Faster, more efficient performance update
Screen switching and lists are now significantly more responsive with better performance and memory management, providing a more user friendly UI experience. We hope you enjoy this update.

Developer posts and news about this game.

Screen switching and lists are now significantly more responsive with better performance and memory management, providing a more user friendly UI experience. We hope you enjoy this update.

Starting Records By default, there are now starting records for NEW GAMES based on the average attributes of each fighter. You can adjust the maximums and variances or set it to start with 0 0 0 records in the advanced settings in the main menu. You may want to start with 0 0 0 r

On the training screen, Assign Training Points option, the list of fighter names on the left now remain active when the assign points box is displayed. You no longer have to keep closing and re-opening the box to check stats or select different fighters. This allows you to hover

Champion rankings per rate class are now recalculated after creating a new game using an edited database. This fixes a bug where a fight using an edited database could potentially report the wrong weight for the fighter who becomes a new champion, from a weight class changed in t

Hi All! Thank you all for your encouragement, feedback and support during Early Access. With this update, we have now moved to full release. We've implemented a requested feature for different round lengths in early pro careers. Pro fight rounds are now based on the win record of

Following on from our text commentary update we have now added achievements to the game. There are 57 in total for both the main game, and for the live 3D fights. Enjoy!

Welcome to another update as we continue to work to improve the game. We have added live text based fight commentary to the 3D fights. This defaults to being displayed. You can turn it off in the Settings. There are two buttons next to the commentator avatar. One will toggle a te

Fixed rare bug where fighter could go out of the ring and the game would have to be restarted. Re-introduced possibility of knockdowns as a result of a torso punch.

Thank you for all your support! We have added a celebration screen at the end of the fight. The winner and loser will be shown with an appropriate animation. You can also view the results and stats on this screen.

We are excited to bring you a big update! You can now choose a corner interaction at the start of each round in the 3D fight. Corner Interaction options at the start of each round. Offensive - Temporary increase in attacking attributes, temporary decrease in defensive attributes

Many improvements have been made to the 3D engine. KO results are now accurately reported. AI behaviour has been rewritten. To make low level 3D fights more interesting, AI now boosts stats for punches cardio speed and footwork by 20. Punches are now more likely to register as la

When skipping time in the 3D fight, the KO result now registers and shows correctly rather than saying Decision Win.

Hi, We are continually working with your feedback on improvements. Thank you for your continued support. This update includes the following :- Bruising has been introduced. Changed pro-fights which are not title fights to 10 rounds. Fight fixes and improvements in fight balancing

Skin Colour added to the editor. New Create a Fighter screen in Scouting. Cardo level now affects fighting style. Improved handling of fighter model graphics leading to slightly faster pre-fight and fight load times and to greater stability on a Mac at higher graphics settings. Y

Thanks for your support. Here are the latest improvements as a result of your valuable feedback. Ranking added to the Roster screen Ranking added to the Pre-fight screen Attribute increase rate in General Training doubled Recruitment Drive reset fixed Issues with scoring as a res

Thank you for your support. Your feedback is valuable. Problems with loading a game have been fixed. We have removed the durability boost for when a fighter is knocked down. Use of the simulated data straight KO has now been removed from the 3D fight, to prevent confusing sudden