Released
May 9, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Garten of Banban 1 VR is OUT NOW!

    Hello Employees, I'm proud to announce that our new project, Garten of Banban VR is out now!ːsteamhappyː View game page That's all for now, see you again in the new year... - Rowan H, Ghepo & Faris, Euphoric Brothers

  2. Developer post

    Ergo - New Beta build 24/01/2024

    This update is linked to the Beta Branch, this does not effect the default branch - New Main Menu (prettier) - New Menu interface (better programmed with lots of buttons) - Fixed several soft locks in early and late game levels - Replaced one of the characters dialogue with A.E.I

  3. Developer post

    Rewrite Update On Hold

    Hello, first off I'd like to apologise for putting this update on hold. I've been looking at development completely wrong, focusing on small gimmicks instead of the actual game. Lack of motivation Project Scale Upgrading player base Lack of time I am currently working full time a

  4. Developer post

    Ergo Hotfix 11/06/2023

    Ergo Legacy - Fixed a bug where the game had a small chance of soft locking during Act 2

  5. Developer post

    Upcoming Beta builds

    April Fools! Just kidding, this ones legit, I just thought it'd be funny to announce something on April 1st. So first things first, the plan. Firstly , I want to talk about how you will be able to play these beta builds. When they're ready, I'll be modifying how Ergo launches, th

  6. Developer post

    An Update

    Its been a while hasn't it? I've been focused on reworking the story and level design, lets be honest. It could definitely be better Ergo was mainly developed as a simple puzzle game made similar to most VR games releasing at the time. While I felt proud of the game at the time,

  7. Developer post

    Small Dev Update

    Hello, apologies for the lack of updates but I've been very busy with work and haven't had time to work on Ergo, I've made a list of stuff I plan to get out for the next update Ergo will be getting ported to VRGK 3.0, Ergo currently runs on VRGK 2.0, i've seen the improvements wi

  8. Developer post

    Ergo Visual Update!

    Everything listed in the Beta Patchnotes is now related to Default Branch

  9. Developer post

    Ergo Demo Update!

    In preparation for event later today, Ergo's demo has been updated. That is all.

  10. Developer post

    Ergo Beta Branch Update

    Hello, as said previously, updates would be slow, however I have updated the Beta Branch with a lighting upgrade, the worlds now feel prettier to look at, while nothing's finished yet I have included some comparison screenshots for you to look at OLD Screenshot (Steam Store Page)

  11. Developer post

    When's the next update?

    It's been several weeks without an update, when is it coming? - I'm working on it, trying to make each level feel different visually and (if possible) gameplay wise, Once I have something worth releasing it'll be within the Beta steam branch. This can be accessed by right clickin

  12. Developer post

    Ergo Patchnotes 1.07

    Changes Updated fan model Set the cube to spawn in by default in "Magnet Hands" (Helps lower chance of crashing) The game will now automatically calibrate the player's height on a level's startup Improved Visuals Fixes Fixed a bug where bringing physics tool through the item remo

  13. Developer post

    Ergo Patchnotes 1.06

    Fixes Fixed a bug where in Half Pipe, the level would reset due to a OOB issue Changes Adjusted Audio System I've also introduced a Beta branch on steam that will be updated before the main branch from now on, to access it, right click ergo on steam, properties, betas and select

  14. Developer post

    Ergo Patchnotes 1.05

    Fixes Fixed a bug where the player could get softlocked within the level "Rollin, Rollin, Rollin" Changes Added a .2 second delay on startup incase code was executing incorrectly Game now uses chunk based packing system for files Improved OOB Triggers (Smaller, possibly allows fo

  15. Developer post

    Ergo Patchnotes 1.04

    Additions Added option to enable VSync Fixes Fixed a bug where hands weren't rendering correctly

  16. Developer post

    Ergo Patchnotes 1.03

    Additions You can no see ingame shoes, they're a VERY Basic model for now but are designed to make it easier for climbing onto items Changes Adjusted vent size on all levels that required it Fixes Possibly fixed a respawning issue fixed a mouse appearing inverted in a level for s

  17. Developer post

    Ergo Patchnotes 1.02

    What's up future employees. I have released a new patch with a few fixes, Thank you for playing the game, hopefully these fixes and changes will make the game more enjoyable. Fixes Fixed softlock on first test Possibly fixed random level resets Fixed a bug where the final dialogu

  18. Developer post

    Ergo Patchnotes 1.01

    Fixes Fixed a bug where audio would overlap in the final level Fixed a bug where a 5th core is mentioned several times Fixed a bug where some items wouldn't respawn / get destroyed, resulting in a softlock Fixed a bug where bloom would appear as off in the menu Additions You can

  19. Developer post

    Ergo Release Date!

    Hello, i'd like to start by apologising for delaying Ergo for several months, while this was never the plan it was necessary. Now for the main points. Ergo is coming to steam on May 9th 2022 It will be in early access as the game isn't complete The game contains Budget voice acti

  20. Developer post

    End of Year Demo

    Hello, First off I'd like to thank everyone that's downloaded and tried out Ergo, especially those who gave feedback, it's helped shape up the game well, for those who haven't you still get a thank you for reading this :) I've just updated the demo which fixes tons of bugs and ad