Sci-Fantasy Defence

Ivan Chernyakov

Released
Mar 14, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Sci-Fantasy Defence V10 — Top-Down Update

    This update added new content, including new traps and weapons. The game also changed the viewing perspective to top-down, and content was redesigned to accommodate this (for example, ceiling traps are now wall traps). Also, split-screen multiplayer has been replaced with a share

  2. Developer post

    Free DLC anouncment and v10 alpha Update

    A free DLC is coming soon, in which you need to destroy targets as quickly as possible. Each subsequent shot adds an additional arrow per shot. The developments from the main game are used. Many enemies, thousands of arrows, physics with smooth framerate. Dodge shells, shoot and

  3. Developer post

    Sci-Fantasy Defence V9 - Physics Update

    New The update is aimed at close combat and encouraging more physical activity (including body and legs). Weapon physics - now have weight and interact with other objects New attack mechanics. Enemies no longer bite immediately, as before, without giving the opportunity to switch

  4. Developer post

    Sci-Fantasy Defence Update 8.7

    New Zombies know getting random buff electric - creates EMP explosion after death, that deactivates near traps for 10 sec poisoned - immune to poison and make damage to closest players after death accelerated - high movement speed (can activate many traps if not killed in time) s

  5. Developer post

    Sci-Fantasy Defence Update 8.6

    New New weapon: electro-balls, that repeats your hand movements on distance New trap: chain, can be grabbed using telekinesis and using like a whipe, merges with other dynamic mechanisms (like bounce balls or grinders) Added rope wires - enemies now can climb on ropes Added spect

  6. Developer post

    Sci-Fantasy Defence Update 8.5

    A major update that improves physics, mechanics and visual/sound effects. Also adds a more intuitive interface. improved physics of melee weapons brought back slowmo mode Gravity Glove now upgrades to level 3 and provides additional gesture-based abilities added collision effects

  7. Developer post

    Sci-Fantasy Defence Update 8 - Split Screen Multiplayer

    New Added 10 Classes with perks. Each has its own starting weapons and traps Support up to 5 players on split screen (VR + 4 desktop or 4 Desktop ) Now fully supports gamepads (hints/menu navigation) Added inventory system with slots Zombies now bite Changed FPP to TPP for Deskto

  8. Developer post

    Sci-Fantasy Defence Update v1.7.0.0b Released

    New Added beta-branch of big Ragdoll Physics update. The main branch so far consists of animated characters with one hitbox as before. The new version is still in the process of reworking weapons, traps and optimization for interacting with ragdoll, but it's playable already. Mai

  9. Developer post

    Sci-Fantasy Defence Update v1.6.6 Released

    New Added Cube Spawner Added ability to telekinesis with some traps and environment like cubes Improvements Improved game launch speed for HDDs and weak CPUs VR: Changed bars to immersive watches with game info VR: Improved controls (click/hold buttons, hover effects) VR: Improve

  10. Developer post

    Sci-Fantasy Defence Update v1.6.5 Released

    New Added 3 new maps Added ability to upgrade melee weapons in the Armory (level 2 - x2 size, level 3 - x3 size) Added collision mechanics between enemies and environment (for using gravity gloves (telekinesis) more effective) Added Arsenal to buy weapons and traps using diamonds

  11. Developer post

    Sci-Fantasy Defence Update v1.6.4 Released

    New Added 2 melee weapons Added 4 new traps Added burning / poison deaths Improvements / Changes Improved falling mechanics Improved creatures animations Improved SFX Fixes Fixed some bugs

  12. Developer post

    Sci-Fantasy Defence Update v1.6.3 Released

    New Completely redesigned 2 maps (now maps differ not only in terrain but also in the number of spawn points for enemies) Added lava (creatures can be thrown using physics into lava for an instant kill) Added Chill Trap (ground) Added Lightning Trap (ceiling) Added hidden arenas

  13. Developer post

    Sci-Fantasy Defence Update v1.6.2 Released

    New Added new 3 traps (poison, grinder and thrower) Added the ability to build on side foundations (in addition to ground and ceiling) Added a portal for a quick teleport between the battle zone and the base Improvements / Changes Improved physics of knocking up and flying enemie

  14. Developer post

    Sci-Fantasy Defence Update v1.6.1 Released

    New Added a ceiling that buildings can be built on Added a new type of buildings - traps Added Jetpack: activated when double jumping Improvements / Changes Returned the first-person perspective in the desktop version Now random additional weapons will be added on waves 4 and 8 N

  15. Developer post

    Sci-Fantasy Defence Update v1.5.2 Released

    New VR: Added jetpack that allows to fly up and down in first perspective Improvements / Changes By default graphic settings are now very low to avoid crashing or memory leaks on weak computers Some other balance changes Fixes VR: Fixed incorrect and invisible visual effects (dis

  16. Developer post

    Sci-Fantasy Defence Update v1.5.1 Released

    New Added 2 new maps (snow and grass): each map now has specific features Maps are now randomly generated from blocks. There are common blocks, such as places to build buildings. There are specific blocks for specific maps, such as sources of fire dragons, ice explosions, lightni

  17. Developer post

    Sci-Fantasy Defence -- Maze Update Released

    Now enemies do not attack buildings, but run to a certain point. Build a maze with turrets to effectively destroy them. The Death Beam Gun was returned and redesigned. Now the more you attack without interruption, the more damage becomes and increases in an exponential degree (fo

  18. Developer post

    Sci-Fantasy Defence Update v1.4.4 Released

    Increased ore mine income from 6 to 10 Fixed when sometimes creatures have the wrong HP values VR: Fixed infinite falling and incorrect player scale after game end

  19. Developer post

    Sci-Fantasy Defence Update v1.4.3 Released

    Now build mode and battle mode in VR switches you between Isometric and First person perspective Returned increased price for each subsequent turret Rogue improvements will now not only be for the main weapon selected in the arsenal, but also for additional ones that were researc

  20. Developer post

    Sci-Fantasy Defence Update v1.4.2 Released

    Changed gameplay to wave based. Each wave has a feature (for example: increased armor, regen, etc.) All turrets and weapons now can be upgraded to level 3 and have a special feature (lasergun - paththrough armor, railgun - big damage on one creature, etc.) Upgrades also gives uni