Update notes for 0.5.5
Small update to fix rubber banding issues on networked clients
Developer posts and news about this game.

Small update to fix rubber banding issues on networked clients

Significant improvement to VRAM usage Added flyable helicopter Added camera controls for vehicles Various fixes

Performance improvements from upgrading to Unreal 5.5 from 5.4 Added a base NPC

- Key mapping menu should now be showing

Fixed chainsaw that stops working Added option to reset player back to start Minor fixes

Too many changes to list, but major overhaul to the entire codebase, migrated to Unreal's Lyra framework and Gameplay Ability System!

0.3.7 is live! Changes include: Parachuting mechanics Airdrops 2 new smokejumping aircraft Quick menu for spawning vehicles Beginnings of a story / adventure mode

Added more character animations Added semi with dozer trailer Added the beginning of saving and loading Added some occasional ambient guitar tracks while on foot Did some cleaning of default key mappings Fixed issue with dirt / burnt areas not showing Various other fixes

Added fire tanker Added type 6 engine ( driving only for now ) Added random NPC dialog Extended background ( non-playable ) level

Planes are back starting with the introduction of an agriculture and firefighting aircraft! Also, the retardant will now stick to the ground, thus letting you create a fire line with it! Added agricultural firefighting plane Retardant now sticks to ground Added some new static mo

Easier helicopter controls Fire now leaves behind burnt vegetation Added a fire shelter model Various small fixes

Moved to Unreal 5 You can now use virtual shadow maps to render shadows through the entire forest on high end machines. Unreal's new Lumen global illumination system is now available, as well as SSGI Much improved water system Bambi bucket now has animation

Dozer smooths ground beneath it Dozer blade is now movable More realistic driving poses Improved footstep sounds

New dozer mode Dozer and hand tools can stop fire by creating a line in front of it New biome system ( grassland, birch forest, conifer forest ) New character customizer New minimap New fire dynamics Fire now leaves a burn scar Vegetation now reacts to wind direction / intensity

Significant foliage graphics improvements ( more tree variation, more shrubs, and grass )

Fires now have HP which allows multiple players to fight the same fire Added a helicopter spawner at the airbase instead of having a bunch of helis laying around Helicopter starts with a full bucket now

Fire is now a moving target based on wind speed / direction Can zoom in / out in character's 3rd person view with DPAD - up / down and mouse wheel up / down HUD color improvements

Fix entering / exiting helicopters in multiplayer

Fixed bug where bambi bucket would stop refilling in water Addressed some performance issues near water Added sound to fire

address a couple Steam multiplayer connection issues added ability of testers to use console commands and generate log files to help track down errors