Bug Fixes
Fixed a bug that prevented some achievements from completing correctly.
Fixed a bug that prevented some achievements from completing correctly.

Fixed a bug that prevented some achievements from completing correctly.
Fixed a bug that prevented some achievements from completing correctly.
Official Server Wipe Schedule Hello everyone! The next official server wipe is arriving in 2 days. Here are the details for the wipe on August 20th, 2026: Wipe Time: August 20, 2026 at 10:00 AM UTC Server Shutdown: Servers will close 1 hour prior to the wipe (09:00 AM UTC) for ma
Hello everyone! The next official server wipe is arriving in 2 days. Here are the details for the wipe on August 20th, 2026:
Hi everyone! Hope you are all having a great summer. Since it has been quite a while since our last update, I wanted to take a moment to share the current state of the game with you. Wipe Day The next official server wipe has been scheduled for August 20th. For those who haven't
Hi everyone! Hope you are all having a great summer. Since it has been quite a while since our last update, I wanted to take a moment to share the current state of the game with you.
The next official server wipe has been scheduled for August 20th. For those who haven't had a chance to roam the new Teijo swamplands yet, this is the perfect time to hop back on!
Since it is the summer holiday season, our primary focus over the next few weeks will be tackling exploits and implementing bug fixes. We will be delivering these performance and stability patches continuously as soon as they are ready.

Wild Growth Update & Server Wipe Hello everyone! Today, April 16th, 2026, we are rolling out the "Wild Growth" update alongside a global official server wipe at 09:00 AM UTC. This is a big update that brings new areas, a major engine upgrade, and significant gameplay addition
Hello everyone! Today, April 16th, 2026, we are rolling out the "Wild Growth" update alongside a global official server wipe at 09:00 AM UTC. This is a big update that brings new areas, a major engine upgrade, and significant gameplay additions.


New areas
Thank you for your patience and support! Enjoy the Wild Growth update.

Hello everyone! Server wipe with new Update 1.1 is coming out tomorrow! We'll be back with a more proper patch notes tomorrow. See you then! Server wipe/reset & update time: 09:00 AM UTC on April 16th.
Hello everyone!
Server wipe with new Update 1.1 is coming out tomorrow! We'll be back with a more proper patch notes tomorrow. See you then!
Server wipe/reset & update time:

Hi everyone. We have been hard at work to get the next update ready for you. Here are all the things you need to know. Wipe Delayed As we have realized that the update is not ready for the next scheduled wipe, we have decided to postpone the wipe so we can deliver the new map and
Hi everyone. We have been hard at work to get the next update ready for you. Here are all the things you need to know.
As we have realized that the update is not ready for the next scheduled wipe, we have decided to postpone the wipe so we can deliver the new map and wipe in the same update. This is necessary since there will be new restricted areas in the map that cannot be built on, and we want to ensure everyone starts on equal footing with the new content. We know this might be disappointing for some of you who were looking forward to a fresh start, but we believe the wait will be worth it when you experience everything Wild Growth has to offer.
The good news is that all the level design work on the new map areas is now complete, which was the most intensive and time-consuming part of the development process. What remains is implementing all the new items, mechanics, and integrating them into the levels. We're making solid progress on this final phase and everything is coming together nicely.
The new date for the wipe and Wild Growth update is April 16th! We're really excited to see all of you try out your luck in the dangerous Swamplands and discover all the new mechanics we've been working on.
After our last devlog, we've been laser-focused on stability and performance. We have managed to resolve all the server lag issues that were plaguing high-population servers, and we've also fixed the critical issue with KR PVE 2 that prevented it from starting up properly. The server infrastructure is now running much smoother across the board.
We will continue to prioritize and fix these major technical issues as they appear, but we're also pleased to announce that smaller quality of life improvements and player-requested features are coming in the next update. Your feedback has been invaluable as always, and we're constantly reading your suggestions to make Longvinter the best experience possible!

