Dear friends! Christmas is coming soon, and we have prepared a festive update for you! A new thematic Christmas map has been added to the game! Come in and immerse yourself in the holiday atmosphere! Also, in this update, we have fixed several technical issues to make the game ev
Dear friends! Christmas is coming soon, and we have prepared a festive update for you! A new thematic Christmas map has been added to the game! Come in and immerse yourself in the holiday atmosphere!
Also, in this update, we have fixed several technical issues to make the game even more stable.
Friends! What hides behind the misty glow of the streetlights? Perhaps secrets, or the barely visible silhouette of a fleeing pumpkin! In this festive update, " Lantern Street " is opening for you — a new map that will deliver a genuine Halloween atmosphere. Ready for a walk?
Friends!
What hides behind the misty glow of the streetlights? Perhaps secrets, or the barely visible silhouette of a fleeing pumpkin! In this festive update, "Lantern Street" is opening for you — a new map that will deliver a genuine Halloween atmosphere. Ready for a walk?
In this small update: Fixed the sounds made by props (they were much quieter when the prop was not in the player's line of sight); Added the ability to aim while sprinting; Other changes; Added new bugs.
In this small update:
Fixed the sounds made by props (they were much quieter when the prop was not in the player's line of sight);
Dear colleagues! I am pleased to announce that the new research complex "Icarus" officially opens today! This is a milestone event for all of us. Here we will study various anomalous phenomena, with the main focus, of course, on space-time displacement research. The complex is re
Dear colleagues!
I am pleased to announce that the new research complex "Icarus" officially opens today! This is a milestone event for all of us. Here we will study various anomalous phenomena, with the main focus, of course, on space-time displacement research.
The complex is ready for operation and open to all authorized personnel. However, please note that some areas remain temporarily unavailable as final equipment adjustments are underway. Please exercise caution and follow safety protocols.
Special assignment: Teams "Skald" and "Forward Edge" are tasked with conducting initial stability assessments in the main building.
Wishing everyone productive work! May "Icarus" become our new home for amazing discoveries.
The Christmas holidays are approaching, it's time for fun and smiles! Today we have prepared a new update for our players, and we would like to present it! With the new update, the thematic map "Christmas Town" has been added We understand how important it is to have a good mood
The Christmas holidays are approaching, it's time for fun and smiles! Today we have prepared a new update for our players, and we would like to present it!
With the new update, the thematic map "Christmas Town" has been added
We understand how important it is to have a good mood during the holidays, so we tried to add a little festive atmosphere to the game!
Friends, we continue to add content to the game and today we are ready to present update 0.7.6! In this update you will find: New game map - " Dinou Harbor " The ability to fly on objects has been corrected. To do this, we ourselves had to learn to fly on objects. Unfortunately,
Friends, we continue to add content to the game and today we are ready to present update 0.7.6!
In this update you will find:
New game map - "Dinou Harbor"
The ability to fly on objects has been corrected. To do this, we ourselves had to learn to fly on objects. Unfortunately, in real life this is still not worth doing...; Corrected the lighting on the "Guild" map; We've added several new achievements, don't miss them 😉 Increased the running speed and movement of characters; The New Year's card has been removed until next year.
The Christmas holidays are approaching, it's time for fun and smiles! Today we have prepared a new update for our players, and we would like to present it! With the new update, the thematic map "Christmas Town" has been added We understand how important it is to have a good mood
The Christmas holidays are approaching, it's time for fun and smiles! Today we have prepared a new update for our players, and we would like to present it!
With the new update, the thematic map "Christmas Town" has been added
We understand how important it is to have a good mood during the holidays, so we tried to add a little festive atmosphere to the game!
Other changes:
- Fixed unscheduled flights on objects; - Minor fixes.
Friends, we are pleased to present you a new update 0.7.4.0! In this update we added the mechanics to carry items that players can interact with. Players of both teams can grab items, but only in human form. You can grab items by holding down the "E" key. Warning! The character w
Friends, we are pleased to present you a new update 0.7.4.0!
