Hotfix 2 - E2M1 player start fixed
Fixed a duplicate player start in Episode 2 Map 1

Waffle Iron Studios · Hellforge Studios
Technical data

Fixed a duplicate player start in Episode 2 Map 1

Thanks for your kind words and feedback during Project Absentia's launch! Here's the first patch. Previous version will be on the v2d-full branch, for people still playing through on that build (saves for E2M1 and E2M6 especially might break) E2M1 - Fix enemies from flying out of

Removes default vid_fsdwmhack setting as it seems to make resolution changing inconsistent for those affected by the issue, open the console and go: vid_fsdwmhack false or append +vid_fsdwmhack false to a command prompt

Episode 1 + 2 v1.0 is out! We hope you enjoy it!

Good news! Our flashcore movement shooter FPS - Project Absentia - is releasing on 6 June 2026 at 6AM NZST (or 5 June 2026 EST ).

In preparation for PA's 2.0/Episode 2 release, on May 1st we're increasing the price to 19.99USD. Soon after we're going to be announcing a release date.

Quality Assurance for PA is done. We'll have news soon about our plans for a 2.0 release. In the meantime, we'll tease with some new weapons, upgrades to existing weapons, and the current state of the levels. The Weapons Project Absentia takes huge inspiration from a game the dir

Waffle Iron Studios' motto is "Home of Saturday Morning Slaughter". We aim to make cartoony games for a mature audience. Since 2021 we've been working on Project Absentia as a commercial endeavour in our spare time. During the early days the art style was rough, but with dedicati

Greetings peeps! We are proud to announce Project Absentia has been content locked and is playable from beginning to end - but we wanna still make sure it's proper (thus Quality Assurance is being done). This is every exciting news for everyone! We aren't ready to announce a rele

Project Absentia is still being worked on despite some delays. Here's a sneak peak of some of the areas and some flavor text. Heaven is in shambles after Hell finally got to Heaven and wrecked Olympus. To get to the Hell Territories, you must hijack a naval battleship - one of th

Fix HUD not appearing + scale not working. For those with broken huds with existing playthroughs, set screenblocks to 11 via the console (press the key above tab on your keyboard). Episode 2 news coming soon.

Greetings people, SanyaWaffles here. I am the creative director at Waffle Iron Studios and lead dev of Project Absentia. People have been asking where Episode 2 of the game has been. We announced it back when for a Q2 2023 release date and outside some Twitter (and later BlueSky

Update engine to impending 4.13.2 release.

Projejct Absentia has been invited to the Indie FPS Summer Showcase! From now until the 12th, Project Absentia will be 35% off! There will be a live event on the 8th hosted by ZlimBratski! Follow Zlim on Twitter for up-to-date news about the event; Live event happening on Youtube

Fixed green protomoxium terrain flats not damaging player. Also boost Asphodel's new voice clips to be more audible.

Fix: Miniboss variant of Man-Eating Plants would become nearly invulnerable if attacked too early.

Fixed some defaults that were accidentally removed/reverted to stock GZDoom New voice acting for Asphodel Fixed HUD not appearing in some rare instances

Greetings! Project Absentia is going along, with a lot of work being done on the maps. There's going to be, at the moment, 13 levels like Episode 1 was. Here's some screenshots of some of the locations, including the ruins of Olympus, a hijacked Orkan naval ship, a topsy turvy fe

This patch fixes some regressions with E1M3 and E1M10, as well as fixing a critical bug with the final boss of Episode 1 being stunlocked in his first stage, making him hard to hit due to him dodging you constantly. Older versions are on beta branches as usual.

-Temporarily get rid of music ducking as it was causing trouble with music fadeouts/fadeins.