Willage indiegame Episode I effects (using neural network)
Gipsy baron filming look and ingame look other HandleChaos projects


Gipsy baron filming look and ingame look other HandleChaos projects

This time around, we’ll bee doing a relatively light patch: • new visuals • new effects • text additions • some minor fixes
This time around, we’ll bee doing a relatively light patch:
• new visuals
• new effects
• text additions
• some minor fixes

Hi guys. We Handle Chaos team, indie developer from eastern Europe (Moldova), here is a lot of Ukrainian refugees now... We trying to help them as far as we can. God bless us all. We don't support war!

Hi guys. We Handle Chaos team, indie developer from eastern Europe (Moldova), here is a lot of Ukrainian refugees now... We trying to help them as far as we can. God bless us all. We don't support war!

The second episode acquires new locations. Today we working on "Fiance house".
The second episode acquires new locations.
Today we working on "Fiance house".

Look at 👀 Willage indiegame 🎮 new loot system beta special for #WishlistWednesday • Take iodine 🧴 • Take bandage 🩹 • Take medical cotton 30% off this week!
Look at 👀 Willage indiegame 🎮 new loot system
beta special for #WishlistWednesday
• Take iodine 🧴
• Take bandage 🩹
• Take medical cotton
30% off this week!

The video shows the location of the underground passage and the approach to the hospital. At the end of the video is a small backstage. We wanted to show in the project a visual contrast between the private business development and the decaying Soviet architecture (underpass), wh
The video shows the location of the underground passage and the approach to the hospital. At the end of the video is a small backstage. We wanted to show in the project a visual contrast between the private business development and the decaying Soviet architecture (underpass), which is gradually dying out.
We'll use a special effect to put a 3D model of a hospital cross on the skyscraper. Here the heroine of the second episode will be told some health news, and the player will have to find out the address of the protagonist of the first episode.
We liked the building nearby: the shape of the pyramid references some of the Masonic-political shenanigans of the collective farmers in the first series. It's not in the script. But it's really cool inside and out. Maybe we'll replay the whole thing and locate the hospital in it. Do you think we should change the visuals of the hospital?
Moldavian youth center building
We were also surprised by the architecture of our own city and came across the following contrasts.
Video without stabilization (the rest of the clips we run through AE Warp Stabilizer) - this scene will not go into the game.
We will be distributing each subsequent episode not as DLC (with a separate cost), but as an addition to the base version of the game. That is, those who purchase the first episode will have access to all the other episodes and receive them as they're released.
This week we're doing a 30% discount. The project is short for now (for an hour), but as new episodes come out, we will significantly increase its length. The second episode will answer all the questions of the first series, but of course create new ones.

We are working on Episode II An interactive series. The main character goes grape picking to his dacha and has to face the unforeseen consequences.
We are working on Episode II
An interactive series. The main character goes grape picking to his dacha and has to face the unforeseen consequences.

Hi there) Handle Chaos team wishes you happy holidays. May the new year continue bringing more ... to you!)
Hi there)
Handle Chaos team wishes you happy holidays. May the new year continue bringing more ... to you!)

• Game Update adds Steam achievements to Episode I content (yay!) • Minor linguistic edit • Improved engine performance We've continuing to work on more content, so stay tuned. -Cheers
• Game Update adds Steam achievements to Episode I content (yay!)
• Minor linguistic edit
• Improved engine performance
We've continuing to work on more content, so stay tuned.
-Cheers