Lightyear Frontier

FRAME BREAK · Coffee Stain Publishing

Released
Mar 19, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.0 Release Date Reveal @ Big Break Showcase!

    Exciting news, Exofarmers! We'll be showing off what's coming in 1.0 at the Big Break Showcase, including ... the release date ! View game page The Big Break Showcase is a new event put together by Coffee Stain to show off a bunch of cool new stuff! Tune in to the Coffee Stain Yo

  2. Developer post

    1.0 Automation Improvements - Frontier News

    For a long time, automation has been among our most requested features. We released the Automation Update earlier this year, and for 1.0 we're returning with some highly requested additions to take it to the next level! Automation Pipes and Storage Outputs We have heard your feed

  3. Developer post

    1.0 Price Update & Final Early Access Sale

    Hey Exofarmers! Hope y'all are enjoying the 1.0 beta . The launch is getting closer and we're all getting real excited over here. With the launch comes changes, not only in the game itself but outside as well. Ever since the start of Early Access, we have been transparent about t

  4. Developer post

    1.0 Beta Test Starts NOW!

    The 1.0 beta test starts today! Here's how to get in and what to expect. What's the purpose of the test? The main goal of this test is to gather feedback about the game's balance and how progression feels . It's also an opportunity to try out many of the new features coming later

  5. Developer post

    1.0 Beta Test Starts 1 September!

    Morning, Exofarmers! Work on 1.0 is progressing nicely. We are done with adding the bulk of new content and features, and will spend the remaining time until launch polishing the experience and fixing bugs. That's where we need your help! We will be holding a beta test for the 1.

  6. Developer post

    Frontier News #6 - 1.0 World Events

    Howdy, Exofarmers! Today we're talking about stuff that can happen to you while out and about exploring the world. The goal of these changes and additions is to give you more reasons to get out there and explore, and also to make the exploration itself more engaging. Let's see wh

  7. Developer post

    Frontier News #5 - Mech Customization Overhaul

    Mech customization has gone through a lot of changes as the game has evolved. The current version can feel awkward and hard to navigate, and you have to do a lot of it to feel a noteworthy difference in your mech. Since it's such a big part of the game this was not acceptable to

  8. Developer post

    Frontier News #4 - 1.0 Story Ending & Neighbor Content

    Howdy, Exofarmers! We've got a lot of gameplay additions and improvements coming in 1.0, but we also have new story stuff! Let's get into it. New story content and ending The 1.0 release will wrap up the main story of the game with a bang! After helping all the Colonies reach a T

  9. Developer post

    Frontier News #3 - Expanded Map Markers

    Howdy, Exofarmers! We're in the dog days of summer, so how about taking a break from the sun to read about what's coming in 1.0? Today, we're talking map marker improvements! We've got a big world with a lot to keep track of, so we've wanted to improve these for a long time. Stam

  10. Developer post

    Frontier News #2 - 1.0 Day Transition & Weather Overhaul

    Howdy, Exofarmers! We're back with another look at what's coming in 1.0 later this year. This next change is one many of y'all have been asking for since day one, so we're excited to announce... We are removing the day transitions! That's right, it's finally happening! Having the

  11. Developer post

    Frontier News #1 - Seed Minigun

    Howdy, Exofarmers! In the words of a certain early 2000's band, it's been a while . After the launch of the Automation Update we've been heads down working hard on the 1.0 release. We're making good progress and are on track to release before the end of the year as planned. While

  12. Developer post

    PATCH APRIL 17TH I v. 0.8.2176

    Oh don't mind us, we're just dropping off a lil' fix on the way to the weekend. ːsteamthumbsupː Full Patch Note s v. 0.8.2176 Bug fix es Gameplay Fixed an issue where the game would crash for clients joining multiplayer sessions if there were two or more merged Farm Center areas

  13. Developer post

    PATCH APRIL 13TH I v. 0.8.2169

    We have risen, Exofarmers! We return from our Easter break with our batteries recharged and our bellies full of chocolate. We've started working on the 1.0 update, but there are some things left over from the Automation update that we'd like to adress in this patch before we go a

  14. Developer post

    PATCH MARCH 19TH I v. 0.8.2145

    Everybody's patching for the weekend! Changes UI Mech stat values now turn red when exceeding the maximum Crafting Crafting buildings now attempt to split created item stacks into separate payloads between all connected pipe-ends Reduced the build cost of customizable signs and m

  15. Developer post

    Earth Appreciation Festival Begins April 17th!

    Hey Exofarmers! We'll be part of the Earth Appreciation Festival on Steam between April 17 - 24, including the Showcase livestream - more details on that as we get closer! Earth Appreciation Festival is all about games that show nature at its best, as well as what can happen if w

  16. Developer post

    PATCH MARCH 12TH I v. 0.8.2139

    It's time for another hotfix patch! Why aren't we calling them hotfixes anymore? Patch simply feels more accurate, as hotfix implies a level of duct-tape and panic that's not accurate to what we're doing. Changes Seed pickups can now merge into much larger stacks than before, imp

  17. Developer post

    How To Migrate Your Save Files From Xbox to Steam

    Hey Exofarmers! Since announcing that we'll be leaving Xbox Game Pass on March 15th , we've seen a lot y'all making the jump to the Steam version of the game. We've had many questions about transferring save files, so we thought we'd put together a guide. Currently, there is no w

  18. Developer post

    HOTFIX MARCH 11TH I v. 0.8.2136

    This hotfix addresses the problems we've seen with pipe-related crashing. Full Patch Notes v. 0.8.2136 New content Added Y-shaped Pipe junctions to Lola's shop Mech mods in the "Mods Crafting" menu with identical effects are now consolidated into a single slot with a selectable l

  19. Developer post

    HOTFIX MARCH 10TH | v.0.8.2131

    Howdy Exofarmers! This hotfix fixes the issue where Connector Pipe Blueprints weren't saving, and adds a bunch of new Build Pieces that we weren't able to get in for the Automation Update! Full Patch Notes v 0.8.2131 New content New Build Pieces Added several new Build Pieces to

  20. Developer post

    Automation Update Out Now!

    Howdy, Exofarmers! The day you've all been waiting for is here: it's the next big update! Read on to learn what's new and what's coming in the future! Automation Update Out Now! The Automation update is all about improving your day-to-day work and quality of life. This update is