Released
Apr 1, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Sepulcrum!

    I have another game coming out at the end of June... It features a roguelike style quest and turn based tactical battles - the latter quite similar to my other games. Unlocks, crazy encounters, artefacts, levelling up, powerful magic items and designing your party - I feel sure y

  2. Developer post

    Fernageddon!

    The button has been pressed - game released! I feel sure that if you liked Leman, you will love Fernageddon - check it out!

  3. Developer post

    Fernageddon!

    I know things have been eerily silent on Leman for a long while - that's becuase I have been working on a new game, Fernageddon! I'm aiming for an end of November 2024 release. I feel sure that if you liked Leman, you will love Fernageddon - check it out! (Demo available too)

  4. Developer post
  5. Developer post

    v2.02.05 is now live

    Two bug fixes: One of the Native's quests should now be easier to complete - any victory in New Feygrim should now complete this. Spotted a bug in the weather determination - this should now be a bit more diverse.

  6. Developer post

    v2.02.04 is now live

    Fixed a memory leak that caused crashes on long gaming sessions. Thanks to everyone who helped with this! General tidy up of installation

  7. Developer post

    v2.02.03 is now live

    Allies - If any allies (Militia, for example, that may have joined you on a mission) die in combat before the mission is complete, they will now be removed at the end of the battle, as you might have expected. If you lose a battle or flee, all allies will be lost... Centre mode -

  8. Developer post

    v2.02.02 is now live!

    Mainly I've made adjustments to the town events. They should now have quite an impact, and there is a new one. Expect stock levels to vary considerably more in future, and you should find it easier to find magic items for sale - if you look in the right places... Fixes Prevented

  9. Developer post

    v2.02.01 is now live

    Features Cantrips! There are 6 new cantrips for wizards. They should be allocated to your existing party on Load Game. They are low power, but cost just 40 AP and 1 mana. You can't take them as skills, you just auto learn them, depending upon your chosen career. New Fast Hands sk

  10. Developer post

    v2.01.01 is now live

    Fixes Fixed a CTD where noble calls for aid If you save the game on the mission intro screen then reload, the link between the current combat and the strategic map counter was lost. (e.g if you are fighting some bandits and win, the bandits will still be there if you saved and re

  11. Developer post

    V2.01.00 is now live!

    Great Deeds! There are now 12 secret great deeds that can be performed. Some dealing with exceptional performance in a single battle, some with career stats. Completing one will give an adventurer a small but permanent bonus! Look for the trophy icon on the view adventurer screen

  12. Developer post

    v2 is now live!

    Rebranding Game name changed to Leman! New cover art! Balance Everyone gets a 50% Hit Point boost. This makes the battles a bit longer and smooths out the luck somewhat. Also makes arrows and ranged attacks a little worse. (you are more likely to be able to charge across the batt

  13. Developer post

    v1.07.02 is now live

    Based on player feedback: Weather volume now has it own setting on the Options screen Sort inventory button added on Shop screen Graphical effect added to show time of day. You will see the sky darken as dusk approaches. Night is still skipped completely - it is too dark to do an

  14. Developer post

    v1.07.00 is now live

    Main Features Injured Reserve! You can now move characters to and from Injured Reserve on the Formation screen. IR characters are: Not included in any fights Will auto escape any fights Cannot come to the aid of comrades after a lost fight Are still with the party so subject to d

  15. Developer post

    v1.06.02 is now live!

    New Features By popular request, you can now promote your beasts into your team. (There is an icon top-right of the inventory screen) New locations on the strategic map. Leylines (Pray for powerful bonuses, but becareful not to overdo it!) and Catacombs (some new combat encounter

  16. Developer post

    V1.05.01 is now live!

    New Features Gossip screen! At any location, learn where rampaging enemies are, and if you're lucky, pick up a clue on nearby dungeons, etc. You can now change the order of your party on the Formations screen! (Useful for grouping missile and melee troops together) More varied op

  17. Developer post

    V1.04.00 is now live!

    Two new professions: The Beastmaster (from Wanderer) - has access to the Tame Beast skill - if you defeat beasts in combat he will have a chance to tame them... With multiple levels of this skill you can even tame the mightiest beasts in Leman! The Adventurer (from rogue) - Fed u

  18. Developer post

    v1.03.02 is now live!

    Fixes to 2 rare CTDs. Fix - When on the jungle map, counter graphic was lost, resulting in a white square around your shield. Fix - Firing the event "discovery of the new world". Some games this would only fire after the elves were destroyed. This should fire on its own sometimes

  19. Developer post

    v1.03.01 in now live!

    Backgrounds! You can now play as a band with a background, each having bonuses and penalties. Guardsmen Merchants Thieves Guild Rangers Wizards Northerners Pit Fighters or even just plain old vanilla (all existing save games will use this) Potions! You can now buy (and craft via

  20. Developer post

    v1.02.00 is now live!

    Enemies reworked: Rats - will surround you rather than ambush you. (Also other encounters, much more rarely) Imp - become skirmishers and will use fireballs. And yes, they are still invisible until you get close... Vampire gets new skills and unique spells. You will have access t