
Write 'n' Fight
- Released
- Aug 22, 2022
- Platforms
- Last updated
Updates & announcements
- Developer post
- Developer post
All the 411 you wanted on Write'N'Fight, but were too shook to holla at.
- Developer post
Now broadcasting: Watch the developer play
- Developer post
Now broadcasting: Watch the developer play
Now broadcasting: Watch the developer play
Original postNow broadcasting: Watch the developer play
Watch on YouTube - Developer post
Today, June 29th is Antoine de Saint-Exupery's birthday.
The previous day I had tramped without hope. Today the word “hope” had grown meaningless. Today we were tramping simply because we were tramping. Probably oxen work for the same reason. Yesterday I had dreamed of a paradise of orange-trees. Today I would not give a button for par
Original postThe previous day I had tramped without hope. Today the word “hope” had grown meaningless. Today we were tramping simply because we were tramping. Probably oxen work for the same reason. Yesterday I had dreamed of a paradise of orange-trees. Today I would not give a button for paradise; I did not believe oranges existed (The Wind, Sand and Stars, tr. by L. Galantiere)
Cool, isn't it? In the gameplay of the magical arena of de Saint-Exupery, we wanted to express our respect for these lines, and for de Saint-Exupery.
- Developer post
Huge June Update
1010111 1100101 1101100 1101100 100000 1111001 1101111 1110101 100000 1100111 1101111 1110100 100000 1101001 1110100
Original post1010111 1100101 1101100 1101100 100000 1111001 1101111 1110101 100000 1100111 1101111 1110100 100000 1101001 1110100
- Developer post
June Write`N`Fight Challenges
Challenge 1: 1. Complete the Tower with any character. 2. Battle against AI at the third level of difficulty (Finnegans Wake). 3. With x2 Speed Mode enabled. 4. No range attacks. 5. Provide video proof of your progress. 1. どのキャラクターでもタワーをクリアしてください。 2. AIの難易度を3段階目(フィネガンズ・ウェイク)で戦ってく
Original postChallenge 1:
1. Complete the Tower with any character.
2. Battle against AI at the third level of difficulty (Finnegans Wake).
3. With x2 Speed Mode enabled.
4. No range attacks.
5. Provide video proof of your progress.
1. どのキャラクターでもタワーをクリアしてください。
2. AIの難易度を3段階目(フィネガンズ・ウェイク)で戦ってください。
3. x2スピードモードを有効にしてください。
4. 遠距離攻撃は使用しないでください。
5. 進行状況のビデオ証明を提供してください。1. Complete the Tower with any character.
2. Battle against AI at the third level of difficulty (Finnegans Wake).
3. With KO Chess Modeenabled.
4. No range attacks.
5. Provide video proof of your progress.
1. どのキャラクターでもタワーをクリアしてください。
2. AIの難易度を3段階目(フィネガンズ・ウェイク)で戦ってください。
3. 「KOチェスモード」を有効にしてください。
4. 遠距離攻撃は使用しないでください。
5. 進行状況のビデオ証明を提供してください。The portrait of the winner will appear in the main arena and stay there for a whole year until the next challenge.
- Developer post
Camera changes, various bug fixes
- In order for Write 'n' Fight to be more fighty we've changed camera's field of view so the game would look a bit less like a platformer. Now you can read the expressions of anger and pain on the faces better! - Fixed a bug that caused Mark Twain to perform a superjump after das
Original post- In order for Write 'n' Fight to be more fighty we've changed camera's field of view so the game would look a bit less like a platformer. Now you can read the expressions of anger and pain on the faces better!
- Fixed a bug that caused Mark Twain to perform a superjump after dash
- Akutagawa Ryunosuke's Kawarimi no Jutsu can no longer teleport him behind the wall
- Various other bug fixes - Developer post
Multiplayer stability
- Sooo... Some of the players might have noticed that the multiplayer gameplay was a bit jumpy at times. Well, no more! As it turned out, our rollback sistem was too good, and actually broke the space-time continuum and causality which resulted in negative rollback frames. So, we
Original post- Sooo... Some of the players might have noticed that the multiplayer gameplay was a bit jumpy at times. Well, no more! As it turned out, our rollback sistem was too good, and actually broke the space-time continuum and causality which resulted in negative rollback frames. So, we've toned it down a little bit and now it runs as intended. Have fun beating up your friends!
- Developer post
More bug fixes!
- Fixed a bug that caused players to be able to spam range attacks while crouching with various characters. - Fixed a bug that caused players to be able to perform infinite jumps while in a local game. - Fixed a bug that caused the game to crash while attacking Latin American Aut
Original post- Fixed a bug that caused players to be able to spam range attacks while crouching with various characters.
- Fixed a bug that caused players to be able to perform infinite jumps while in a local game.
- Fixed a bug that caused the game to crash while attacking Latin American Author who's using Frost Armor Skill - Developer post
Balance changes!
