Minor after release update.
Some minor cosmetical changes.
Developer posts and news about this game.

Some minor cosmetical changes.

Final minor update before the full release of the game. Teleporting invisibility bug fix - resolved an issue where some players would remain invisible after teleporting when entering a teleporter with multiple players at the same time.

Added adjustable network values to the Options-->Other gui Fixed some issues with the terrain in the multiplayer Escape game mode.

Multiplayer mission‑end fix: the server now shuts down only after all clients receive their final stats, preventing premature connection drops.

Default player camera set to first person at the request of a reviewer. Minor gameplay bug fixes.

Added better player collision with triggers that have this option enabled - players cannot force themselves through these triggers used as door shields. Single-player Mission 2 - there was a rare bug that prevented the capture of all alien capture points, preventing the mission f

fixed single-player mission 3 game freeze when the ship gets destroyed while the objective popup up is shown fixed bug that would show the wrong amount of clips when the player is spawned fixed bug that made the game stutter when the player spawned with cloaking after falling and

Fixed an issue that occurred when some attacking enemies could not add damage to the Player Added small damage from own grenade

Fixed a crash in Single Player Mission 4 when entering the cave entrance.

Fixed a bug that made bots unable to find transport vehicles in Single-Player.

Script fix: shooting client was not credited for the kill on the death cam.

Upon reviewing several recorded playtests, the following is a list of fixes that I saw as necessary and that frustrated play‑testers: • Fixed unmounting from flipped vehicles - the vehicle now auto‑flips to its normal orientation and the player unmounts properly, rather than fall

Resolved a friendly‑fire bug allowing bots to injure players or units on the same team.

Change Log : • Improved player movement — items on the ground no longer block or halt player movement when they can’t be picked up. Mechs now move freely through dropped items as well, preventing unwanted stops during movement. • Rebalanced enemy bots accuracy — body shots are no

fixed an issue with a procedural generated pixel shader that failed to compile lowered the default audio settings at the request of some players

Some testers reported that the third‑person camera for fast ground vehicles felt too bouncy over uneven terrain. This update improves vertical smoothing for the chase camera, resulting in a more stable and consistent view during high‑speed driving. Fixed some minor GUI and gamepl

Change Log : • Fixed a major bug that caused the game to crash when lowering Texture Quality below High. • Added Mesh Quality settings. • Improved lobby chat scroller — the chat HUD now supports a large message history before trimming older entries. • Fixed spawner selection in t

Corrected an issue where the new registration button would not recognize an active internet connection. Improved, fixed, and updated several GUI elements for clarity and consistency.

Added new Death Camera — Testers reported difficulty identifying who shot them. The new death camera now locks onto the attacker and displays its name for clarity. Added open teleport pads in MP Conquest Mission 2 — These pads allow players to travel freely between the Control Ro

fixed the jeep's AG missile counter