0.4.1 Bug Fixes
Fix for tower prices not showing up

Developer posts and news about this game.

Fix for tower prices not showing up

The first of many major updates, this one focused on improving the look and feel of the game to appear much more polished and professional.

This week we enabled Sovereign Reign: if you beat the game you can now play it with additional difficulty. Also fixed several bugs and I am quite happy with the current state of the game. I will now start to focus on a major update and adding additional features, while still fixi

Fixed Static Discharge, The Acacia Strain, and Bob the Builder achievements/unlocks that were not triggering. Thanks Earth 878 for bringing to my attention Fixed leaderboard not loading if exactly 64 entries exists Do not ask why this was a thing, idfk

Rewrote unit distance calculations to provide more accurate tower targeting Fixed issue with waves spawning not being cancelled on game end, resulting in a massive amount of enemies spawning on the ship and not moving. Fixed issue with achievements not triggering Fixed issue with

Fixed an issue where there would be a massive enemies spawning on the ship and not moving. Fixed an issue with buttons not being clickable to start the next season

Fixed the beehive giving 4 extra cards exploit in 1.0.1. Also Fixed an issue where gold given from things like trust fund and other relics were getting multiplied by enemy increased gold drop rates. Also fixed the issue with waves being called early getting multiplied by enemy dr

Added the option to play on a Chill difficulty, kept the current difficulty as Challenge. Separate leaderboards for each

Fix for main menu buttons unavailable after completing game if quit button was spammed Added ability to toggle pause/play with the spacebar

Bugs: Fixed issue with Trust Fund not applying every season Fixed issue with Tier 4 Towers being unlocked in later seasons without requiring the Military Academy Fixed issue with churches not properly applying a 50% reduction to spell cooldown length Enhancements You can now drag

Fix to allow capping framerate, added tooltip to clarify that vsync will override it

Fixed crash due to completing certain unlock achievements Added new button for grabbing player's log file and save data, making debugging infinitely easier Changed metaprogression label to upgrades Added Escape to leave upgrades panel

Fixed issue where buildings unlocked through gameplay were not being made available in game. Fixed issue where "Feed the Greed" Unlock was not triggering. Fixed issue with Metaprogression Exit button was hidden on extreme screen aspect ratios. Enabled Windmill for all save files

Fixed issue where discounted mage towers were not purchasable unless the player had enough gold to pay the original price. Fixed null reference leading to blank buttons when abandoning game.