Demo update (d0.3.1) patch notes
General changes: Improve Flesh Fest difficulty • Enemy count increased • Skeanners move faster and hit faster • Ragzoids are on steroid • Headnails aim faster and may shoot a burst of metal bolts • Nosorogs are immune, aim to the sacks Enemy changes: Nosorogs reworked • Replace i
General changes:
Improve Flesh Fest difficulty
• Enemy count increased
• Skeanners move faster and hit faster
• Ragzoids are on steroid
• Headnails aim faster and may shoot a burst of metal bolts
• Nosorogs are immune, aim to the sacks
Enemy changes:
Nosorogs reworked
• Replace immunity with larger HP pool on lower difficulties, aiming to the sacks may prove better
Meatballs health points increased
Meatballs size increased (hitbox is still the same size)
Ragzoids got smarter at aiming on harder difficulties
Weapon changes:
Sword damage slightly increased
Assault rifle damage slightly increased
Double barrel shotgun reworked
• New pellet spray algorithm implemented
• Pellet spray should prove better in close/mid/large range now
• Pellet quantity increased
• Pellet damage decreased
• Effectiveness against meatballs increased
Plasma gun damage slightly increased
New settings:
Add HUD scale setting
Improvements:
Update E1M1 and E1M3 layout to prevent softlock spots
Update translations
Minor visual improvements
Fix non critical bugs
Other:
Change wind direction