Good evening everyone. I will jump right into the news and topics of Longvinter. First of all, I want to let you know that we have noticed the performance degradation on some US and KR servers and we will continue to work on getting the performance to an acceptable level on all s
Good evening everyone. I will jump right into the news and topics of Longvinter.
First of all, I want to let you know that we have noticed the performance degradation on some US and KR servers and we will continue to work on getting the performance to an acceptable level on all servers. That has always been a goal and will be in the future as well.
Yes, we will be upgrading our engine from Unreal Engine 5.4 to 5.7. The main reason for this is that as we prepare for the console release, this upgrade will be necessary for compatibility with cross-platform support. This engine version is also more focused on performance and we will especially be looking forward to the Chaos physics engine performance improvements this version has.
Some of you raised your concerns over only getting cosmetic updates, but fear not, we have been preparing a new content update and it will be released this spring. Let's go over the main topics this update will bring to the game.
This update will introduce new animals to the map in farming-themed locations. These will have new animals like cows and sheep that can be interacted with for new resources.

There will also be another island coming that will feature a swamp-themed environment with new mushrooms and enemies. We will be introducing variants to the arrowheads you can use for your bow to make the gameplay more deep. The bow will be getting fire, high velocity, and poison style arrows. Fire arrows can light players on fire and deal a damage over time effect. In the swamp area, the mushrooms will play a big role in how you can craft poisonous arrows. They can have either a damage over time effect like fire arrows, or they can slow the player's movement, or both. Each mushroom will have a slightly different set of effects so you can mix and match them to create the most potent mix to deal with your enemies.
The swamp area will not allow placement of any tents so it will maintain an eerie, empty feel, almost haunted. To make combat here more fun, we will be introducing a new sleeping bag that can be used as a one-time respawn point so you don't miss the action even if you bite the dust once.

The planned release for the update is on wipe day, but this can be delayed if the update is not ready by then. Thank you and have a good one.
Hi everyone. Here comes this year's second set of small fixes Fixed mining rig tab not showing on workbench menu Fixed "Time to Get Going" 100% fishing compendium task not completing. Players who have it will unlock it after logging in again Prevented players from using two clien
Hi. We have a set of fixes coming your way To prevent abuse of sandbags, they can now be picked up by anyone when they are in a POI area Fixed a bug that prevented players from exiting the sauna and greenhouse after shooting inside them
Hi. We have a set of fixes coming your way Fixed some instances where players' items did not return after a minigame. If you have lost any items, just play the game again and you will receive the items back Fixed iceball game scoring to show scores as mirrored Football's momentum
Hello everyone. Merry Christmas to all, we have prepared a new small update for you! Official servers are now wiped so it's a great time to hop back in and make friends with your neighbors or turn them into enemies! With this server wipe, we are introducing a new travel location:
Hello everyone. Merry Christmas to all, we have prepared a new small update for you!
Official servers are now wiped so it's a great time to hop back in and make friends with your neighbors or turn them into enemies!
With this server wipe, we are introducing a new travel location: Sgt Lake's Activity Park. This island will host minigames that you can participate in. All players will pay an entrance fee and the winner/winners take all. For the winter theme, we have added a snowball fight to the last man standing with team and free-for-all variants, and an iceball game. We would like to hear your opinion on what games we should add next! Let us know in the comments!
Here are other small balance changes that were made in today's update:
PS. The game is attending Steam's winter sale with a huge -70%!
We wish you all happy holidays.

Hi again! Autumn is almost over but we still have more drops to collect so let's keep them coming! Here are this week's drops Community Sweater & Northwood Traveler. Just play the game actively to receive one of the drops!
Hi again! Autumn is almost over but we still have more drops to collect so let's keep them coming!


Hi peeps! We are now on the 3rd drop of the autumn and a small update to go along with it. Updated both DLSS and AMD FSR to latest versions for better fidelity upscaling Added new outfit: Lookout Pom Beanie & Double Stitch Jumper. Since last week there was a small error made
Hi peeps! We are now on the 3rd drop of the autumn and a small update to go along with it.

