Hotfix #7 OUT NOW
Greetings scientists, A small hotfix has just been released. FIXED: Fix for disappearing inventory & Freezer items Fix for Wind Farm locations not spawning correctly

Developer posts and news about this game.

Greetings scientists, A small hotfix has just been released. FIXED: Fix for disappearing inventory & Freezer items Fix for Wind Farm locations not spawning correctly

Greetings scientists, We have just sent out a hotfix. Here is what's included: ADDED: Added foundations for the Dynamic Combat Difficulty system. The game can now evaluate combat difficulty more dynamically, including new combat skill rating logic and combat-related evaluation sy

Greetings scientists, We have a new hotfix NOW LIVE on Steam that addresses a wide range of issues reported. Thank you to everyone who sent over their logs for the hunger, thirst and oxygen meters not dropping under specific circumstances. They have been helping us narrow down an

Greetings scientists, Now that Forever Skies: The Final Echoes is available across PC, PlayStation 5 and Xbox Series X|S, we’re looking ahead to what comes next - and we want your input. We’ve put together a short community survey to learn more about what you enjoy, what you thin

Greetings scientists, Our Forever Skies Bug Hunt officially came to an end a few weeks ago. A huge thank you to everyone who took part, hunted down bugs and sent us your reports. Your contributions help us continue improving Forever Skies, and we really appreciate everyone who go

Greetings scientists, The latest hotfix for Ver.1.3.0 is now live. It includes fixes for some of the most-reported issues, such as nerfing enemy quantities on locations, removing redundant lightning storm notifications, missing helium, a slider for lightning flashes and more. We

Greetings scientists, Another day, another hotfix. Just the one fix today... Fixed the missing structure on the Small Town POI that helps players climb out of the lower levels near the Paint Tool wreck. Team FFH

Greetings scientists, Another hotfix was just released. Here are the fixes: Fixed a bug when the surplus mode stayed on after the player left the Helm Fixed a bug where the heading button prompts didn't appear on the UI when using a controller Team FFH

Greetings scientists, Thank you for all of your feedback since the launch of The Final Echoes yesterday. There are a few issues you have highlighted to us, and two of them have already been fixed. Here is what this hotfix addresses: FIXED: Fixed a bug that prevented any Turbines

Greetings scientists, We're excited to announce that today marks the launch of The Final Echoes Update , the third and final instalment in our major free update series, alongside the official release of the game on XBOX Series X|S! And better yet, XBOX Play Anywhere is fully supp

Greetings scientists, With The Final Echoes Update being less than a week away, we wanted to take this last opportunity to showcase one of the new features being added to Forever Skies in this update, Custom Difficulty Mode! Tailor the game to your playstyle Play However You Like

Greetings scientists, ICYMI: we're keeping the beta branch open until further notice. More details here. In addition, we have just sent a hotfix to the build. We know some players have reported frustrating audio issues with the Generators; we will address this as soon as possible

Greetings scientists, Forever Skies: The Final Echoes Update is now fully playable on our experimental beta branch from now until Monday, July 13th! We then plan for it to return on the following weekend, Friday, July 17th - Monday, July 20th. Instructions on how to join our beta

Forever Skies: Final Echoes Bug Hunt Hello everyone. As we get closer to the release of our big "The Final Echoes" update, we wanted to turn to our community for help finding bugs that our own QA teams might have missed. The top 5 most active and useful community QA participants

Greetings Scientists! Now that we have our launch date locked in for our The Final Echoes free update (July 27th, 2026), we wanted to start sharing some more details of the major changes coming with it. So today, we're diving into one of the biggest additions in the update. Power

Greetings, Scientists. We’ve got some exciting news for everyone wondering when our big “The Final Echoes” update will arrive. Today at Summer Games Fest, during The Future Games Show, we officially announced the release date! 🎉📅 July 27, 2026 📅🎉 (New Location: Lighting Tower

Greetings Scientists! Buried in the Final Echoes Update news we posted a few weeks ago, we mentioned that our bug buddy plushie is now available, following a successful petition, thanks to you! The campaign was supposed to end last week, but the good folks at Makeship agreed to m

Greetings scientists, We just sent out a small, but important hotfix. Here is what was addressed: FIXED: Improved performance drops for the host in co-op mode Fixed a crash when switching from FSR to DLSS The full list of Known Issues can be found here . That's all for today. Mor

Greetings scientists! Today is quite a chunky news day with a slew of announcements, so let's get stuck in. As you may have seen, we just took part in the Spring Galaxies Showcase on Twitch & YouTube. At this event, we announced two very important tidbits of info: Forever Ski

Greetings Scientists! We’re now well into April, which means, as promised, we’ve got a bit of free content for you along with some extra feel-good news from the studio. So let’s kick things off with the main attraction. THE “WINDS OF CHANGE” SPRING EVENT The most exciting additio