·Developer post·Original post (opens in a new tab)
0.8.3 Out Now
New Features & Improvements
- Reactive airing camera height added to main camera
- Automatic assisted airing and transfers (toggle-able in pause menu)
- Natural transfer support via trajectory calculation
- Enhanced ramp detection system
- Enhanced wallride mechanics responsiveness
- Foot jam drop-in assist added
- Faster nose manual cancellation responsiveness
- Restored original first-person camera behaviour
- Added dynamic landing correction rotation rate
- Tuned dynamic spin and flip rotation speeds
- Adjusted dynamic trick speed scaling
- Improved dynamic movement responsiveness
- Vert hop animation variations
Grinds
- New grind positions: Feebles, Smiths, Noseblunts, Crooks, and Feebzers
- Fully overhauled grind animation set
- Improved pre-grind movement towards target grind position
- Minimized grind jitter and rebound
- Improved stability during straight-facing grinds
- Addressed grind rail collision issue in Washington
- Bidirectional rail grinding with momentum-based reversals
Bug Fixes & Optimization
- General gameplay performance optimizations
- Optimized main menu UI performance
- Resolved unintended preload trick activation
- Lowered trajectory deviation caused by flip inertia