Hello everyone! Another week and another update. This time we have some good performance gains and a new outfit drop. Server physics performance improved by around 40% so there should be noticeable improvement Improved saving times by around 50% Added new outfits: Classic Flat Ca
Hello everyone! Another week and another update. This time we have some good performance gains and a new outfit drop.


13.2025 - 20.2025

We have now finished the tutorial and we will be bringing that along with the new autumn catalog drops starting now. Here are all the changes that made their way into this update: Server memory usage optimized by around 400MB Moose can now spawn randomly in most of the spring bio
We have now finished the tutorial and we will be bringing that along with the new autumn catalog drops starting now. Here are all the changes that made their way into this update:



Hi peeps! Many of you are waiting eagerly for an update on what is coming next. This year's autumn event will be a little different and we will continue focusing on stability, so let's go over today's topics. Where is the Halloween event? We have decided to skip an official Hallo
Many of you are waiting eagerly for an update on what is coming next. This year's autumn event will be a little different and we will continue focusing on stability, so let's go over today's topics.
We have decided to skip an official Halloween event this year and focus more on bringing you an "autumn catalogue." This will be a collection of new outfits that are autumn-themed, which the game is lacking quite a bit. Outfits start dropping next week and only require active playing. Stay tuned for more info coming next week. In the meantime, here is a small teaser of a new outfit:

We have also almost completed the work on a new tutorial level. This will be a quiet and relaxing introduction to the game, which new players can enjoy. It will hopefully increase the player count, which means more community for the official servers! A tutorial has always been something that we have been reluctant to do since we wanted to maintain a sense of mystery and the challenge of learning new things in the game. However, since the game has grown so much in scope since its initial release, we feel like now we can give players a tutorial that gets them familiar with base mechanics without giving up too much discovery. This merely enables the discovery to start!
Also, we are going to start a new round of optimisation for servers. We are next targeting memory usage and more CPU improvements to gain back the stability we had a couple of months ago. We have been pleasantly surprised by how stable UE5 has been, and the connection issues we had last time are mainly gone now, but we still have work to do! We will also be looking into the dinghy physics since they have been affected since UE5 uses a different physics engine compared to UE4.
We also had a small update today and here are the patch notes for that:

Hi everyone! First, I want to say hi to all the new players who joined the game during the daily deal and autumn sales. We are currently shipping a bug fix update and the patch notes are down below for anyone interested in seeing what changed. As autumn continues, we are developi
First, I want to say hi to all the new players who joined the game during the daily deal and autumn sales. We are currently shipping a bug fix update and the patch notes are down below for anyone interested in seeing what changed.
As autumn continues, we are developing new autumn-themed outfits that will be dropping next month. We are also making improvements to the new player experience by creating a brand new tutorial. Here is a small sneak peek of the map that will be included in the tutorial.

We have also made some progress on the connection issues that some players are encountering, and we will continue working on the issues players face.
Official server wipe is coming in December, so those who are planning to get prestiges should keep that in mind. When official servers are wiped, all progress on servers hosted by(Uuvana) us will be reset.
Next, all the fixes in today's update:

We are preparing for the upcoming Fishing contest Good Friday everyone. Here are the changes in today's update. Added new fish mahi mahi that can be found randomly in any existing fish spot Added functionality for next week's contest for biggest fish competition Fixed profanity f

We are preparing for the upcoming Fishing contest
Hi. We have another set of fixes coming your way More performance improvements for server Fixed Enemy NPC not moving correctly in some parts of the bunkers Fixed boat physics and acceleration Fixed an exploit that allowed players to have effects on masks Changed a fish weight cal
Hi, we are happy to report that after the latest update we shipped on Monday, we have solved the crashing issues now completely. Today's update focuses more on solving the lag issues we find on high-populated Korean servers. Entering Repouuro Cave now gives the "Cave Explorer" ac