Patch Notes for 5/10/23
When exploring a dungeon, the camera no longer flickers black when exploring, unless Skip Animations is enabled.
- When exploring a dungeon, the camera no longer flickers black when exploring, unless Skip Animations is enabled.

When exploring a dungeon, the camera no longer flickers black when exploring, unless Skip Animations is enabled.
The final boss fight has been rebalanced based on player feedback. When selecting a new ability for a companion, their existing abilities are displayed to make deciding easier.
Adding a new Generation for added difficulty. Fixed an issue preventing enemies from getting bonus mana from Generation bonuses. Fixed a bug preventing the proper Generation from being included in the leaderboards. Fixed a bug that caused cards to be displayed in the deck that we
Adding additional hotkeys for casting abilities and cards. Adding a setting to disable moving the camera when the mouse is close to the edge of the screen.
Additional checks have been added to prevent soft-locks where combat can not be finished and no enemy units are on the board. Blood to Bark can no longer turn the Usurper into a tree, skipping game phases. Death Nova now properly triggers when sacrificing a unit. Cultists summone
Stolen Crown will no longer run in the background, to avoid music playing when not focused. Dungeons now have a toggle option to skip animations and jump straight to chests.
Fixed a bug that caused the Merchant to freeze if the new Esdras companion is available. Fixed a bug that prevented the Double Edged Sword relic from causing additional harm to the player.
Thank You! To all those who played Stolen Crown during it's development, I want to thank you for giving your time and providing feedback to make it a better game. Your opinions and insight allowed me to craft something better than I could have on my own. What's Been Accomplished?
To all those who played Stolen Crown during it's development, I want to thank you for giving your time and providing feedback to make it a better game. Your opinions and insight allowed me to craft something better than I could have on my own.
There have been a significant number of changes and improvements over the course of the Early Access period. Some of the bigger changes were:
Just because Stolen Crown is leaving Early Access doesn't mean it won't be getting further updates. Major additions are unlikely in the future, but additional content like spells, abilities, and new encounters are on the to-do list. Additionally, I'm always listening to player feedback. If you have something to say, please reach out on Steam, Discord, or use the in-game Feedback options!
In preparation of the full release, a tutorial has been added. It goes over the basic combat, like movement, abilities, cards, and conditions. If you feel its leaving out some critical information, let me know!
In preparation of the full release, a tutorial has been added. It goes over the basic combat, like movement, abilities, cards, and conditions. If you feel its leaving out some critical information, let me know!
We're getting closer and closer to the full release of the game. The Imperium and Umbra lineages have fewer options compared to Magus, so this patch focused on adding more content there. Full details below! Esdras added as a new recruitable mage companion. Magus now has access to
We're getting closer and closer to the full release of the game. The Imperium and Umbra lineages have fewer options compared to Magus, so this patch focused on adding more content there. Full details below!
New generations can now be unlocked in Sandbox mode.
The last mode to be added to Stolen Crown is here! In the sandbox, you have the entire arsenal of cards and abilities at your disposal. Mix and match content from different lineages, pick whichever relics you'd like to start with, and make a unique run to fit your play style! Cur
The last mode to be added to Stolen Crown is here! In the sandbox, you have the entire arsenal of cards and abilities at your disposal. Mix and match content from different lineages, pick whichever relics you'd like to start with, and make a unique run to fit your play style!
Currently, you can modify the following parameters:
Have an idea for more settings? Pitch your ideas here in the Steam forums or on our Discord!
Other tweaks included with this update:
Quest progress now properly updates in camp when finding a card and having a relevant quest. Ghost Form has its duration increased by 1, and now depletes after use. Warforged Shield damage reduction increased from 1 to 2, and now decreases max health by 5 and no longer reduces mo
New Game Mode Up until now, when starting a new run, players created a deck by selecting from a randomized subset of their unlocked cards. Now with Free Pick, you can choose any starting ability for your lineage, and build your deck from any of the cards that have been unlocked!
Up until now, when starting a new run, players created a deck by selecting from a randomized subset of their unlocked cards. Now with Free Pick, you can choose any starting ability for your lineage, and build your deck from any of the cards that have been unlocked! For players that conceded over and over until you got your perfect starting deck, this mode is for you.
Free Pick mode will have a different leaderboard from Draft, so get out there and get your name on the new leaderboard!
This new mode also paves the way towards putting together a sandbox mode, where you will be able to customize your run even further. Sandbox mode will have all cards unlocked, and open up options like battlefield size, starting gold, and way more.
Other minor changes below:
Fixed a bug that prevented the Settings panel from closing correctly when finished.
Perfect Disguise no longer immediately ends the game in a loss. Charming the last of the Usurper's minions no longer skips the rest of the encounter. Expose Weakness mana cost increased from 0 to 1. Details of how scores are calculated are now provided when viewing scores at the
Rupture Ground is now uncommon and properly displayed as a spell instead of an ability. Rupture Ground and Blood to Bark have had their cost reduced to match their rarity. Fixed a bug that caused the wrong reward to be issued during reward selection after combat.
Leaderboards added to the main menu. The speed at which combat functions is now customizable. When viewing the leaderboard after a run, it's no longer obscured by the list of relics earned. In the case an enemy can not reach a target, they will try to destroy neutral units to cre
Fixed a bug that prevented units from gaining new abilities when leveling up.
Points are now awarded for a run if you kill the Usurper. Opening the settings menu during combat will now cause the player to stop casting a spell. During the Tavern encounter, the player now starts combat with Poison instead of Deep Wound as intended. Relics no longer give a to