Out and About

Yaldi Games

Released
Aug 11, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Cooking & Photo Quests

    Hi everyone! ✨ It's time for another update! Cooking Minigames As you know, we have a lot of recipes (around 200+) so we needed to find the overarching categories of minigames we'll need to make. There will be 19 different minigame "templates" (e.g. Tea, Oils, Tinctures, Salves,

  2. Developer post

    Patch 0.3.2

    Changes: - Upped trash spawn rate from 4% to 6% Fixes: - Fixed trash and invasives spawning in a few patches - Fixed foraging plant deformation - Fixed bunting on Ruined Hotel Community Project - Fixed some localisation errors

  3. Developer post

    Cooking Dev Update!

    Hi everyone! We're working on the big 1.0 features now and wanted to keep you up to date with our progress. Most importantly, the cooking minigames! Firstly, we created some rough concept art to get an idea for the different "cooking scenes" we'd need to make. And then we made th

  4. Developer post

    Patch 0.3.1

    Fixes Disabled invasives and trash from spawning on Yew and Spruce trees, which could sometimes prevent the trees from spawning correctly Fixed an issue where a patch of Broadleaf Plantains and Ribwort Plantains was obscured by a fence in Windmere Meadows when inspecting them Fix

  5. Developer post

    0.3.1

    Changes: Put the Map on the North gamepad button so it can be opened easily on controllers Fixes: Fixed Plantain Cough Syrup Recipe category (from Beverages to Medicines) Fixed bug where cooked items would not display individually as intended, leading to issues in market and hone

  6. Developer post

    Patch 0.3.0

    Changes Implemented Gathering List to track recipe ingredients! Go to the recipe app or recipe book in the kitchen and add recipes to the gathering list. On the HUD, press Q to toggle between the gathering list and quests. Foraging cards in patches and harvest minigame are now sh

  7. Developer post

    Invasives and Sustainable Harvesting

    Hi everyone! In the spirit of Earth Day we have another update for you! We now have invasives in the game! As you know, invasive species are endangering biodiversity - so of course we should include the concept and teach about it. As this game is played in all regions of the worl

  8. Developer post

    Patch 0.2.13

    ACTION REQUIRED: Please go to the B&B and end the day in order for Invasive species to appear in your game! Changes Added Invasives to the game (together with an Invasive Kit and a small quest) Changed how plants get saved - plants now need to regenerate after being harvested

  9. Developer post

    Patch 0.2.12

    Changes Added German Language (Added setting to change language) Updated Elder Mesh so its harvestable multiple times Adjusted UI elements to support languages which have longer text Fixes Fixed a bug where harvested seaweeds wouldn’t count toward the “Toast’s Hungry” quest if th

  10. Developer post

    German Language Available Now!

    Hi everyone!✨ We have now launched the GERMAN localisation for the game. But be aware! There is a Sale commencing 17th April (10am US time- so around 6pm CET). So wait for that if you want to save some money! We focussed on German first because 3 people in our team, including mys

  11. Developer post

    Supporter Pack: Out Now!

    Hi all! We have just launched our first small DLC, the "Supporter Pack". It contains 4 different Outfits: Scruffy Hedgewitch Skirt Scruffy Hedgewitch Pants Autumn Fairy Skirt Autumn Fairy Pants Each outfit comes with their own set of hats (3 different combis per outfit: long hair

  12. Developer post

    Patch 0.2.11

    Changes Added option to show or hide descriptive labels in market minigame Minor visual update to market minigame Added screen resolution option to settings Added new start-up sequence Changed Dog rose patches to have 2 instead of 1 Fixes Fixed issue where "Fullscreen" button in

  13. Developer post

    Patch 0.2.10

    - Fixed the language being German my acident (only happened to those with a German System-the localisation is not good enough yet, sorry everyone haha. We're planning on launching the german local mid April so stay tuned!) - Fixed the dog rose being invisible

  14. Developer post

    March Update!

    Hi everyone ✨ Here's another small update. We're actively improving core-loop features at the moment, so for this update we paid special attention to the market minigame and polished the experience to make it more enjoyable! Patch 0.2.9 Changes Disabled item decay: once meals are

  15. Developer post

    Patch 0.2.8

    Changes Added sprinting using the shift key (tap not hold) Increased Berta max speed by 36% Added tips to loading screens Updated field guide to stop reverting to the first page after finishing the "discover card" animation General improvements to map performance and stability In

  16. Developer post

    Sprinting!

    Hi everyone! We have another small update for you! We implemented SPRINTING ! Sprinting uses the skipping animation so you can basically skip whenever you want and you'll be faster too! We also increased Bertas speed so that she is now faster than the sprinting. Forest Bathing We

  17. Developer post

    New Map!

    Hi everyone! We're excited to launch our new interactive map in today's patch! A lot of you had asked for this so we hope that this map will help you and new players enjoy the game more. If you have suggestions on how to further improve the map, let me know in the comments here!

  18. Developer post

    Map Update in progress

    Hi everyone! Welcome to 2026, the year we will start the localisation process , the porting to Switch & Xbox and then ultimately will launch the game into 1.0. It will be a busy and exciting year! Looking back at what we did in 2025: We launched the game with the spring seaso

  19. Developer post

    Honesty Stalls & 2026 Roadmap

    Hey foragers! We finally have the honesty stall update ready to go! We know that since our changes to the economy, many of you are struggeling with getting town treasury (the silver currency). So for the time being, we made the honesty stall earnings 100% Town Treasury. This is n

  20. Developer post

    Patch 0.2.5

    We fixed the blurry textures everyone! If someone still experiences this, let me know :) Changes: Split favours reward between coins and town treasury Added recipe categories in recipe book Switched to optional button to show foraging cards in patch Switched to optional button to