Bugfix: Crashes when loading into dungeons
Fixed a bug where the game crashes when loading into the new dungeons
Developer posts and news about this game.

Fixed a bug where the game crashes when loading into the new dungeons

Players can now go back to the Guild Hall after failing a dungeon instead of replaying it over

Started implementation on an Overworld for the game that includes: A quest system that allows players to play dungeons and earn rewards upon successfully completing them An inventory that shows all your loot An explorable area with access to a training area 2 Dungeon bosses have

Combat System Update Style Meter The combat system entails a style meter with levels that increase/decrease when the bar fills/empties. Players can quickly fill up the style meter by casting spells unique from the last 4 unique spells they used; players can slightly fill up the s

Minor Bugfixes related to ultimate cancelling and cast times

Same as previous patch but with minor bug fixes

Howdy, all! Welcome to the new patch where we will be starting testing on the full Dungeon experience. In this update, we have a new level that has the initial design for all future dungeons, a Titan for the final enemy, and updated mobs for the pathways and mob rooms. Also inclu

Howdy! I've been hard at work with making a boss for the game. The boss is now in a playable state for the game in its own game mode. In later patches, I will move the boss into the dungeon where it belongs; for now, we will be letting it have its own game mode for testing purpos

Howdy! I've been busy this week restructuring and organizing the player and pawn systems this week as well as updating the current mobs in the game. Since I did not properly set up the structure, I needed to go back and reconfigure it for future updates and additions to make cont