In this update we added the mechanics to carry items that players can interact with. Players of both teams can grab items, but only in human form.
You can grab items by holding down the "E" key. Warning! The character will not be able to carry an item that is too large or heavy.
Previously, we added a random forms to items that players can interact with. This mechanics has been added on a several game maps. After extensive testing, we have finalized this mechanics and implemented it on all existing maps in the game!
Now what was a chair in the last match will become a barrel in the next match, and the next one will become as... a cake? A barrel? Or a vase? Now there are more variations items!
In addition, some maps now have more items that you can interact.
But we will not stop only at random items. We have developments and ideas for improving this system.
Other changes:
- The swampy area on the "Cemetery" map has been fixed, now players will not be able to hide under opaque water; - Fixed a bug where previously some items had different textures; - Increased the area in which the mine triggers on the player by 2 times; - Multiplied some bugs by zero;
We try to make the game a little better and more interesting with each update ❤
- Fixed the appearance of a map with snowballs when this feature is disabled; - Fixed the sound of the hunter's radar when it detects an impostor player; - Added the ability to disable the appearance of the radar map for the hunter (this will complicate the search for impostors);
- Fixed the appearance of a map with snowballs when this feature is disabled; - Fixed the sound of the hunter's radar when it detects an impostor player; - Added the ability to disable the appearance of the radar map for the hunter (this will complicate the search for impostors); - Fixed some other minor bugs.
List of changes in update 0.7.3.4: - We carried out work on the network part of the game; - We carried out work on the physics of objects. Previously, if players collided with objects, they did not react at all (they stuck to the ground); - Updated the operation of bonus cards. N
List of changes in update 0.7.3.4:
- We carried out work on the network part of the game; - We carried out work on the physics of objects. Previously, if players collided with objects, they did not react at all (they stuck to the ground); - Updated the operation of bonus cards. Now, after a card appears, a timer starts, and if during this time no player managed to pick it up, the card is changed to another; - In test mode, we added a random change to some objects on the “City” and “Industrial Zone” maps; - Fixed a bug where when a player threw a grenade too far/high, it would fall under the character;
Dear players! We strongly ask you to report to us any problems you find in the game, this is the only way we can make the game better!
Friends, we have prepared for you a small update that fixes some bugs, as well as adding something new. Added a new ability for impostors - "Proxy". It can only be used in the form of an Prop. When using this ability, the exact same Prop appears at the player's location for a sho
Friends, we have prepared for you a small update that fixes some bugs, as well as adding something new.
Added a new ability for impostors - "Proxy".
It can only be used in the form of an Prop. When using this ability, the exact same Prop appears at the player's location for a short limited time. Try to confuse the hunters chasing you to win a few seconds to escape!
Changed the system for receiving damage on prop for inactivity.
Near to the health bar, you can see a new icon that is responsible for visually displaying the level of hunger. The icon only appears when the player transforms into an item.
If the player is idle for a while, they will begin to starve, and the bar will gradually begin to dim. During this time, the character will periodically growl in the stomach, which will be heard by players nearby. As soon as the level of hunger reaches a critical point, the player's health will begin to be taken away, up to 0.
With this change, we want to balance the gameplay a bit. Most players try to hide in the farthest corner and not move, occasionally jumping or moving slightly to reset the damage timer (which was before). Now this won't work.
Hunger levels can be replenished with Smoked Meat, which sometimes appears instead of ability cards. The level of hunger will not decrease if the player in the form of an object moves.
When creating a server, you can choose a starvation speed multiplier.
During the specified time, the value of hunger will reach a critical level.
Fixed a performance drop issue on the "Graveyard" map.
Due to a mistake on our part, there was a significant drop in performance on this card. We've fixed that in this update.
Added a small pop-up window informing about the inability to use the ability.
For example, a human impostor cannot become invisible and use the "Proxy" ability, or when there are no items nearby to possess when using the "Possession" ability.
We try to make the game better with each update and always listen to the players! If you have any wishes or suggestions, or maybe you found a bug, please let us know. We will try to fix it as soon as possible!