- Since Alexandre Dumas got only one skill at the moment, we substantially increased his overall damage from all normal attacks and reduced cooldown of his skill. - William Shakespeare's unblockable Ground Stomp now deals more damage, have a bigger hurtbox, launches enemy further
Original post- Since Alexandre Dumas got only one skill at the moment, we substantially increased his overall damage from all normal attacks and reduced cooldown of his skill.
- William Shakespeare's unblockable Ground Stomp now deals more damage, have a bigger hurtbox, launches enemy further and cools down a bit faster
- Alessandro Manzoni's Vortex Dance now deals more damage
- Lovecraft's Skill 4 is no longer unblockable.
- Latin American Author's handstand kicks damage is now lower.
- For Latin American Author and James Joyce jump kick should be much easier
- Fixed a bug that would cause Leo Tolstoy to freeze mid-air.
- Wall collision bug fixes
- Various smaller bug fixes - Developer post
Even more performance! Numerous bug fixes!
- Like an unstoppable train, Leo Tolstoy was too good at bashing his opponents through the walls of the arenas. So we've nerfed that ability not just for him, but for every chatacer in the game. No more punching people through the walls! - Game options are now always saved proper
Original post- Like an unstoppable train, Leo Tolstoy was too good at bashing his opponents through the walls of the arenas. So we've nerfed that ability not just for him, but for every chatacer in the game. No more punching people through the walls!
- Game options are now always saved properly.
- Moving characters are now stopping after being freezed by Latin Author's skill.
- No more giant blocking Shakespeare (yes that was a thing)
- AI shouldn't freeze after being knocked down now
- Even faster loading, better performance
- Numerous other bug fixes - Developer post
More performance! Faster Loading! Light Baking!
Due to changes in lighting computations the game is now working much faster across all platforms! - The initial loading sometimes might take a little longer, but the subsequent loadings will be much faster. -Much faster rendering of the game frames overall.
Original postDue to changes in lighting computations the game is now working much faster across all platforms!
- The initial loading sometimes might take a little longer, but the subsequent loadings will be much faster.
-Much faster rendering of the game frames overall. - Developer post
Hyperjump bug fixes
So, we all got a chance to float around the air for some time(If you hadn't - good for you). Well time's up... sort of. We liked the idea of players exploiting skill animation cancel to get double or even triple jumps. However, now it will not be infinite. Some characters can sti
Original postSo, we all got a chance to float around the air for some time(If you hadn't - good for you). Well time's up... sort of.
We liked the idea of players exploiting skill animation cancel to get double or even triple jumps. However, now it will not be infinite. Some characters can still do it 2 or 3 times, but the majority of them can't. Maybe the idea of double jumps will be explored further down the line. - Developer post
Another big update!
- Due to change in the lighting optimization the game is running much smoother across all the platforms. Loading is now faster, faster transitions between levels. - Fixed the bug that was causing immobility of Player 1 that was hosting an online match, - Fixed the bug that was ca
Original post- Due to change in the lighting optimization the game is running much smoother across all the platforms. Loading is now faster, faster transitions between levels.
- Fixed the bug that was causing immobility of Player 1 that was hosting an online match,
- Fixed the bug that was causing an incorrect work of the tentacles on Lovecraft's Magic Arena
- Fixed the bug that was causing desync of Player 1 after being knocked down - Developer post
D1P
D1P 1. Gameplay: - Changed bull attack algorithm (Hemingway's Skill 2). Thanks @kamoihito, @Kaitoman1216Lov - Changed the algorithm for the transition to magical arenas 2. Multiplayer and Rollback: - New adjustment of Find a Friend Mode
Original postD1P
1. Gameplay:
- Changed bull attack algorithm (Hemingway's Skill 2). Thanks @kamoihito, @Kaitoman1216Lov
- Changed the algorithm for the transition to magical arenas
2. Multiplayer and Rollback:
- New adjustment of Find a Friend Mode - Developer post
Huge Update of Main Game Modes
Huge update of main game modes: vsP2 Mode, vs AI Mode, x2 Speed Mode, Prophet Mode, KO Chess Mode, Tower, Tower with KO Chess Mode, Multiplayer with Rollback.
Original postHuge update of main game modes: vsP2 Mode, vs AI Mode, x2 Speed Mode, Prophet Mode, KO Chess Mode, Tower, Tower with KO Chess Mode, Multiplayer with Rollback.
- Developer post
Write 'n' Fight Rollback DevStream
First Rollback devstream
Original postFirst Rollback devstream
- Developer post
Rollback pre-Alpha
A fully functioning rollback apha should be ready within a week. Happy Holidays! You can report the most hideous bugs here:
Original postA fully functioning rollback apha should be ready within a week. Happy Holidays!
You can report the most hideous bugs here: https://steamcommunity.com/app/1666500/discussions/0/3199243752758683206/ - Developer post
Write 'n' Fight Helloween Demo Broadcast
Talking bugfixes, upcoming modes, magic arenas
Original postTalking bugfixes, upcoming modes, magic arenas