New release!
Hello everyone! I recently released a new game have a good day
Hello everyone!
I recently released a new game https://store.steampowered.com/app/3031100/Wizard_Blaster/
have a good day


Hello everyone! I recently released a new game have a good day
Hello everyone!
I recently released a new game https://store.steampowered.com/app/3031100/Wizard_Blaster/
have a good day

This patch has just been focused on optimizing a lot, not a lot of content. -Added decapitation to some of the bots - now limbs will go flying when they die -Fixed ragdoll t-pose for player death -added some functionality to only spawn at flags when they are being captured -added
This patch has just been focused on optimizing a lot, not a lot of content.
-Added decapitation to some of the bots - now limbs will go flying when they die
-Fixed ragdoll t-pose for player death
-added some functionality to only spawn at flags when they are being captured
-added a heal effect when healing
-reworked the way bots move around the map
-added more camera delay when moving around
-added a shield durability bar for bots that use shields, now you can see their blocked damage
-fixed player health bar not animating
-fixed a bug where respawn map wouldnt show when dying
-reduced build size
-fixed bots respawn bug and their healthbars not resetting properly
-fixed a hit bug for bots when getting hit
-player will now face the target when attacking
-added sword effect when attacking
UI
-Fixed UI bugs

This patch has just been focused on optimizing a lot, not a lot of content. -Added decapitation to some of the bots - now limbs will go flying when they die -Fixed ragdoll t-pose for player death -added some functionality to only spawn at flags when they are being captured -added
This patch has just been focused on optimizing a lot, not a lot of content.
-Added decapitation to some of the bots - now limbs will go flying when they die
-Fixed ragdoll t-pose for player death
-added some functionality to only spawn at flags when they are being captured
-added a heal effect when healing
-reworked the way bots move around the map
-added more camera delay when moving around
-added a shield durability bar for bots that use shields, now you can see their blocked damage
-fixed player health bar not animating
-fixed a bug where respawn map wouldnt show when dying
-reduced build size
-fixed bots respawn bug and their healthbars not resetting properly
-fixed a hit bug for bots when getting hit
-player will now face the target when attacking
-added sword effect when attacking
UI
-Fixed UI bugs

Patch notes: This time ive been working on some big changes. Mainly gameplay and interface. I wanted to make the gameplay more of a souls-like / lite experience mixed with battlefield elements. So it's focused on 1v1 combat vs bots, but still in a large map, kind of sandbox, and
Patch notes:
This time ive been working on some big changes. Mainly gameplay and interface. I wanted to make the gameplay more of a souls-like / lite experience mixed with battlefield elements. So it's focused on 1v1 combat vs bots, but still in a large map, kind of sandbox, and i think im slowly getting there, but there is still a bit of way lol. So yea here goes:
Gameplay
Interface:
Graphics
Known bugs:

Im happy to announce a new patch! Since the games original release, i have been reworking the game a lot. I wanted to rework the game to fit my vision better and i have tried to accomplish that this time around. Reworked the way the player feels and plays. Updated the enemies and
Im happy to announce a new patch!
Since the games original release, i have been reworking the game a lot. I wanted to rework the game to fit my vision better and i have tried to accomplish that this time around.
That's it for now. I plan on improving and update the game a lot, so stay tuned lol.
Enjoy and have a good one.

After a long break i started working on the game again. This time i focused more on the gameplay itself and removed some of the fluff such as the spawn map, scoreboard and damage numbers. I focused on making the player controls better and combat, although it's still a bit bugged
After a long break i started working on the game again. This time i focused more on the gameplay itself and removed some of the fluff such as the spawn map, scoreboard and damage numbers. I focused on making the player controls better and combat, although it's still a bit bugged and needs work.
This is what is done so far:
Roadmap:
more classes: knight, archer, spearman
character customization: choose from more items
progression: level up and unlock new weapons
tactics and formations for ai: more ways to command your troops
heal: last longer in battle
different maps and game modes
ai changes
destructible environment
siege weapons
I want to turn it into a sandbox kind of game where you can customize your troops and choose different siege weapons to raid castles and towns with, as well as leveling up and unlocking more gear etc.
Thanks to everyone for buying and playing the game.
If you liked or disliked the game please leave a review for the game, as it helps the game get more visibility, and helps me as a developer.