Dear players, Today we have prepared a new game update for you, and we want to tell you a little about it. In this update, we not only added a few new mechanics, but also slightly reworked the existing ones, as well as worked on previously identified bugs. Game UI. We have almost
Dear players,
Today we have prepared a new game update for you, and we want to tell you a little about it.
In this update, we not only added a few new mechanics, but also slightly reworked the existing ones, as well as worked on previously identified bugs.
Game UI.
We have almost completely redesigned the game UI. We were get the task of making it much more convenient and concise.
We refused inverting the interface when changing the player's team. This confused and disoriented the players. Therefore, we returned to the first UI concept, namely the selection of the player's game UI with a certain color. Props are blue colors, hunters are red colors.
Players abilities.
With the UI update, we decided to rework the mechanics of character abilities. Now only 4 ability windows can be seen in the bottom panel. You can still use them by pressing keys 1 to 4 on the keyboard*.
But do not worry, all the missing abilities remained in place. Now they can be changed. By holding down the key of the corresponding ability, you can call up a drop-down menu. You can select abilities with the mouse wheel, and you can confirm your choice by pressing the left mouse button. The right mouse button can deselect the ability and close the drop-down menu.
*To throw a grenade while playing as a hunter, you need to hold and release the middle mouse button.
Hunter Radar.
This ability has also been changed. The appearance of the radar when used has been completely updated. Now the radar works on 360 degrees. And to prevent further confusion, we've changed the colors of found targets.
Props are indicated by a blue dot on the radar, and are accompanied by a sound signal. If you hear a signal, know that the opponent is somewhere nearby!
Hunters are marked with a red dot. No sound when detected.
Ability cards are indicated by a yellow dot. No sound when detected.
It is important to note that the radar will not show the exact location of the opponent, but will only give a hint and indicate the approximate location.
Flashbang.
A new ability for hunters has been added to the game - throwing a flashbang. It does not explode immediately, but a few seconds after the initial contact with the surface. If at the time of the explosion the flashbang was in the player's field of view, depending on the distance, the level of stun will depend.
If the player is close, they will receive the maximum level of stun, the screen will fill with white light, and there will be ringing in the ears.
If the player is far away, he will only be slightly blinded.
Previously, we had a flashbang mine and had a bug associated with it. When it exploded, a player behind a wall or other obstacle could be stunned. We have reworked this mechanic, and now the player is only stunned if a grenade or mine explosion occurs in the field of view, there are no overlapping objects.
Visual display of damage on UI.
Previously, it was difficult to keep track of taking damage, only if you did not look at the health bar. The edges of the screen will now dim when taking damage, so players will know for sure that they have taken damage.
In addition, we have worked on previously identified problems and bugs:
Fixed the problem with kicking players from the server at the time of connection;
We solved the problem with kicking players from the server when loading a new map, when the player-server changed the map;
Fixed a bug where objects sometimes appeared in the center of the map at the start of a new match;
Fixed a bug with the UI (user interface) when a player had some window open (menu, settings, window of connected players, etc.), and when the match was restarted, it was closed;
Fixed a bug where the hunter had a black screen at the beginning of the match, but did not always disappear;
Fixed a bug where a player could "possess" an object that they had previously possessed and which is not on the map;
Fixed a bug with the ability to fly out of the map "Egypt" playing as an observer (I hope you didn't find anything there);
Fixed a bug where it was impossible to update the server settings during a running match;
Fixed a bug where it was impossible to view the entered password when connecting to a private server;
Fixed a bug when the player's field of view (FOV) was lost when aiming together and changing the camera view from third person to first person, and vice versa;
Fixed a bug with the animation of reloading a sniper rifle and a shotgun, which previously blocked the camera;
Fixed lighting on the map "Guild";
Remapping of the following keys on the keyboard is blocked: 1, 2, 3, 4 (abilities), left mouse button, right mouse button, middle mouse button, mouse wheel up, mouse wheel down, TAB, Enter;
And some other minor changes mixed with minor bugs.
What would you like to see in future updates? Share your wishes in the comments!
