Citizens: Far Lands -- Lunar New Year Sale
Hello everyone! Citizens: Far Lands is now participating in the Lunar New Year Sale 2024 with a 80% discount. Hope you can enjoy our game!

RedKar Devs · CreativeForge Games, Hawthorn Games
Technical data

Hello everyone! Citizens: Far Lands is now participating in the Lunar New Year Sale 2024 with a 80% discount. Hope you can enjoy our game!

Fixed Hunter achievement Fixed Great General achievement Fixed Art and Crafts achievement King achievement now also unlocks Duke and Lord achievements Duke achievement now also unlocks Lord achievement

Hello Citizens! The game has been out for a good while already and it seems many of you have enjoyed it very much. We have a good standing in reviews, and to celebrate our game's success we've added a number of Community Items to the game! You can now collect trading cards, craft

- Levels with battles will now work properly

- Added V-Sync option - Added Frame Limiter option - Difficulty level is now saved and loaded correctly when continuing game - Fixed bug with invasions spawning at a wrong time when loading a saved game - More optimised battles when high number of archers is present on the battle

Welcome, Citizens! This year we have a special addition for you: A Halloween themed level. A similar level made an appearance last year, in Citizens' demo. That was a long time ago, since it was even before the combat rework (when combat was turn based!) For those of you who did

- Added a fix for the game crashing in certain languages due to an error in the INI file

Hi everyone! It's been over a month since the release of the game. We're actively hunting down bugs you guys report and are slowly preparing some future content patches. However, we need your help! We'd love to hear your opinions on what kind of content you'd like to see in the f

Hello everyone! Time has come for a maintenance patch. Here are a couple of fixes and improvements: Fixed battlefields which could sometimes cause unexpected behaviour Various optimisations for units, resulting in a slight performance boost on some systems Increased speed of arch

- Added more turns in levels 10-22 - Edge scrolling turns off when window is out of focus (alt tabbed) - Fixed a bug in survival mode, when player would leave at turn 100, purchased an item in the store, and returned, causing instant defeat - Survival mode no longer displays max

- Added edge scrolling as requested by community member - Fixed a potential crash on some systems

Come and have a chat with us, as we play Citizens: Far Lands

- Improved performance on medium and low settings. - Fixed story achievements - Fixed ignored ini settings

Welcome friend! We are finally nearing our journey's end... or is it just the beginning of a new adventure? Citizens has been in development for two years. It's been a wonderful time - full of new challenges to overcome and new things to learn. Our small team has grown closer tog

Hello everyone! I'm Dusty! The 3D artist working on Citizens: Far Lands! As part of our dev diaries, I thought it might be interesting to show you the art side of game development :) When I first joined the team, I was asked to improve already existing designs of buildings. It wa

Hello everyone. I figured it might be a nice idea to write a little post about the mechanics of our combat system in Citizens: Far Lands. It has taken a little while to develop, and has gone through a major overhaul, so I think the lessons I've learned on it could be shared with

It's been quite a while since the demo went live. Thanks to your feedback we identified a number of aspects of the game that could be improved, or that just weren't fun altogether. One of these was the battle system. Currently the battles in Citizens are turn based. They take a l

Hello everyone! To celebrate halloween this year, we have a little treat for you. We're releasing a brand new, themed level! Play it now on our demo - gather pumpkins and exchange them for weapons, and then defend yourself against a brain-eating horde of zombies! It will not be a

This Next Fest we're taking an opportunity to show off our work! Come meet the team behind the game, see how we work, and chat with us :) Meet the Game designers, programmers and artists!

Join the lead dev as he falls into traps set by the level designer. This Next Fest we're taking an opportunity to show off our work! Come meet the team behind the game, see how we work, and chat with us :) Meet the Game designers, programmers and artists!