Kselebox

KseLeroN · ONRI Studio

Released
Jul 20, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 0.9.7

    - New Animal: PIGEON - New Item Category: Floor Tiles! Now you can change the floor of your map. Wooden Tile, Stone Tile. In future updates, you may see "functional tiles" such as garden beds and so on. - Added Quick Slots (Drag the item there) - New Textures Bricks Crates Wooden

  2. Developer post

    Kselebox is Back!

    This is the first step of a whole update chain we’re calling Road-to-Reload . There will be several of these, and each one brings the game closer to the big Reload version. Brand New "Farm" Map. Let’s start with the biggest thing: the new map. It’s a full remake of the very first

  3. Developer post

    Update 0.9.5

    Added New creature: Wild Boar New weapon: Bomb Cannon New food: Apple, Apple Seed. New Gardening Items (Food Category): Directional Sprinkler, Circular Sprinkler New music in the radio Firearms shells ejection Changed Enabled generator now explodes when it hits water Cannon descr

  4. Developer post

    Update 0.9.4

    Added New creature: Mutated Chicken New item: Chicken coop 4 new watering can color variables New acid syringe effect New grenade launcher projectile trail effect Slowing down sounds to match time dilation Changed The legs of the chickens are moved closer to the center Living sli

  5. Developer post

    Update 0.9.3

    Added: New map: Island Items: Wooden Storage Pyrotechnics: Electricity Bomb, Bomb Transport: Floating raft Clothes: Sunglasses New music for radio 2 new ball variations Templates for a floating raft, electric bomb, trailer, truck in the item editor Fixed: Problem with mods loadin

  6. Developer post

    Update 0.9.2

    Added Some animals can now pick up items New items in the category "Food": Garden bed, Tomato seeds, Pumpkin seeds, Watering can New weapons: Egg Cannon, Silenced Rifle Changed The texture of the gun Egg texture Cannon now fires cannonballs Fixed Character jump on pause using con

  7. Developer post

    Update 0.9

    Added New creature: Toad New map: Swamp New object: Spotlight Possibility to change map illumination level in game process settings Changed Fireworks has been moved to the "Pyrotechnics" category Texture of the radio, firework installation

  8. Developer post

    Update 0.8.7

    Added New creature: Shark New transport: Small trailer New item: Gift Fish now has a skeleton Ability to break a chair, stool, table Possibility to remove the mod from the editor Possibility of snow in the running game process Changed Textures of chair, stool, table Fixed Action

  9. Developer post

    Update 0.8.5

    Added New creature: Mutated Pig New clothes: Hat, Bandana, Pumpkin hat Fish template in entity editor Ability to add custom animation frames in the editor Ability to edit the position and size of the car wheels in the editor Changed When scrolling through the pages of items, the

  10. Developer post

    Update 0.8.4

    Added New creature: Fish New items: Salute launcher, Laser Sensor of Motion, Entity, Metal (Energy) New suits: Business, Fishing New weapon: Electric Rifle New map: City (Day) New secret achievement Changed: Added water to the city map Fixed: An android underwater in a diving sui

  11. Developer post

    Update 0.8.2

    Added: New item: Slime New creature: Living Slime New suit: Diving suit New weapon: Assault rifle #2 Fixed: Glowing eyes of an android after death Changed: Extended large truck Task conditions 3,19,25,30 Texture of metal beams, assault rifle, sniper rifle, shotgun, grenade launch

  12. Developer post

    Update 0.8

    Added: Entity control. Can be enabled through the context menu, which is opened by right-clicking on the object Changed: Walking animation for humanoids Entities now grab objects at the right place, and not at their center Grenade launcher speed Fixed: (?) Problem with sometimes

  13. Developer post

    Update 0.7.8

    Added Map Polygon from the editor Items Truck Ball Green background Changed Visualization of destruction

  14. Developer post

    Update 0.7.5

    Changed: The game now works based on the mobile version Texture for flamethrower, fire extinguisher, metal beams, glass, wooden planks, C4, dynamite, lamps, mini thruster, grenades, passenger seat, black hole Fixed: Bug when a humanoid picks up an object held by another humanoid

  15. Developer post

    Update 0.7.4

    Added New game interface and main menu New drag system Ability to edit items in the editor Changed Background in the editor Fixed Bug with subsidence of vehicles and elevators Error loading some mods

  16. Developer post

    Update with Editor 0.7

    Added Editor of objects and creatures Changed Creature pickup distance Fixed There is a problem with grasping body parts

  17. Developer post

    Small update 0.6.9

    Added Super ability: Meteorite Post-processing Fixed Campaign not working Bug with sharp items in hands

  18. Developer post

    Update 0.6.8

    Added Ability to remove wires (Backspace key) Added the sound of sharp objects Changed Texture of burns Texture of wounds Wire system Sharp object system (it's much easier to stick sharp objects in now) Fixed Crashes at certain moments Translated mission #14

  19. Developer post

    Update 0.6.5

    Added: - Revolver - Sapper suit (protects against explosions of sufficient power) - New visualization of body decomposition from acid - New texture for living pumpkin Changed: - The context menu of the object is now in the form of a list Corrected: - Translation to inspection - T

  20. Developer post

    Update 0.6.3

    Added - New creature: Tomato - New weapon: Stun gun - Creatures are now electrocuted when touching a running generator - Androids now get electrocuted when dropped into water Fixed - The impossibility of completing a mission with dynamite spawning - Deterioration of physics with