still preserving story choices!
On this note, savegames will be invalidated! Sorry! I really tried not to do that but we added so many features that at one point it became impossible to maintain the old save file architecture. Thankfully you can use the launcher. If you were in the middle of the level when the update happens, post on the forums! I'll help you set yourself up with console commands so you can resume from where you were.
Here is a quick list of changes. It's not comprehensive, because we added so much, but here it is:
-New mission in 3 sections, same size as the last one! More stealth focus this time.
-Section one is an abandoned metro tunnel with a focus on stealth, section two is a fortified ramshackle village and section three is an incredibly over-animated factory with interactive puzzles that involve using the machines to progress
-Optional objective mission structure with rewards based on objective completion
-Finally implemented briefing shop where you can buy passive buffs that enhance things like attack and movement speed
-Vending machine system to load up on items and weapons mid-mission
-Hub level with quests, voice acted NPCs and meaningful story choices
-A restaurant in the hub where you can eat to receive buffs!
-Two story sequences with puzzles and more lore
-New enemy faction with abilities such as energy shields, leaping attacks and fixed machinegun turrets
-New stealth systems like security cameras, proximity drones and moving laser tripwires you have to dance through
-New AI which can search, reinforce patrols and respond to the player more dynamically in general
-New environmental hazards like grinders and molten metal pits to throw people into
-Knockback mechanics that allow you to juggle enemies and bounce them against walls to do damage
-New 3D boss with the possibly the best moveset we've made yet!
-New weapons that deal elemental damage which interact with the environment
-Barrels that leak fluid of different types to use in conjunction with the new weapons
-Environmental puzzles you need to use physics manipulating tools to solve
-New water mechanics that interact with props
-All missing audio added to the earlier levels, including cutscene sounds and new music for some segments
That's the highlights. There are also hundreds upon hundreds of bug fixes, of course!
Sadly, there is no longer a QA person, so I've been doing it myself while also developing and bug fixing at the same time. This means I probably missed a lot of stuff. I'm sorry, dear players, but you are now the QA team D:! I've fixed everything I could find and we all got together on the Discord server to try to push through the build as much as possible to catch everything, but I am 100% sure there are still issues. The good thing is that I think there are no game-breaking issues and I'll be here listening to you guys as you run into stuff, and live-patching it, like I always do.
I'll be making another post in the near future about what I'll be doing for the next month. I'm going to focus on fixes first, of course, but I have some other ideas too.
Okay, go play now! Have fun! I'll be in the Discord and on the forums.
See you all, space cowboys!
-Dizzie

Hi everyone! I'm Dizzie, as of recently the sole developer of this game. First of all, I have some stuff going on I need to make public as it's going to interrupt development. I've been sentenced to prison for the next 3 years. It's a long story, but I've lived a very different l
Hi everyone! I'm Dizzie, as of recently the sole developer of this game.
First of all, I have some stuff going on I need to make public as it's going to interrupt development. I've been sentenced to prison for the next 3 years. It's a long story, but I've lived a very different life before I was a game developer, and I wasn't living very well. My case is about 5 years old now, I have been going through the legal process the whole time I've been working on this. I have finally been found guilty and sentenced, and I'm going away next month. It's a shame, but it's the consequences of my actions. I was a very violent person and I hurt a lot of people in my life. Unfortunately, the sentence isn't going to help with that at all, but I guess we all know that.
So the game isn't TOTALLY dead, but unfortunately due to even further bad things happening, it's unclear what will happen.
The other developer has left the project. Once she recovered from her surgery complication, she decided that she was no longer interested in game development. She was in charge of QA and a few level segments, all of which has been abandoned and I've been forced to get by on my own for the past while. It's been very difficult to do alone but I actually managed, by basically not sleeping, to complete all of the work in time so that it could be released before I'm sent away.
Since we decided to part ways, development will be completely interrupted until I'm released. I know many of you will be upset and disappointed but please understand that there's absolutely nothing I can do, these wheels were in motion long before I started making this game and it's just been slowly unraveling in my face the whole time. I want to underline that I'm no longer in financial dire straits since our game actually sold OK, so I should be able to afford rent once I get out, so there's a chance that if you wait a few years I'll be able to cap off the release. In fact, there's not very much content left to work on, I've been making stubs and prototypes of the missing levels in my spare time.
I am extremely passionate about this stuff and I'm never going to stop making games. I'd like to finish this one, but I don't know what will happen. I'm going to do my best, because I love this game and I want to finish it. Seriously, I just want to finish it. Finish it already, Dizzie!
Big thanks to the Discord community, to the people on Patreon, and finally to all the people here who gave us their money to pull us out of the darkness and into frankly the best job anyone could ever have, to tell awesome stories, write crazy code, draw beautiful things and record sweet music all day from the moment I wake up until I fall asleep. You guys are the best and you don't know how much of an impact you made in my life. I just wanted a chance to do something I was good at! Well, I did that, I did some of it at least, and I hope you all enjoyed it. Let's do it again sometime.