We have prepared a small update to fix some issues in the game. The list of changes is small, so we decided not to post an update under a new number. In this update, the changes affected the "City" map. A little more objects appeared on the map with which you can interact, and th
We have prepared a small update to fix some issues in the game. The list of changes is small, so we decided not to post an update under a new number.
In this update, the changes affected the "City" map. A little more objects appeared on the map with which you can interact, and the map itself was slightly detailed.
We continue to work on improving the user interface. We are trying to make it more convenient and intuitive.
At the request of the players, a skill cooldown timer has been added.
In addition, we have corrected the location of gunshot sounds. Previously, if the player actively rotated the camera while shooting, the sound would shift.
In the next update, we will please the players with new changes! Stay tuned!
We haven't been in touch for a long time, but it's time to fix it! Today we have prepared a fresh update and want to tell you a little about it. New game map - Egypt. The map is conditionally divided into 3 game zones. And be careful when you want to sneak into the pyramid! 😉 Hi
We haven't been in touch for a long time, but it's time to fix it! Today we have prepared a fresh update and want to tell you a little about it.
New game map - Egypt.
The map is conditionally divided into 3 game zones. And be careful when you want to sneak into the pyramid! 😉
High quality shadows
We continue to work on the visual component of the game and have added a new item to the settings menu - "High quality Shadows". This item can be found under the shadow quality setting.
By activating this setting, all the shadows in the game will look as high quality as possible, including the smallest details. Also, shadows will no longer disappear at a great distance. Below are some screenshots for comparison, with the technology enabled and disabled.
Attention! Activating this item may slightly affect the performance in the game. But when used together with TAAU technology set to "quality", or when used with the TSR anti-aliasing method and reduced image scaling, the performance drop will be minimal.
Other changes in this update:
- Prop movement speed reduced by 25%. Due to the high speed, it was difficult to hit small and fast moving players; - Sprint only works when moving forward. No more moonwalks; - Changed the settings menu, soon we will change and adapt the remaining interface (including for controlling with a gamepad and keyboard); - The minimum mouse sensitivity setting limit has been reduced from 0.5 to 0.2; - Fixed a bug with stairs on the Japan map; - Slightly optimized the code;
In this small update, we tried to fix a few major issues: - Clipping of the camera through the floor and the ground; - Characters should not fall into the ground (even in the guise of small props); We hope that these problems will no longer haunt our players!
In this small update, we tried to fix a few major issues: - Clipping of the camera through the floor and the ground; - Characters should not fall into the ground (even in the guise of small props);
We hope that these problems will no longer haunt our players!
In this update, we tried to pay more attention to game maps. We worked on the lighting, which allowed us to slightly improve the visual component and optimization. On some maps, the effect is more noticeable, on some less so.
In this update, we tried to pay more attention to game maps. We worked on the lighting, which allowed us to slightly improve the visual component and optimization. On some maps, the effect is more noticeable, on some less so.
While we continue to prepare the next update, with the help of the gaming community, some problems have been found and fixed. Corrected: - The trajectory of the bomb did not always appear, while it disappeared from the inventory (if you use the middle mouse button to throw the pr
While we continue to prepare the next update, with the help of the gaming community, some problems have been found and fixed.
Corrected: - The trajectory of the bomb did not always appear, while it disappeared from the inventory (if you use the middle mouse button to throw the problem did not appear); - If you change the crouch key to another, the character still continued to crouch on the standard key (Left CTRL); - Incorrect display of some textures; - Minor flaws and visual bugs;
After the release of patch 0.7.0.0, we have already managed to release several small updates. Latest update 0.7.0.5 includes: Correction of the landscape on the "Graveyard" map, earlier players got stuck and fall down through the textures; An item has been added to the graphics s
After the release of patch 0.7.0.0, we have already managed to release several small updates. Latest update 0.7.0.5 includes:
Correction of the landscape on the "Graveyard" map, earlier players got stuck and fall down through the textures;
An item has been added to the graphics settings that allows you to turn off motion blur;
Props not get overlap decals from the ground (for example, on the "City" map, textures of cracks and road markings could be superimposed on the player);
Bonus card with snowballs now interacts only with prop in the form of a human;
Fixes and improvements in the game code;
If you encounter a bug, feel free to let us know in a thread in the Steam community. We always meet the needs of the players and do everything in our power to make the game better!