fixed archer firing bug removed thumping noise from main menu updated target indicator updated setting game to fullscreen when first launching game updated splash icon

Hello Everyone and happy christmas! Hope you are enjoying your holidays :) because i am! or well besides from working on a new update hehehe. Since last update (which been a while) i have been working on fixing some present issues that made the game rather unpleasant to play. The
Hello Everyone and happy christmas! Hope you are enjoying your holidays :) because i am! or well besides from working on a new update hehehe.
Since last update (which been a while) i have been working on fixing some present issues that made the game rather unpleasant to play. There are ofc still some things to be changed, but this is it for now :)
Updates include; AI, player combat, graphics, HUD, flags, level design.
Combat:
-AI
--AI will wait and take turns before attacking the player
--AI will try to spread out and circle player if they can
--AI should be less zergy
--AI has larger aggro range than before
-Combat in general:
--Added soft lock targetting for the player when fighting AI, you will automatically face the AI when attacking, instead of aiming freely
--Added combo damage for each attack, 15,30 and 50
--AI will die faster
--AI doesn't attack the player all the time
-Player
--Man At Arms
--Added new attack animations
---Added new light attack (left mouse button or right bumper for controller)
---Added new heavy attack (right trigger for controller
--Added new kick animation
---Kick now knocks enemies down, rather than pushing them back
--Animations are now with root motion
HUD:
-AI healthbar:
--AI healthbar waits with disappearing untill health bar has reached 0
--Changed color for AI healthbar to fit color scheme of game
-Update player HUD
--Added Player icon to HUD
--Added health text to player health bar
Flags:
-decrease times it takes to capture a flag from 10 seconds to 5 seconds
Graphics:
-Updated graphics so they're brighter and less dull
-Added more colorful postprocessing effects
AI
-Fixed navmesh issues, so Ai has easier pathing to their target
-AI should spread out more when traversing the map, instead of running in a straight line
-Removed kicking from all melee AI
-Removed dodge roll from all AI
Have fun playing and thanks again to everyone who has been playing the game! next patch ill add some new features.
Merry christmas!

Hello everyone! Heres the roadmap for what changes will come to Medieval Arms. Combat system overhaul -add more player attacks and better ai AI overhaul -AI adjustments that will make the ai more fun to fight Upgrades -Weapon upgrades -Different weapons to choose from -Items, hea
Hello everyone!
Heres the roadmap for what changes will come to Medieval Arms.
Thanks to everyone for playing the game! I will work hard to upgrade it and make it more enjoyable and less bug free.
Have fun! :)

fixed a bug where tickets wouldn't update according to difficulty when loading a map. fixed a bug where experience and rank wouldn't update when returning to main menu changed sensitivity values in the settings menu in the pause menu changed music slider values to give more preci

Patch 1.0.1 is live! Patch 1.0.1 includes controller support and minor updates / bug fixes. -Added full controller support for menu and player characters. -Fixed a bug that made the player unable to spawn as Knight or Archer when playing the map for the first time.
Patch 1.0.1 is live!
Patch 1.0.1 includes controller support and minor updates / bug fixes.
-Added full controller support for menu and player characters.
-Fixed a bug that made the player unable to spawn as Knight or Archer when playing the map for the first time.

Today is the day! after 8 months of hard work we can finally announce that Medieval Arms is launching on steam! Thanks to everyone who wishlisted it and thanks to anyone wanting to play it! looking forward to making new updates to the game and keeping in touch! Peace out!
Today is the day! after 8 months of hard work we can finally announce that Medieval Arms is launching on steam!
Thanks to everyone who wishlisted it and thanks to anyone wanting to play it! looking forward to making new updates to the game and keeping in touch!
Peace out!