Oh yeah. What about the update, huh? I'm going to put that in the next news post, because it feels weird to uh, put patch notes at the bottom of this.

See you in the next thread,
-Dizzie
Some clarifications:
-My case dates from before I met the other dev. She is not related to it in any way. Like I said, the other dev was recovering from a botched surgery. If you want to accuse me of something, accuse me of stressing her out with my legal problems and my crazy work schedule.
-I do not have a sex crime. I'm not going to go into specific charges and such or tell you the story. What I did was wrong and that's all you need to know.
Hi! I have some really, extremely bad news. As some of you may know, this game is being worked on by two people; I, Dizzie, and Arachne, my wife. Previously we attempted to collaborate with more people, but long story short, we couldn't afford anything anywhere near full-time bec
Hi!
I have some really, extremely bad news.
As some of you may know, this game is being worked on by two people; I, Dizzie, and Arachne, my wife. Previously we attempted to collaborate with more people, but long story short, we couldn't afford anything anywhere near full-time because the game just doesn't make that much money. Today, aside from some VA, all responsibilities are split between the two of us.
About three weeks ago, Arachne had a major surgery. Everything should have went well and we were planning on resuming production at a slower pace about a week and a half later, with me taking over some of the more demanding responsibilities as she recovers for the rest of the year. That is no longer happening. She has had multiple complications from the surgery and had to be hospitalized in the ICU two days after being released from the surgery center. We've been bouncing around between different departments and hospitals for about a week now. Long story short, she was very ill and almost died but is now stable and has been released home into my care.
So, yeah, this is a pretty big deal and it changes everything for us. Her health is now the priority. If you've been paying attention, you'll know that in order to deliver content on time, we've been doing crunch constantly for the past 3 years. That can't be happening anymore. She's my priority and I'm going to have to push back all the deadlines since I'll be working much less and by myself in the foreseeable future.
I'm trying my best to make sure we can continue working on the game to some degree because this story is very personal to the both of us and we want to see it through. It's not just a question of delivering the EA promises, we're talking about things that we've lived and that matter to us a lot. It would be very difficult for us to somehow leave these things unsaid. But that's very optimistic! You may expect more depressing announcements in the near future where I set new, less ambitious goals for the project.
In the meantime, I'll be working somewhat part timely on content and still trying to ship the August deadline, but starting from today, all deadlines are fully optional. Some of the content will be missing since Arachne can just not finish it. I'm not sure what the release will look like yet, it's likely to not be the tip top professional affair you guys have been habituated to by our incredible standards, ha ha! But it should be something; it's important to the both of us that we deliver something.
So, that's it guys. Long story short, we're alive but going through some stuff. Game is not cancelled, but game is being probably delayed some significant amount. We'll continue posting updates, we're always on Discord pretty much 24/7, especially now that Arachne is bedridden ːsteamsadː so if you have any questions, go on and ask. Just know that we, as usual, don't like talking about our personal lives that much, so we probably will want to avoid specific gory details about her health and so on. But we can keep you guys in the loop as to what we're doing with our lives, since that's relevant to what you bought.
Doing our best to continue not dying,
-Team Fortune
I've been a Fortune's Run freak since first playing its bafflingly good demo level two years ago, and after launching into early access with a single, sprawling space station playground, we're finally seeing what comes next: an underground factory and settlement with a projected
I've been a Fortune's Run freak since first playing its bafflingly good demo level two years ago, and after launching into early access with a single, sprawling space station playground, we're finally seeing what comes next: an underground factory and settlement with a projected three-hour runtime and accompanying sneaking overhaul set to arrive in August...
Read more.
Did you miss Zlimbratski's Indie FPS stream? Oh. :( Well, it's okay, here's the video update ^^! The first thing to note is that we will be releasing this new content in August and not July as we were thinking a few weeks ago. We've decided we want to take more time because we wa
Did you miss Zlimbratski's Indie FPS stream?
Oh. :(
Well, it's okay, here's the video update ^^!
The first thing to note is that we will be releasing this new content in August and not July as we were thinking a few weeks ago. We've decided we want to take more time because we want to introduce some additional non-combat content along with this huge mission, and we need more time to do all of that.
We're actually working very hard on it right now, so I'm going to keep this brief! Here's a highlights reel of all the new stuff you can expect:
What about this "additional non-combat content"???
Well, as you know, we are planning to set the game in a hub where you can accept missions, talk to NPCs and do a bit of world-building and exploration. This level is absolutely massive, so we're having trouble finding time to work on that as well as the hub, so we've decided we're going to release the hub in slices where each slice pertains to a specific theme and will show you a certain set of NPCs and side of the story. So, we'll be shipping a somewhat self-contained non-combat area, a bit like Club V'Heni from the demo, where you'll get to know Mozah a bit better. ^^
Alright! That's all folks! Now I have to go back to work D:
From New Zabra with Love,
-Team Fortune