While everyone was relaxing on the New Year holidays, we continued to work hard to please our audience! Today we are introducing a major update 0.7.0.0 by our standards! This update takes the release of the game one step closer. Early access allows us to fix a lot of bugs and sho
While everyone was relaxing on the New Year holidays, we continued to work hard to please our audience! Today we are introducing a major update 0.7.0.0 by our standards! This update takes the release of the game one step closer. Early access allows us to fix a lot of bugs and shortcomings, as well as add new content to the game.
This update was developed in parallel with the previous two updates. And we've done a great job!
This is a quick overview of the update in video format, showing key changes.
The game engine has been updated to Unreal Engine version 5.1. This opens up a huge scope for the development of the game, including the addition of new modern technologies introduced by Epic in its game engine. This is probably one of the biggest changes in this update. Previously, we used Unreal Engine 4.
New anti-aliasing method - TSR.
We have added a new image anti-aliasing technology - Temporal Super-Resolution (TSR). With its help, you can natively expand the image with minimal loss of quality.
This technology is an analogue of DLLS and a similar anti-aliasing method Temporal Anti-Aliasing Upsampling (TAAU) built into the engine. This technology is already in use in the game and can provide a performance boost depending on the graphics settings you select. Compared to DLLS and TAAU, TSR has a lightweight algorithm and does not use tensor cores.
Below is a comparison of anti-aliasing methods (TSR, FXAA, MSAA, TAA) and rescaling in the game.
Updated network part.
We were aware of the issue of characters twitching as they moved. This was especially evident if there was a large ping between the players. For a long time we have been working on developing a solution to this problem, and it seems that we have succeeded in doing it! Now the players will not "stutter", they will move smoothly. The only thing is that teleportation of players is still possible (due to desynchronization with the player-server due to high ping) and twitching of objects.
Updated first-person view.
Previously, first person view looked ugly, and most players were swayed by animations in first person view. Now we have completely redesigned the display in the first person. In addition, we have added unique animations for reloading weapons, aiming, and you can also twist it in your hands.
Updated third-person animations.
Also, we have not forgotten about third-person animations, we have updated them too. Sometimes there may be bugs and animations may not be displayed correctly, but we promise to fix them in the next updates.
Added a new weapon for hunters.
I think some players could guess this by the appearance of the pistol icon in the bottom corner 🙂 This innovation is designed to refresh the hunting experience and dilute the gameplay a bit.
In addition to the standard pistol, the following types of weapons are now available to hunters:
- Assault rifle - shoots often, but does little damage per shot.
- Shotgun - shoots rarely, but it hurts. A single pellet does not feel as painful as a full charge;
- Sniper rifle - shoots far, accurately, and painfully. In terms of rate of fire, it did not go far from the shotgun;
Each weapon is individual and has its own strengths and weaknesses. In addition, each weapon has its own spread when fired. Tip - to shoot accurately, you need to aim.
We tried to balance the weapons so that both hunters and props can play comfortably.
Effects from hitting surfaces.
If players shoot at the ground, wood, iron objects, everything will have its own bullet hole, its own effect and sound. Not all surfaces meet the requirements yet, this is still being finalized, we will completely finish it in one of the next updates.
The correct flight path of the thrown object.
We have changed the flight path of thrown objects and added a visual display of the trajectory. Now players will be able to know exactly where the bomb will fly and what will be in its path.
To see the trajectory, you need to hold down the ability key (for a bomb, the default number is 1 or the middle mouse button).
Snowballs are back to props.
We previously cut this mechanic for the reason above (lack of legibility of the flight path). With the introduction of item flight paths, we're bringing snowballs back, and this mechanic is now working the way we originally intended! Now the prop in the form of a man can raise the card, and when the left mouse button is pressed, he will see the flight path. After the player releases the button, the character will throw a snowball.
