Released
Apr 29, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.0.2 - NEW MAP, MOD.IO INTEGRATION & NEW PARTS/CLOTHING

    Map • Hurricane Way – indoor park Mod.io Integration • Browse, download, & play modmaps directly from the main menu • Host multiplayer sessions in modmaps New Animation Transitions • Briwhip to inward • Tailwhip to inward • Tailwhip to briflip • Continuous whip to inward • Co

  2. Developer post

    V1.0.1 Patch - Bug Fixes

    Bug Fixes Fixed scooter parts not applying / grip tapes causing errors Fixed Washington Way display name in multiplayer lobby list Tagged & splined rail in tutorial scene Pro rider hair fixed Fixed cheat code decks not saving Fixed Washington Way fence end missing

  3. Developer post

    ScooterFlow 1.0 Launch

    Core Gameplay & Systems Overhaul Fully reworked ragdoll system Brand new on-foot character controller Major improvements to player movement and responsiveness Improved landing system for smoother, more consistent flow Improved flips and spins Added regular stance option (sele

  4. Developer post

    ScooterFlow 1.0 launches April 30

    After years of development, we’re finally releasing ScooterFlow 1.0 on April 30, alongside our console launch. This update brings major improvements across the board, along with everything we’ve been building towards since day one. Keep an eye on our socials for announcements on

  5. Developer post

    0.9.16 - PERFORMANCE IMPROVEMENTS & MINOR GAMEPLAY ENHANCEMENTS

    Minor performance improvements Refined assist for mounting grindable objects Smoother grind animations and transitions Revert bug fixed Easier footjam entry Refined footjam land assist Trick speed increased

  6. Developer post
  7. Developer post

    0.9.14 - MULTIPLAYER OPTIMISATION & MINOR TWEAKS

    MULTIPLAYER Smoother online gameplay Reduced the amount of data being sent over network – ability to host servers with lower internet speeds Fingers now animate for connected players Wheels rotate for connected players Resolved issue causing players to disconnect after repeatedly

  8. Developer post
  9. Developer post

    0.9.12 Patch Now Live

    • Endless loading screen & white main menu screen fixed • First person camera spectating bug fixed • X-Air renamed in multiplayer menu

  10. Developer post

    0.9.11 Patch Now Live

    Multiplayer lobby list fixed - all available lobbies are now showing in the menu

  11. Developer post

    MULTIPLAYER IS FINALLY HERE

    New Features • Multiplayer (8 players max per session) - Begin hosting an online session from the pause menu when in a map or join a lobby from the online tab in the main menu Multiplayer is finally here! Ride with friends and other players in real time. Film lines, explore parks

  12. Developer post

    0.8.5 Out Now!

    New Features Drop in Assist (Hop into any curved ramp with assisted precision) Revised Animation system for transitions and timing (allowing for faster triggering of combinations and smoother transitions) Bug Fixes Late activation of airing assist on large vert ramps Multi Heelwh

  13. Developer post
  14. Developer post

    0.8.4 Out Now!

    New Features & Improvements Replay Editor Updated pause menu Menu code optimisation Manual mega-hop fixed Replay Editor Features Instant replay recording for the last 2 minutes of gameplay Use recorded camera or freecam mode Play, pause, rewind, fast forward Move, tilt, rotat

  15. Developer post

    0.8.3 Patch 2

    Ramp assist engaging mid-air fixed Bounce bug fixed Improved grind animations

  16. Developer post

    0.8.3 Patch

    Fixed 5-0's for decks with inbuilt pegs Fixed ability to grind up and back down on the same side of grindable objects Fixed rendering issue with trees in BaySkate

  17. Developer post

    0.8.3 Out Now

    New Features & Improvements Reactive airing camera height added to main camera Automatic assisted airing and transfers (toggle-able in pause menu) Natural transfer support via trajectory calculation Enhanced ramp detection system Enhanced wallride mechanics responsiveness Foo

  18. Developer post

    0.8.2 Out Now!

    New Features and Improvements Dynamic physics-based animation movement Finger animations Dynamic trick speed – ability to do tricks faster when closer to the ground Dynamic flip and spin speed – spinning and flipping is faster when closer to the ground Grind System Directional ho

  19. Developer post

    0.8.1 OUT NOW

    New Features & Improvements New Skatepark - Vert Ramp Game-wide performance increase Maximum velocity limit Transfer assist for spines, hips, & box jumps - pump forward with the left stick when approaching a ramp to activate the assist; make sure you're facing the directi

  20. Developer post

    0.8 Out Now!

    General Improvements Upgraded the render pipeline to HDRP Updated airing physics - pull down on the left stick once at the bottom of a ramp to air the ramp perfectly Added active ragdoll system for more realistic crashes/bails Real time switch between walking & riding New cha