The animation of throwing bombs and snowballs will be added in the next update, this is currently in the works.
Of the most significant major changes, these are all. Below is a summary of slightly less important changes:
- Objects are highlighted only when aiming at them. Previously, a group of objects within a radius of the player were highlighted. We have changed this mechanic in test mode, if necessary, we will return the previous version. - Changed the effect of transformation into an object and back into a person; - Changed the effects of hitting the player; - Changed the mechanics of the shot; - Optimization of the game code;
There were no changes to the maps in this update.
We want to warn you that no matter how we test, we might miss some bug or error. We urge all players who encounter bugs to report us via a special thread in the Steam community. We will try our best to resolve the issue as soon as possible.
These are all the changes in this update. But do not rush to get upset, we have a lot of work ahead of us! Of the most important things we can talk about:
- Work on sound accompaniment; - Work on the user interface (UI); - Work on maps and lighting; - Continued work on optimization and bug fixes; - Finish what you started in this update;
It's almost time for the Christmas holidays and the New Year! The time when everyone should have fun! Today we have prepared something special for you! Thematic map "Christmas Town" has been added to the game; We understand how important it is to have a good mood during the holid
It's almost time for the Christmas holidays and the New Year! The time when everyone should have fun! Today we have prepared something special for you!
Thematic map "Christmas Town" has been added to the game;
We understand how important it is to have a good mood during the holidays, so we tried to add a little christmas atmosphere to the game!
Visual updates and more.
We continue to work on visual effects to make the game look more pleasant and understandable.
- Now, when using a first-aid kit, hearts will hover around the character.
- The hunter's ignition area effect has been replaced. The area where damage is dealt has become more readable.
- Improved hunter radar. Now he can show not only impostors, but hunters with bonus cards.
Green highlighted dot - Impostor (in both guises);
White highlighted dot - The hunter (teammate);
Yellow highlighted dot - The bonus card;
- The number of ammo is now displayed above the available skills; - Added pistol icon.
Be the first who know about the new update!
Another feature of this update was the system for notifying players about the release of a new update for the game on Steam. First of all, this is necessary to inform the players who already have the game running. This way, they will be able to quickly find out about the new update, be able to update the game and enjoy the new content!
Upon receiving a notification in the main menu, the player will receive an information window. It appears only once during the entire game.
We don't forgot about players that are in active gaming sessions. Especially for them, we built a small unobtrusive inscription at the bottom of the screen. Inscription will appear once for 60 seconds. After they player leave game session and enter the game menu, they will again receive a notification (which we mentioned above). This is in case the player did not notice the pop-up inscription below.
And a little more of our work!
- Changed the visual effect of bonus cards rotation; - Fixed incorrect display of bonus cards (sometimes when picking up any of the cards, a first-aid kit could fall out); - Fixed the health bar. Previously, after taking damage, she incorrectly displayed information; - Fixed the inscription "The match will start in ...", now it disappears when the countdown timer is stopped or the match has already begun; - We tried to fix the problem with launching the game in SteamVR mode. This problem occurred to a small number of players, but caused them great inconvenience; - Fixed missing localization in some places (translation of the text in the game may still contain errors and may not be accurate. We apologize, we are not native speakers of all languages of the world); - Added the item "Vertical synchronization" (VSync) to the graphics settings; - Worked on optimizing the game code;
About the known problem.
We are aware of an issue with characters jerking while moving. We recently released an update to try to fix this issue, it's better but still not perfect. At the moment we have 2 methods to solve the problem. But so far not a single solution has been fully approved, now it is undergoing a testing phase. We really wanted and tried to have time to fix it for the Steam Winter Sale, but still did not have time. We will release an update to fix this issue as soon as possible!
Some plans for the future.
And even though 2022 is coming to an end, our work does not end with this update! We have drawn up a work plan for the first half of 2023. The priority is the technical component of the game. We will not reveal all the secrets, but next year the game will change and sparkle with new colors!
Alone Fox Games wishes all players a Merry Christmas and a Happy New Year! Spend this New Year holidays with your family or in good company! And don't get sicks!